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bUseHDRDisplayOutput=False
HDRDisplayOutputNits=1000
Good comment. Just note that while special K adds some nice bright mids and some highlights, afaik it's only accurate to about 480nit peak. If you turn the sliders higher than that in special K you are going to go away from reference and raise the whole picture. That means raised black levels from reference, raised white point, etc which can blow things out, clip brights, and lose details overall compared to reference.
Wintows autoHDR (on games that support it) can hit the peaks of a display once either calibrated using the hdr calibration tool, or using cru edit. Either will inform windows of the peak nit capability of the display but cru is more exact. I'm not sure if windows auto HDR is breaking away from reference and ruining the curve when it goes to the peak nit of the display though, over ~ 500nit. Special K does so idk if windows would too.
Special K at 480nit or so still looks way better than reference SDR though, especially on an OLED in a dim to dark room. I'm playing remnant1 now with it since I got remnant 1 on humble bundle recently.
Still a shame in 2023 that many popular games don't have proper native HDR. To me it's like being stuck at 30hz or 60hz, or like being confined to 1080p. The difference with HDR is more dramatic than 4k.
I was very glad that elden ring had HDR as that was GoTY for me and I spent a lot of time in that world. There are a bunch of others with native HDR that are great.
There might be a workaround replacing the streamline dll in the game's directories but it could screw up playing online potentially if they have modified files filtering/banning like blizzard/battle-net has. Remnant doesn't seem that competitive to me but rather a fun co-op game with some difficulty levels to it so they might not scan for it. (Not saying it can't be difficult or require skill, like vermintide 2's highest difficulties and mod items for example - just that it's not laddered or persistent world or anything like that).
Use at your own risk, but there are a few mods for remnant 2 already including a higher trait cap so the file replacement might work fine.
Informational link on the wiki also has links to the replacement file:
https://wiki.special-k.info/en/Compatibility/Streamline
The file in question has something to do with upscaling, DLSS, frame generation, etc (aka "Frame amplification tech")
. . . . . .
. . . .
You can kinda counter this issue by also raising the SDR -> HDR Gamma value a bit. I set it to 1.04 while usually having the peak brightness slider set to ~750 nits on my LG C1, for example.
@topic: While replacing the interposer.dll file works for enabling Special K's HDR in this game, it also somehow seems to break the analog sticks when playing with a controller due to some Steam Input ♥♥♥♥♥♥♥, so you'll have to resort to playing with Mouse/Keyboard. Playing with ReShade and the AutoHDR shader addon instead apparently works, too, without having this issue. Dunno how good that looks compared to Special K, though.
that's just baseline UE config stuff. It has no effect on the game. It has no HDR/Auto-HDR support.
My set up.
Lg C2 (800-850 nits capable)
With special K I set peaks brightness to 400 (special k author recommends 1/2 peak value with oleds, 2/3 with ips). The left every other slider neutral. Game brightness neutral (50).
On my lg game optimizer. Set fine tune dark areas to -8. And switched video output to limited instead of full. This color spectrum is about the equivalent of function system autohdr. If I want deeper dark I will just slide game brightness to 47 or 43.....
There is no frame generation (dlss 3) availible because of streamline edit so I used dlss quality(dlss 2) @ 4k ultra for a steady 70-95 fps in game.
I am no pro but I have developed a good "hdr eye". Best we can do until they offer native hdr.