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Also known as BSOD.
Make sure there is no Windows OS corruptions, that your hardware is actually up to the task since the UE5 puts a big strain on the hardware that any delays in the cpu or gpu calls for data, might cause a time out on the OS (windows manages drivers).
Your Windows 10 and Windows 11 doesn't trigger full system crash much anymore with how they handle GPU these days, the OS will kill the GPU driver and close the game now. I've trial and error Dying Light 2 with my 7900 XTX and undervolting enough times to tell that it always results in a "AppCrash" log instead of anything else.
When the GPU goes unstable or frame time gets too high to the point of a driver timeout, Windows always err on the side of caution and close the game.
Windows and AMD driver settings doesn't like it if you gimp your 7900 XTX to a 6700 performance and wattage level to reduce room temps when you aren't gaming for some reason, it hates running on lower level clock speeds.
If you figure out the condition you can work around it temporarily.
Enable a frame time overlay while playing and you'll see what I mean when you play and watch it go from stable to a flat 0 line.
The game could throw a crash log but it could be triggered by Windows telling the game to abruptly close, since a game can have a service or additional code running in the background to monitor for a abrupt crash.
In this case for UE5 game, a UnrealEditorCrash sort of pop up window.
That's not Gunfire's own crash report system but Epic, so they can report to Gunfire. But if Windows triggers that, then all Epic sees is the same error as you do, a generic "AppCrash".
I hit steady 90 fps on dying Light 2 and it crashes with RT on or off sometimes, if i mess with the default drivers on the GPU to be a more optimized one for lower temps.
Company of Heroes 3 is also the same, if i modify driver settings crashes happens sooner and a lot often in AI skirmishes, if i leave it default, no crash, my room gets turned into a Sauna after a while though.
My tuned driver settings isn't unstable, no artifacting or anything, but Windows wishes to crash simply because it is not responding fast enough.
Im constantly crashing at a certain point in the labyrinth but nowhere else. So its my 4090 and my i9-13900k which are a problem for that certain area right?
This games performance is utter trash. Without dlss/fsr or dlaa my pc struggles to hit 30 fps in the starting area. Should tell you enough about a game with my pc specs. But hey, its def. the 64gigs ram ddr5 which are the problem.
Games sometimes stall but will load after a short wait, but Windows is impatient nowadays.
Would this mean that every single person with w11 is experience this at this very certain point? This is literally game breaking because i cant continue whatsoever. Even the crash log says "Remnant2_Win64_Shipping".
I guess you have to buy a fking toaster nowdays cause every single game nowdays get developt on said toasters.
Nobody can say they fully tested this hot pile of ♥♥♥♥.
I guess is shouldnt upgrade to a nasa pc cause every single game nowadays is for trash cans.