Remnant II

Remnant II

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Direct weapon mod activation!?
Greetings is there a setting to active a weapon mod directly? Would be a great feature. Switching mods takes a second and makes some mods not fun to play.
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Showing 1-4 of 4 comments
dr46onfusion Jul 24, 2023 @ 11:30pm 
It's apparently designed like that, the input to switch to using a mod has a delay and won't input if you are in the middle of an action like shooting, rolling, or such.

Essentially weapon mod is mechanically making you use a 3rd or 4th hidden gun that they hide behind in the code. It counts like a weapon swap.

They should add functions so holding F uses the mod.
Last edited by dr46onfusion; Jul 24, 2023 @ 11:31pm
Megaton Samurai Jul 24, 2023 @ 11:45pm 
The Cube Gun weapon mod activates without switching modes so it's not like the game can't handle it.

Toggling modes to use mods feels terrible. Really wish they'd add an option to change it.
dr46onfusion Jul 24, 2023 @ 11:53pm 
Originally posted by Megaton Samurai:
The Cube Gun weapon mod activates without switching modes so it's not like the game can't handle it.

Toggling modes to use mods feels terrible. Really wish they'd add an option to change it.
Accessibility is not something this studio specializes in.

You can only assign 1 keybind to 1 input in the menu.
Last edited by dr46onfusion; Jul 24, 2023 @ 11:54pm
dr46onfusion Jul 24, 2023 @ 11:55pm 
For all UE4 games they easily do inputs by having the file exist as a independent ini file in the config folder, but the devs has everything inside the GameUserSettings.ini file.

You can have a input.ini, game.ini, engine.ini, scalability.ini, etc. The game will load the variables in those files for customizing a player's experience.

It also reduces redundancy, because if you fill GameUserSettings.ini with a crap ton of modifiable variables, it's easy for a bug to break something if you are looking for a variable on a specific line to change options.

Especially if you make a DLC and add it to the base game, now the base game needs to recognize the DLC somehow and all the assets and files needed on top of existing content and player options.
Last edited by dr46onfusion; Jul 24, 2023 @ 11:58pm
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Date Posted: Jul 24, 2023 @ 11:23pm
Posts: 4