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Ein Übersetzungsproblem melden
Game runs fine on my 3080Ti without DLSS on. I get at least 90fps at all times, except directly after loading something (which I mentioned as an issue on my post). Looks great too.
As an aside, I just want to point out that performance is also more than your GPU. If the rest of your specs are bad, your GPU isn't holding anything up, everything else is. People put a lot of expectations on the GPU but it doesn't run a game alone.
This whole engine is the problem. lol
The shadows on low gave him 41+ FPS
As I already said previously in the thread, ALL hardware is under-performing in Remnant 2. "Just upgrade" isn't a solution for that. "Just optimize," however, is. There's no reason to lower our expectations to appease Epic, especially if their engine is the only one running like hot garbage.
Y'all got any more of those RE Engine games?
I get wanting to defend the game, it's great OTHER than the poor performance. Ultimately I think that can be fixed, but it shouldn't be ignored.
Makes sense, if you are a good programmer you'd work for a 70k to 200k a year salary in IT and cyber securities.
another pc 120 fps fix dlss quality all ultra 3440x1600
its not the game, its your old rig mate
5800x3d
32gb ram @3200
3080 10gb
SSD
Resolution 2880x1620(DL DSR) 100%
An example I ran squad on the same server switching between dx 11 and 12,
Game settings are a mix of medium / high
my findings is that
FPS varies quite a lot from 120fps (capped) mostly while I was indoors looking inside and down to low 40s while looking down a street. This is using dx 12
Via rtss graph it a mix of low performance patches along with spikes / stutter like when I fire a gun and other critical points during gameplay. Along with ads with pip
Along playing with dlss
Off = ~40 FPS (100%)
Auto = 120-40fps (67%) or lower
However while using dx 11 my frame rate stayed above a constant 100 FPS on all scenes perhaps down to 80s during heavy firefights.
At native!!
Off =120-80 FPS (100%)
Auto =120-100 (67%) or lower
And many other games Ive seen the same case of poor optisimation however I feel like most games don't take advantage of the tools/performance at hand.
On the other side of the coin I enjoy cyberpunk and we'll I think it's graphically the best looking game in my library simply from the lighting with pathtraceing and material texture that can be demonstrated in that game. Truly a feast for the eyes but it comes with a hit but that hit at times I feel like is worth it for that presentation. Along with the fact it at least dares to stride for visual presentation.
I go back and play battlefield 3/4 and they honestly look better than squad and run far better at this day and age. 1660/1060 can run bf4 at 4k 144fps on high.