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Same here, it's most definitely a deal breaker. Although it seems like I dodged a bullet given all the technical issues this game has.
Adding a hold to sprint would be trivial to add, yet the developers of this game spit on the face of those who want it time and time again. Why? Straight up insulting.
+1
still the same brah
More accessibility is always better. People with reduced motor control. People that have issues with their finger strength. People that don't want to hold down a sprint/run key every time they have to cover long distances.
The list goes on
Because I find hold to sprint to be a more enjoyable control option and to be quite frank, a superior option when it comes to gameplay effectiveness. Especially so for a combat heavy game.
Why do I think it's a superior option? The whole point of hold to sprint is that when the player is holding down the sprint key, they will be able to sprint at the earliest possible moment that the player character is able to do so. There's absolutely no confusion as to whether or not the player character should sprint.
Now this is in stark contrast with a toggle on-off sprint like Remnant 1 uses and Remnant 2 uses. There are certain moments when you press the sprint key where it will be completely ignored. On top of that, there are moments where sprinting will be toggled off without the player pressing the sprint key.
What this ultimately means is that there are moments where the player will struggle to know whether or not they're sprinting. There's plenty of comments for both this game and Remnant 1 where players complain about dying due to their character not sprinting when they clearly wanted them to sprint.
Not to mention that there's no HUD indication as to whether or not your character will be sprinting. This version of toggle on-off sprint is quite easily the worst version of sprinting implemented in a video game (In my opinion). Had they done it in a way where the only way to toggle off sprinting would be to press the sprint key, I could maybe work with that.
That, alongside with a HUD element indicating that you're in sprinting mode, again, I could maybe work with that. That clearly isn't the case though.
The player has no HUD elements indicating whether or not they're in "sprinting mode", the game constantly turns off "sprinting mode" without the player pressing the sprint key, and there are times when the game will flat out ignore the player's sprint input leaving them confused as to whether or not their player character should sprint or not.
At the end of the day, this will not be a deal breaker for everyone. I 100% Remnant: From the Ashes when it originally released, so I can clearly deal with this issue as well. Thing is, I don't want to. I'm not going to be paying release day price for something that clearly has a negative impact on my combat gameplay, which this game is all about.
Just because I can take it on the chin doesn't mean I, or anyone else, should. So I won't. Imagine being forced to use arrow keys to play the game when you want to use WASD. Imagine being forced to use an inverted control scheme when that's not your thing. Imagine being forced to play with a controller when that's not your thing. Imagine being forced to use motion blur when that's not your preference.
Would you take that on the chin? Lets be real, probably not. So why should I? I don't. Henceforth this being a deal breaker. Remnant 2 also doesn't even have that new car smell. I dealt with this issue for long enough with Remnant 1, I'm not doing it again for the sequel and I'm definitely not paying release day price just so that I can deal with an issue that has been a thing since the original game was released years ago
Actually, myself and others were complaining about it before the game was released during that game's version of early access. For reference, Remnant: From the Ashes was released August 20, 2019.
Hold to sprint isn't some new phenomena. Remnant has often been described as Dark Souls with guns. Dark Souls utilises hold to sprint. The original Skyrim that came out in 2011 utilises hold to sprint. It's fine if it's not for everyone.
I take no issue with someone not particularly favoring hold to sprint. However, I want the option present for me to use it and people who obviously favor hold to sprint to use as well.
It's a trivial option to implement from a programming perspective, so obviously when it isn't implemented when all this time has passed and all these complaints have been given and sometimes even acknowledged, yeah, I'm going to find it very insulting.
At the end of the day, if someone wants to use something like inverted controls, I'm not going to go out of my way to tell those people they are wrong simply because I do not prefer them. Preferences exist and it's 2023, there's absolutely no reason why these trivial to implement options (Especially so on the Unreal Engine) should not be implemented for this game.
They've taken all the generally associated negatives that comes with the Unreal Engine (Extremely bad optimization, save corruption issues, crash issues, etc.), why not take some of the positives? Look up "sprint" in the original Remnant: From the Ashes forums, you'll get a lot of hits. It's embarrassing at this point and straight up insulting.
Hope that satiates your curiosity.
But it's toggle sprint by default, not hold sprint. The people complaining want hold sprint, not toggle sprint.
I can understand it being an annoyance and it being an accessibility feature to be able to swap though, and I'd like to see that added, along with toggle aim (though I'm not sure how they'd do scopes in that case) and hold crouch, even if I don't use them.
NOT letting devs off the hook just giving you the tip that with m+kb at least you can set that up for yourself.
This is a lie. All the workarounds for this issue leave a lot to be desired, at least when it comes to sprinting. It would be far easier to work around (And all around better execution for a workaround) if this game had toggle on sprinting instead of toggle on-off sprinting.
It does not, however. :Shrugs:
Out of curiosity, what particular workaround were you speaking about specifically? Just asking since you failed to mention anything specific.