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TdrDelay = 60
TdrDdiDelay = 60
Basically the same error was happening on Deathloop for me until they patched it...
Even though this is Unreal 4.x Epic has a guide about this in the 5.x docs
https://docs.unrealengine.com/5.0/en-US/how-to-fix-a-gpu-driver-crash-when-using-unreal-engine/
So basically the game is trying to decompress textures using PS5 Oodle decompression tech, which has a dedicated hardware accelerator chip by the way.
>Game designed to work hand in hand with PS5 decompression with I/O accelerator tech. >Said tech does not exist on PC.
>Release game on PC anyway, but change nothing about asset streaming and just hope it all works well with upscaling.
Guess we're waiting for an update to asset streaming....
https://steamcommunity.com/app/1282100/discussions/0/3809533247343255978/
It's using a unpacker to unpack PAK files when you boot up the game, this means it's CPU and RAM and VRAM intensive to unpack all the game files to start the game.
[File:C:\Unreal_TC\Engine\Source\Runtime\RenderCore\Private\ShaderCodeArchive.cpp]
File Directory
[Line: 354] ShaderCodeArchive::DecompressShader(): Could not decompress shader
It couldn't decompress the file indicated because it doesn't exist.
(GetShaderCompressionFormat=Oodle)
It's using Oodle's file decompression algorithm which is super fast and efficient, but needs to be implemented properly.
There are work arounds. Launch as admin in windows 8 compatibility mode. Works for most people.
I'm doing exactly that. 3070, 9900K. Lowest graphics settings. Still crashing consistently between 0 and 5 minutes into launch. Maybe once every ten tries I can get about 10-15 minutes of play. ._.
I noticed it stopped happening when I set everything to ultra and stopped messing with settings so IDK.