Remnant II

Remnant II

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dr46onfusion Jul 23, 2023 @ 10:49pm
I suspect the developers doesn't know how to implement UE5 features?
There are articles saying they are using nanites. There are posts saying that looking in a certain direction your frame rate plummets...

The developers acknowledge a lack of performance and will need a patch.

So they implemented nanites which increases details, but forgot about culling?
Originally posted by Xzi:
I don't think anybody in the industry knows how to use UE5 properly yet, and I think perhaps Epic coerced Gunfire to make the switch prematurely for the purposes of marketing.
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BEEP! Jul 23, 2023 @ 10:55pm 
Remember these are devs that said there game was made with up-scaling in mind so they knew it was going to run badly well before launch so yea I refunded till it's fixed.
dr46onfusion Jul 23, 2023 @ 10:56pm 
A reasoning is that in looking at a solid wall you lose frame rate if it views the rest of the levels, and in some dungeons the frame drops are massive.
But again in the field areas you look at large field and don't lose as much frame rates...
The correlations? Particle effects, there are a tremendous amount of fog in some worlds or many reflections, it may be calculating them even though you can't see them.

The sci fi alien space world for instance has the most frame drop due to excessive fog, and in the dungeons the use of fog amps up 2 folds.

I think for the Fae world, its mainly a ton of reflection and water effects.

I have a Ryzen 5800X3D which is good for gaming cpu wise, and a 7900 XTX for GPU and 64GB of 3200mhz DDR4, which shouldn't be any form of bottleneck.

But I also suspect the strain to be on the Oodles decompression technology because some users posted error codes that mentions it. There is a 22GB and 40GB PAK file in the game folder and the game needs to unpack them into RAM or VRAM for use ingame...
Last edited by dr46onfusion; Jul 23, 2023 @ 11:00pm
BEEP! Jul 23, 2023 @ 10:59pm 
Originally posted by Kai:
A reasoning is that in looking at a solid wall you lose frame rate if it views the rest of the levels, and in some dungeons the frame drops are massive.
But again in the field areas you look at large field and don't lose as much frame rates...
The correlations? Particle effects, there are a tremendous amount of fog in some worlds or many reflections, it may be calculating them even though you can't see them.
Yea what ever it is something isn't working as intended or this may be why the devs said made with up-scaling in mind they knew full well before launch there game had performance issues.
dr46onfusion Jul 23, 2023 @ 11:01pm 
Originally posted by 1080puktra:
Originally posted by Kai:
A reasoning is that in looking at a solid wall you lose frame rate if it views the rest of the levels, and in some dungeons the frame drops are massive.
But again in the field areas you look at large field and don't lose as much frame rates...
The correlations? Particle effects, there are a tremendous amount of fog in some worlds or many reflections, it may be calculating them even though you can't see them.
Yea what ever it is something isn't working as intended or this may be why the devs said made with up-scaling in mind they knew full well before launch there game had performance issues.
Also File decompression is very CPU intensive, so if your CPU gets busy it can't feed GPU enough data.

This is why I hate how AAA market games or even AA tier ones, all pack compressed files that is encrypted and locked from access and requires the program to decrypt and decompress using your hardware while playing the game.

Its a waste of time.
Last edited by dr46onfusion; Jul 23, 2023 @ 11:02pm
BEEP! Jul 23, 2023 @ 11:01pm 
Originally posted by Kai:
Originally posted by 1080puktra:
Yea what ever it is something isn't working as intended or this may be why the devs said made with up-scaling in mind they knew full well before launch there game had performance issues.
Also File decompression is very CPU intensive, so if your CPU gets busy it can't feed GPU enough data.
I think my 5800x3d is more than enough for a RX6800 lol
dr46onfusion Jul 23, 2023 @ 11:03pm 
Originally posted by 1080puktra:
Originally posted by Kai:
Also File decompression is very CPU intensive, so if your CPU gets busy it can't feed GPU enough data.
I think my 5800x3d is more than enough for a RX6800 lol
And hackers still crack denuvo which I think might be in the game maybe?
Maximus Jul 23, 2023 @ 11:03pm 
i suspect you have no clue about game development. am i right?
Last edited by Maximus; Jul 23, 2023 @ 11:03pm
BEEP! Jul 23, 2023 @ 11:05pm 
Originally posted by Kai:
Originally posted by 1080puktra:
I think my 5800x3d is more than enough for a RX6800 lol
And hackers still crack denuvo which I think might be in the game maybe?
Na it didn't have Denuvo it was cracked & on websites in like the first hr.
DeadlyKitten Jul 23, 2023 @ 11:05pm 
Originally posted by Maximus:
i suspect you have no clue about game development. am i right?

Neither do the devs of this game aparently.

Originally posted by Kai:
Originally posted by 1080puktra:
I think my 5800x3d is more than enough for a RX6800 lol
And hackers still crack denuvo which I think might be in the game maybe?

Nope, it doesn't have it.
Maximus Jul 23, 2023 @ 11:06pm 
Originally posted by DeadlyKitten:
Originally posted by Maximus:
i suspect you have no clue about game development. am i right?

Neither do the devs of this game aparently.

Originally posted by Kai:
And hackers still crack denuvo which I think might be in the game maybe?

Nope, it doesn't have it.
so you fall in with that crowd to do you? lol
Last edited by Maximus; Jul 23, 2023 @ 11:09pm
DeadlyKitten Jul 23, 2023 @ 11:08pm 
Originally posted by Maximus:
Originally posted by DeadlyKitten:

Neither do the devs of this game aparently.



Nope, it doesn't have it.
so you fall inn with that crowd to do you? lol
Yea, the crowd who wants these devs to make an actual optimized game, sure.
dr46onfusion Jul 23, 2023 @ 11:09pm 
Originally posted by Maximus:
i suspect you have no clue about game development. am i right?
Game developers operate on the clock, they get a sum of finite money for said project by investors or funded by a company and they task a project manager to manage the project so it gets done sooner so they keep the extra money as a bonus.

A lot of the time spent is probably hiring the staff, then planning and designing, and they cut out time spent for QA because they wanna keep their bonuses. So they likely may hire a QA company who makes them sign a NDA and screw them with slow as hell progress.

They refresh and reuse a lot of older mechanics and animations since it more efficient, so chances are they simply spent more time on art and training their staff for UE5 implementation, but they didn't master it in time (a company game dev isn't the same as a hobbyist who plays with UE5 for years on end).
dr46onfusion Jul 23, 2023 @ 11:09pm 
Originally posted by 1080puktra:
Originally posted by Kai:
And hackers still crack denuvo which I think might be in the game maybe?
Na it didn't have Denuvo it was cracked & on websites in like the first hr.
Forum posts said that it was added last minute in a interview.

Cana a game have Denuvo but not listed as having Denuvo?
Last edited by dr46onfusion; Jul 23, 2023 @ 11:10pm
DeadlyKitten Jul 23, 2023 @ 11:11pm 
Originally posted by Kai:
Originally posted by 1080puktra:
Na it didn't have Denuvo it was cracked & on websites in like the first hr.
Forum posts said that it was added last minute in a interview.

Cana a game have Denuvo but not listed as having Denuvo?
Nope, those forum posts are lying.
BEEP! Jul 23, 2023 @ 11:12pm 
Originally posted by Kai:
Originally posted by 1080puktra:
Na it didn't have Denuvo it was cracked & on websites in like the first hr.
Forum posts said that it was added last minute in a interview.

Cana a game have Denuvo but not listed as having Denuvo?
There's only one person working on Denuvo and no word from her so maybe the pre release didn't have denuvo.
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Date Posted: Jul 23, 2023 @ 10:49pm
Posts: 56