Remnant II

Remnant II

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Richard Guyot Jul 19, 2023 @ 10:12pm
support HDR?
will it support HDR?
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Showing 1-15 of 20 comments
Mikoto Jul 19, 2023 @ 10:40pm 
Every game supports HDR in windows 11
Richard Guyot Jul 20, 2023 @ 2:12am 
Originally posted by Mikoto:
Every game supports HDR in windows 11
I don't want Auto HDR "prefer Native"
Sc0mBuNNeRRR Jul 20, 2023 @ 2:39am 
The first game didn't, I wouldn't bet on it
Kabaale Jul 20, 2023 @ 4:33am 
Originally posted by Mikoto:
Every game supports HDR in windows 11
And nobody play on w11 so wtf ?
Ion Jul 20, 2023 @ 5:58am 
No
Volf Jul 21, 2023 @ 5:14pm 
No HDR or AutoHDR, 2023 and still a problem...
Revan Jul 22, 2023 @ 7:21am 
config says this:
bUseHDRDisplayOutput=False
HDRDisplayOutputNits=1000
usaerah Jul 25, 2023 @ 3:33pm 
Revan. Does switching this hdr value to true enable auto HDR in r2?
usaerah Jul 25, 2023 @ 3:39pm 
Historically, Special K was the best way to get filmic hgig accurate HDR in Remnant 1. I cannot get special k to work with remnant 2. Special K throws an error that the application uses "nvidia streamline" causing a conflict. Some kind of auto, windows forced hdr would be something though....standard definition just doesn't pop brites enough. Black are fine in sdr in R 2.
FireForged Jul 26, 2023 @ 6:19am 
Originally posted by usaerah:
Historically, Special K was the best way to get filmic hgig accurate HDR in Remnant 1. I cannot get special k to work with remnant 2. Special K throws an error that the application uses "nvidia streamline" causing a conflict. Some kind of auto, windows forced hdr would be something though....standard definition just doesn't pop brites enough. Black are fine in sdr in R 2.

Good comment. Just note that while special K adds some nice bright mids and some highlights, afaik it's only accurate to about 480nit peak. If you turn the sliders higher than that in special K you are going to go away from reference and raise the whole picture. That means raised black levels from reference, raised white point, etc which can blow things out, clip brights, and lose details overall compared to reference.

Wintows autoHDR (on games that support it) can hit the peaks of a display once either calibrated using the hdr calibration tool, or using cru edit. Either will inform windows of the peak nit capability of the display but cru is more exact. I'm not sure if windows auto HDR is breaking away from reference and ruining the curve when it goes to the peak nit of the display though, over ~ 500nit. Special K does so idk if windows would too.

Special K at 480nit or so still looks way better than reference SDR though, especially on an OLED in a dim to dark room. I'm playing remnant1 now with it since I got remnant 1 on humble bundle recently.

Still a shame in 2023 that many popular games don't have proper native HDR. To me it's like being stuck at 30hz or 60hz, or like being confined to 1080p. The difference with HDR is more dramatic than 4k.

I was very glad that elden ring had HDR as that was GoTY for me and I spent a lot of time in that world. There are a bunch of others with native HDR that are great.
Last edited by FireForged; Jul 26, 2023 @ 6:24am
FireForged Jul 26, 2023 @ 6:29am 
Originally posted by usaerah:
Historically, Special K was the best way to get filmic hgig accurate HDR in Remnant 1. I cannot get special k to work with remnant 2. Special K throws an error that the application uses "nvidia streamline" causing a conflict. Some kind of auto, windows forced hdr would be something though....standard definition just doesn't pop brites enough. Black are fine in sdr in R 2.

There might be a workaround replacing the streamline dll in the game's directories but it could screw up playing online potentially if they have modified files filtering/banning like blizzard/battle-net has. Remnant doesn't seem that competitive to me but rather a fun co-op game with some difficulty levels to it so they might not scan for it. (Not saying it can't be difficult or require skill, like vermintide 2's highest difficulties and mod items for example - just that it's not laddered or persistent world or anything like that).

Use at your own risk, but there are a few mods for remnant 2 already including a higher trait cap so the file replacement might work fine.

Informational link on the wiki also has links to the replacement file:

https://wiki.special-k.info/en/Compatibility/Streamline

The file in question has something to do with upscaling, DLSS, frame generation, etc (aka "Frame amplification tech")

. . . . . .

Nvidia Streamline is an open-source solution for developers that simplifies integration of the latest upscaling/super resolution technologies from AMD, Intel, and Nvidia by using a plug-and-play framework through a single integration with the game or application. Instead of implementing and integrating multiple different upscaling SDKs separately, game developers just need to integrate Streamline and then enable the different upscaling plug-ins as desired.

. . . .
In some cases, the game may still launch with Special K after pressing the OK button. Alternatively, you could try a global injection delay or try Special K with local injection (either method could also get rid of the Special K Incompatibility pop-up message). However, while the game may still launch with Special K in some cases using global or local injection, replacing the game’s Streamline interposer file might be needed for Special K’s scRGB HDR to work.
Last edited by FireForged; Jul 26, 2023 @ 6:54am
Slochy Jul 26, 2023 @ 9:18am 
Originally posted by FireForged:
Good comment. Just note that while special K adds some nice bright mids and some highlights, afaik it's only accurate to about 480nit peak. If you turn the sliders higher than that in special K you are going to go away from reference and raise the whole picture. That means raised black levels from reference, raised white point, etc which can blow things out, clip brights, and lose details overall compared to reference.

You can kinda counter this issue by also raising the SDR -> HDR Gamma value a bit. I set it to 1.04 while usually having the peak brightness slider set to ~750 nits on my LG C1, for example.

@topic: While replacing the interposer.dll file works for enabling Special K's HDR in this game, it also somehow seems to break the analog sticks when playing with a controller due to some Steam Input ♥♥♥♥♥♥♥, so you'll have to resort to playing with Mouse/Keyboard. Playing with ReShade and the AutoHDR shader addon instead apparently works, too, without having this issue. Dunno how good that looks compared to Special K, though.
BedBug Jul 26, 2023 @ 10:11am 
Originally posted by Revan:
config says this:
bUseHDRDisplayOutput=False
HDRDisplayOutputNits=1000

that's just baseline UE config stuff. It has no effect on the game. It has no HDR/Auto-HDR support.
usaerah Jul 28, 2023 @ 9:53am 
Bedbug ^^^ 100% correct. Special K is the only option with streamline edit. 400-480 nit slider cap or do as the above guy said and try 700-800 with sdr>hdr slider 1.05-1.20


My set up.
Lg C2 (800-850 nits capable)
With special K I set peaks brightness to 400 (special k author recommends 1/2 peak value with oleds, 2/3 with ips). The left every other slider neutral. Game brightness neutral (50).
On my lg game optimizer. Set fine tune dark areas to -8. And switched video output to limited instead of full. This color spectrum is about the equivalent of function system autohdr. If I want deeper dark I will just slide game brightness to 47 or 43.....
There is no frame generation (dlss 3) availible because of streamline edit so I used dlss quality(dlss 2) @ 4k ultra for a steady 70-95 fps in game.


I am no pro but I have developed a good "hdr eye". Best we can do until they offer native hdr.
usaerah Jul 28, 2023 @ 9:54am 
On a 4090, 13900k, nvme combo system
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Date Posted: Jul 19, 2023 @ 10:12pm
Posts: 20