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https://gamegpu.tech/rpg/role-playing/remnant-ii-pc-performance-benchmarks-for-graphics-cards-and-processors
So your monitor likely don't support 144fps. So you can't tell it to go past what the monitor can do does that make sense? You can't by a 30 dollar monitor and set it to 200 fps (unless it supports it and I assure you it won't for 30 dollars). So you options are to either upgrade your monitor/tv setup you are using as a display or live with 120.
a 3080 can hit fix 120 in 3440x1440 right next to me.
My Samsung Odyssey monitor can display 144fps.
And i am pretty sure my 4090 with my i9 13900k can handle it too...
My only problem us that the option doesn't show on the menu and i don't know why...
And that's why i said "It's not really important but It annoys me."
I just don't understand why the option doesn't show.
Try actually reading the original post...lol
Yep i played many others games un 144fps that's why i find this situation strange.
I ll check all my Windows config again... Maybe it changes after an Nvidia Driver installation.
There is tests out there, that actually prove that gamers from casual to pro all perform better on a 144hz monitor compared to 60Hz. This is also why experts even suggest for FPS games to cap the Framerate above your monitors max. framerate, just to make sure all the frames the game generates also get displayed.
Id still say having a Monitor with G-sync/freesync is more important than having 100+ FPS, because the stability is more important especially on high cam movement games.
But all in all, buying a 144-165hz Monitor is totally valid, while you could very much say everything above it doesnt really matter (which the tests mentioned above also have shown).
The entire 75+ FPS Monitor/GPU Industry is not a complete scam. They are just too expensive and both AMD and Nvidia uses too cheap materials. But the goal of hitting above 120 FPS is not the problem and things like g-sync/free sync are truly a blessing for every Shooter enjoyer.
I might not see the difference between 120 and 144 yet but I assure you i can see the difference between 90 and 120 fps, i blind tested it many times now because i got into arguments with friends.
It's just a matter of how used you are to higher framerates. If you're used to play games at 120 or more, sub 90 will start to look choppy to you.
And i guess if i ever upgrade to a 240hz monitor i'll have the same problem with that and i'll start to see the difference between 120 and 144.
There likely is no "cap" on how many frames the eye can actually see because that's just not how the eyes work. They don't take photos like a camera.
If that would be the case VR headsets wouldn't need to be >90 fps.
Yes the Quest can run on 75 but it's a known issue for most of the people and 90 is kind of the normal agreed minimum for a headset to be comfortable. And that's not talking about when the player performs best but just what it takes to not make people dizzy.
There is the famous military experiment where pilots can tell the type of a plane shown to them in a single frame at 250 fps or something.
The eye simple doesn't work in fps so to say "oh the eye can just see X fps" is always false.
You can see light flashes far shorter than a 250 fps frame.