Remnant II

Remnant II

View Stats:
Kai Jul 23, 2023 @ 4:59am
Found the configuration files for this game:
"AppData\Local\Remnant2\Saved\Config\Windows\GameUserSettings.ini"

[/script/engine.gameusersettings] bUseDesiredScreenHeight=False [/script/gunfireruntime.gameusersettingsgunfire] LastCPUBenchmarkSteps=165.122147 LastCPUBenchmarkSteps=180.660156 bUseVSync=True bUseDynamicResolution=False ResolutionSizeX=3440 ResolutionSizeY=1440 LastUserConfirmedResolutionSizeX=3440 LastUserConfirmedResolutionSizeY=1440 WindowPosX=-1 WindowPosY=-1 FullscreenMode=1 LastConfirmedFullscreenMode=1 PreferredFullscreenMode=1 Version=7 AudioQualityLevel=0 LastConfirmedAudioQualityLevel=0 FrameRateLimit=72.000000 DesiredScreenWidth=1280 DesiredScreenHeight=720 LastUserConfirmedDesiredScreenWidth=1280 LastUserConfirmedDesiredScreenHeight=720 LastRecommendedScreenWidth=-1.000000 LastRecommendedScreenHeight=-1.000000 LastCPUBenchmarkResult=174.444946 LastGPUBenchmarkResult=1730.712280 LastGPUBenchmarkMultiplier=1.000000 bUseHDRDisplayOutput=False HDRDisplayOutputNits=1000 LastGPUBenchmarkSteps=1947.988159 LastGPUBenchmarkSteps=881.711304 LastGPUBenchmarkSteps=1708.845337 LastGPUBenchmarkSteps=1837.102051 LastGPUBenchmarkSteps=1281.353882 LastGPUBenchmarkSteps=2549.198975 LastGPUBenchmarkSteps=4014.270752 HSensitivity=0.02 VSensitivity=0.02 AimHSensitivity=0.01 AimVSensitivity=0.01 ScopeHSensitivity=0.0 ScopeVSensitivity=0.0 RightThumbstickDeadzone=0.02 HUDSizeMinimap=1.0 HUDOpacityMinimap=0.7 MinimapPitch=true AdvancedReticle=true MotionBlur=false Crouch=LeftControl UpscalerQuality=3 InputLag=true Gamma=0.3 ToggleScope=ThumbMouseButton2 Flashlight=ThumbMouseButton GamepadAimSnap=false CameraBob=false FrameRate=2 [ScalabilityGroups] sg.ResolutionQuality=75 sg.ViewDistanceQuality=1 sg.AntiAliasingQuality=1 sg.ShadowQuality=2 sg.GlobalIlluminationQuality=1 sg.ReflectionQuality=1 sg.PostProcessQuality=1 sg.TextureQuality=2 sg.EffectsQuality=1 sg.FoliageQuality=1 sg.ShadingQuality=2

This is the settings I currently use and hasn't messed with the config files yet, quite surprised there's no other files usually found in UE4 and UE5 games.
< >
Showing 1-7 of 7 comments
Kai Jul 23, 2023 @ 5:02am 
What I'm interested in, is if I can make a Scalability.ini file and mess with how each
sg.<commands> works.

For instance Ultra view distance is a value of 100 on the sg.ResolutionQuality.

I'm gonna be looking up commands for other Unreal engine games that people are used to modding to see if the codes carry over.
https://steamcommunity.com/sharedfiles/filedetails/?id=1313703067

for example inside engine.ini you put this and the following code to enable temporal AA over FXAA for older games:
[SystemSettings]
r.DefaultFeature.AntiAliasing=2
r.TemporalAACurrentFrameWeight=0.2
r.TemporalAASamples=32
r.TemporalAASharpness=0.8
r.Tonemapper.Sharpen=1

Note that r.* commands are for 'renderer' for Unreal Engine, this should carry over to UE5 or uses different commands altogether.
Last edited by Kai; Jul 23, 2023 @ 5:08am
Kai Jul 23, 2023 @ 5:16am 
Are there any plans to add support for Lumen and/or Nanite post-launch to bolster graphics?

Gunfire Games: The game does use Nanite. It does not currently support/use Lumen but that may be something we consider in the future.

So it's UE5 and using Nanite but not Lumen, hence why it's likely so performance heavy.
Sustain Jul 23, 2023 @ 5:20am 
Originally posted by Kai:
What I'm interested in, is if I can make a Scalability.ini file and mess with how each
sg.<commands> works.

For instance Ultra view distance is a value of 100 on the sg.ResolutionQuality.

I'm gonna be looking up commands for other Unreal engine games that people are used to modding to see if the codes carry over.
https://steamcommunity.com/sharedfiles/filedetails/?id=1313703067

for example inside engine.ini you put this and the following code to enable temporal AA over FXAA for older games:
[SystemSettings]
r.DefaultFeature.AntiAliasing=2
r.TemporalAACurrentFrameWeight=0.2
r.TemporalAASamples=32
r.TemporalAASharpness=0.8
r.Tonemapper.Sharpen=1

Note that r.* commands are for 'renderer' for Unreal Engine, this should carry over to UE5 or uses different commands altogether.

There is no engine.ini and even if you create one the game doesn't read it so the inis in the archive files most likely have priority, putting your ini files in a .pak mod or something like will most likely work but i don't really know enough about UE5 modding unfortunately.
Last edited by Sustain; Jul 23, 2023 @ 5:23am
Kai Jul 24, 2023 @ 4:09am 
Originally posted by tet:
Originally posted by Kai:
What I'm interested in, is if I can make a Scalability.ini file and mess with how each
sg.<commands> works.

For instance Ultra view distance is a value of 100 on the sg.ResolutionQuality.

I'm gonna be looking up commands for other Unreal engine games that people are used to modding to see if the codes carry over.
https://steamcommunity.com/sharedfiles/filedetails/?id=1313703067

for example inside engine.ini you put this and the following code to enable temporal AA over FXAA for older games:


Note that r.* commands are for 'renderer' for Unreal Engine, this should carry over to UE5 or uses different commands altogether.

There is no engine.ini and even if you create one the game doesn't read it so the inis in the archive files most likely have priority, putting your ini files in a .pak mod or something like will most likely work but i don't really know enough about UE5 modding unfortunately.
I placed a scalability.ini from a older game in it and it changed something, and made my models look funky pixellated lol, I think they use nanites on everything even the character, so if you lower certain r.* commands for quality like reducing AA levels, it breaks the visuals surrounding the character.

Also PAK files are encrypted and locked tight, else if it can be cracked people can do more modding work to the whole game. Like messing with multiplayer to allow 6 players or something.
Last edited by Kai; Jul 24, 2023 @ 4:11am
Blum Jul 24, 2023 @ 8:52am 
Is there something that can be edited here to remove the really ugly forced sharpening? I'm playing without upscaling or post processing and it looks like ♥♥♥♥ because of the sharpening
Kai Jul 24, 2023 @ 11:11am 
Originally posted by BLUM:
Is there something that can be edited here to remove the really ugly forced sharpening? I'm playing without upscaling or post processing and it looks like ♥♥♥♥ because of the sharpening
You kinda have to know what the commands the unreal engine uses to modify things...
Like:
r.fog=0
r.atmosphere=0

But I dunno if these commands still work since I looked it up and it's UE4 commands.

EDIT: Found a link to some documentation on the command lines...
https://docs.unrealengine.com/5.2/en-US/scalability-reference-for-unreal-engine/
Last edited by Kai; Jul 24, 2023 @ 11:16am
Kadave Aug 28, 2023 @ 6:10pm 
Originally posted by Kai:
Originally posted by BLUM:
Is there something that can be edited here to remove the really ugly forced sharpening? I'm playing without upscaling or post processing and it looks like ♥♥♥♥ because of the sharpening
You kinda have to know what the commands the unreal engine uses to modify things...
Like:
r.fog=0
r.atmosphere=0

But I dunno if these commands still work since I looked it up and it's UE4 commands.

EDIT: Found a link to some documentation on the command lines...
https://docs.unrealengine.com/5.2/en-US/scalability-reference-for-unreal-engine/
Hamdulilah
< >
Showing 1-7 of 7 comments
Per page: 1530 50

Date Posted: Jul 23, 2023 @ 4:59am
Posts: 7