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*edit: i dont disagree with the intial point at btw, mobs are no threat and some bosses are just spongy or have well dodge or die attacks (or in some cases just die attacks cause some have tendency to spam the same attack on repeat)
You don't unlock adventure mode without beating the first world boss, so no. I could join random campaigns, but that's 50/50 on any completion.
My point is about the VETERAN difficulty (and higher) just increasing HP/Damage to the point that it's clearly not meant for lower level players and for some bosses (like Nightweaver) you just get progress-blocked because there is effectively no way around it at that level and with that tile-set.
If you rolled a 'vicious', 'thick skinned', 'regenerating', or other bad boss modifier early on, you're kinda boned. something like 8 of my story bosses were 'vicious' and it was a nightmare. 1HKO trains all over the place.
My biggest issue with Nightweaver is that that boss arena has crashed on me around 20 times.
The additional modifiers are going to put vast gaps in gameplay experience across different groups of players. Thick skinned and regenerating, or regenerating and draining can both roll on one boss, making it a ridiculous sponge that's horribly unfun, etc. etc.
that happened to a friend of mine that hadn't upgraded his medic LMG and he wasn't able to damage his boss at all
Apoc even adds new attacks.
For instance the alien/robot planet is very easy, while the bloodborne has nightweaver
Lol easier for your to lower the difficulty bud. The iframes are generous. Use your mods when she is most vulnerable she goes down pretty quick.
I play Handler and the pet is in boss fights useless. Neither Red Prince nor Nightweaver attacked the dog and the bleeding damage of the dog is....well if not for the symbol at the boss bar, it would not be visible at all. (The dog is cute though).
Now I struggle with the Nightweaver too. I have the Handler-Main Weapon on level +6 (no resources for further upgrades), Secondary Weapon also +6. The ammunition on main weapon is enough for 5 full mags (4 reloads). With 2 mags I get 1.5 blocks of Nightweavers Healthbar (it has 20 in first phase). I tried several times and was several times in a situation, where I could not attack it, when she summons her bugs (as you know she is very vulnerable in this "attack") because I was out of ammo and needed the bugs to refill. This is really a crappy boss design. Of course the two fire mods work wonders, but if I use them in the first phase, I do not have them in the second phase (and vice versa). So I can decide in which phase I start melee fights so save ammo. Maybe the Handler Main Weapon is just crap but there is nothing else for me to do and I do not have resources to upgrade any other weapon.
I must admit she is not impossible and I do not complain about her attacks. But it is kinda stupid to go into this fight, with only two variants of Cotton Ball Throwers...
Empathy, Drain, Regenerator, Hearty, Thick Skin and Elemental Resist increase a boss fight duration. All my bosses always have Empathy + Drain/Regenerator, so what?
Vicious adds 15% more damage. The Corruptor's big laser with Vicious can't down my HP below 50% on Apoc. The first/last hit of the triple attack of Kaeula's Shadow with Vicious sometimes does 75% but my HP regen is bigger. Venom is a baby compared to mentioned before.
I do understand that most people play Hunter/Gunslinger so they are a glass cannon. But you applied your experience to everybody.
If you want really "fun" affixes then you need something like Vortex but only specific bosses may have it.
The game was simplified a lot after several patches.
It's a skill issue because:
1. The pet may survive heavy hits, something like the Corruptor's laser, and revive you/your teammate.
2. Bleeding is super useful for Nightmare+ even if it does 1 DPS.
You can sell crystals and buy a few ammo boxes. I think your problem is something else since you didn't describe Red Prince.
Sha'Hala is harder than Nightweaver, the alt form even has something like a DPS check.
I think it should be like:
Red Sha'Hala > green Sha'Hala > alt Corruptor > Faelin/Faerin = Ravager > Nightweaver > Tal'Ratha > Corruptor > meta Tal'Ratha
i never played NM or Apoc in RFtA because i dont care for sponge OHKO. my issue is that they delibrately locked rewards behind each difficulty where in RFtA, you could do hard and still get glowing shards.
sponge and OHKO do not make the game harder. its fake difficulty because the AI IS STILL THE SAME. it is an annoyance.
they could have just increased the spawn, increased elite spawn, increased glitch spawn, and add more moves to the bosses.
when people say "you dont have to do the higher difficulty" it just makes me laugh. how do i get vet NM and apoc guns without beating the game on those difficulties? you cant.