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Under a certain output resolution threshold the choice is between a stable blur if you use old-school method of just dropping your output resolution, or a heavily sharpened image with various temporal artifacts and a performance penalty if you upscale
The whole "almost the same as native" is treated as though it applies all the same for factors below Quality on a 4K output.
Yeah, when you make technologies that pretty much "optimizes" the games themselves, why should devs actually put in resources to optimize their own games?
Its just sucks because so many recent games would be excellent if they actually focused on optimizations rather then leaving that up to some garbage A.I. technology.
While I did enjoy the first 1.30h of game, I'm refunding it until they make it work without DLSS. Even if I can use it I don't want to, because it makes games ulgy.
First time i see such a huge perf difference between native and DLSS.
Here with a 4090 @ 4K ultra : 40 fps native, 80 fps DLSS quality.
A more coherent result should be 60-65 FPS native, 80 fps DLSS quality.
That would still be really low for a 4090, but at least coherent.
You release a game with "next-gen" graphics, that cannot be run on most PC specs without the DLSS, which blurs the image and makes your graphics worse. The logic is stunning.
How about you release a game with NORMAL graphics that's enjoyable and FPS-friendly without DLSS?
Yeah I 100% agree. DLSS should have been left as a supporting technology to help people achieve higher fps with weaker rigs, It should not have been pushed as the end all be all of PC optimization for the most high end rigs in the business.
I personally will stick with the game because I do love the gameplay, it just sucks because this game would feel soooo good at a stable 120fps (or even 60-90fps), but we are stuck with what we have for the time being.
Sucks it had to happen to this game
If DLSS did not exist, developers would not have gotten lazy and started cutting corners on in house optimization of their games.