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https://remnant2.wiki.fextralife.com/Locations
Well Ward 13 is the starting area and the labyrinth is basically the central area that leads to other areas if that makes sense .
So based on that list there's only 4 real areas. Which I feel like isn't a very high number so I'm wondering how the game is 80 GB lol
the game has dozends of tiles per biome (of the 4) and it always mixed them when you start a new game. You wont even see all tiles/events until you finish the game several times
I get that I played the first one a lot If there's only 4 areas I'm hoping it's insanely huge the amount of variety in the second one
Explain yourself...
That's whats making me wonder how much randomness is there and how is the game 80 GB.
From Digital Trends:
If you’ve already got your character archetype picked out, your squad all lined up, and a fresh stress ball ready for when the going gets tough in Remnant 2, the only thing left to do before launch is make sure your system is good to go. This sequel promises to be bigger in just about every way than the original, with more classes, areas, quests, and bosses, plus a unique experience every time you play thanks to random generation.
That sounds like an exciting sales pitch but I'm more about specifics . And yes I know Remnant is good I just like to know specifics . How many bosses are in X worlds, how varied , etc.
why would anybody have specifics yet.
The game is 80GB in part of being UE5 which I dont know if you have seen many UE5 games yet but almost all of em are insanely detailed textures take up a ♥♥♥♥ load of space making a game.
Yesha is huge. And by huge I mean HUGE. There are more locations per realm (I have 11 of them marked on my map, and still have some portals unexplored), and locations are bigger in general.
This comes with some downsides, however. Locations are bigger, but amount of savepoits is the same, making exploring more difficult and tiresome (although a lot of locations I've seen now also have shortcuts). Also, since enemy types are tied to specific locations (one had snipers, other had tumblers and fliers), and since locations are bigger, I had an impression I was fighting the same enemies over and over again.