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That being said, you also have Healing Shield and Redemption all of which have a wider radius and also heal / shield and revive.
That first ability with the small pool I do not even use.
Healing Shield - Shields all allies within 25 meters for 100% of their max HP; regenerates 30% of max HP; lasts 10 seconds.
Redemption - Causes a 30-meter shockwave that revives downed allies and restores 75% of their max HP over 10 seconds. The skill button can be held own to increase the healing amount, up to 300%. Revived allies cannot be brought back to life by Redemption for another 180 seconds. This internal cooldown also resets on death or when interacting with a Worldstone crystal.
As for the Heal-Shot: The mod is very good. It will heal everyone who is within range when it explodes. Keep in mind though that the longer it stays on the ground the more effectiveness it will lose. Its not hard to aim it, and you should aim at your allies or aim somewhere close by where they can trigger it by walking to it. This also means they need to use their brain and be aware of where you shoot it.
You can also use Support Dog as it heals 2% of your max HP for 20 seconds.
Medic by itself is practically a brainded archetype, but it does require some skill to be useful in party play.
medic's kit should be strong later, but IMO pick something with better guns until you get to the point where you can change your class and then swap to medic.
the heal is similar to the one occultist started with in Remnant 1 and it was by far the best starting class.
The healing shot I don't use for critical moments more of they needs a bit help so I give it to them. That being said though the heal shot helps quite a bit during boss fights when you clear the adds quickly. I have yet to see adds take the shot and it not still be there for a couple of seconds. I have not had any trouble with the shot i usually just aim low and let them run/roll into it. The Handler situation though is annoying but if you let them know you can easily over come that. So far the Medic is actually really good for both coop and solo.
2. Remnant 1 healer was way over powered and needed some type of nerf and this is a big step up to that it lets other classes shine and lets people actually play and use other things besides all the healing affects that were absolutly bs in the first game.
3. Dont like it remake your class. this is a rougelite first and foremost, tutorial can litterly be skipped in a matter of 5 mins getting you back into the action within 10 mins easy ( i know this cause ive done it for every class. )
4. YOUR MAIN HEALING IS DRAGON HEARTS, nuff said dont want to waste them then have fun wasting money on pots or having the heal spells with you at all times. learning to gauge a situation and learning mechanics and dodging is key in this game if your gonna just stand around you deserve to get smacked.
5. Abilities will be better as you level and spec into things dont expect to get something and immediately be a god with it with healing that just recovers like 50% hp on use thats kinda busted. i mean hell your lucky you have a ult later that litterly revives all downed team mates THATS ♥♥♥♥♥♥♥ INSANE. Especially in some dicey situations in remnant games.
sorry if this comes off as assanine just putting this out here.
Yeah, i think you're exactly right.
It doesn't have to be an mmo to have actual support mechanics in the game. But the ones in this one seem way too weak to be worth dedicating yourself to. Way, way better to focus on damage dealing.
I mean there's quite a few decent support mechanics I'm the game.
Just not on a fresh character. You need to acquire stuff as a new character and to do that you need to go out and kill stuff.
yeah, this. The heal pool seems to me very much more like a self-heal, really. The medic just doesnt seem super focused on supporting others - more of a capable damage dealer who can maybe get his friends out of a jam with the group-rez ability?
I've been trying the gunslinger - and the damage output and ammo bonus just seems to help the team a lot more than any abilities the medic had.
ooo! tell me tell me!
Ive been mostly gunslinger - and he crushes. The damage output has far outweighed the small heals the medic had. What things can a medic do later on - support wise? (other than the later two abilities)
Actually I was talking e couple of the unlock archetypes.
That said there is no bigger clutch skill in the game than the medic revive. Being able to rez your team from behind a wall or around a corner is excellent.
That said I'd encourage you to search for unlocks because hoo boy there's some stuff out there.
You're right the heal pool is used in between fights so you or your friends can go into the next battle full health WITHOUT using a dragon heart. i don't think you understand how important those healing items are XD