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Essentially weapon mod is mechanically making you use a 3rd or 4th hidden gun that they hide behind in the code. It counts like a weapon swap.
They should add functions so holding F uses the mod.
Toggling modes to use mods feels terrible. Really wish they'd add an option to change it.
You can only assign 1 keybind to 1 input in the menu.
You can have a input.ini, game.ini, engine.ini, scalability.ini, etc. The game will load the variables in those files for customizing a player's experience.
It also reduces redundancy, because if you fill GameUserSettings.ini with a crap ton of modifiable variables, it's easy for a bug to break something if you are looking for a variable on a specific line to change options.
Especially if you make a DLC and add it to the base game, now the base game needs to recognize the DLC somehow and all the assets and files needed on top of existing content and player options.