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By "popped" do you mean the enemies just spawning out of the ground when they CLEARLY weren't there before? Because I am seeing that in-game and not liking it at all (I'm still early going solo and just not having much fun and that is one of the issues).
Yep, that. You hear a sound then enemies start popping out of nowhere. AFAIK there was no such mechanic in Remnant 1.
I second this one ( It's really frustrating ).
Hope they are going to fix it at some point.
As for me :
The Good :
The bad :
- Heavy lag when opening and closing menu/minimap (seriously, please do something about this)
- The handler pet is dumb af ( stays behind, doesn't stick on the marked enemy, disappear on the ground ) and, though I might be wrong, the revive ability triggers once you get downed, and not when the pet comes close to you ( this means that if you go down and the pet gets staggered during the way, they lose the revive and you die )
- Sometimes the leap occurs when you want to drop down dodging, eventually ending up killing yourself or similar.
[/quote]You don't own the game. Leave
It runs like ass but with a bit of fiddling I got it stable.
The random Multi spawn hordes are hit or miss... It's fun until you get 5 horde waves back to back.......
Hopeful it'll get better soon.
Oh yeah, I can't count the times I ran out of all my ammo and had to play wack a mole with random teleporting bow guys. I'm only on veteran... I don't even want to think of how bad the harder modes are yet lol. Also still not a fan of the forced headshot/weakpoint meta game. So most of my issues you can sum up to a "Skill issue"