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As for the ladders, there is no point elaborating, as everyone has certainly had their character climb without them actually wanting them to climb... Either way, why cannot we have full control of our character's actions? This isn't Street Fighter 6, and no one wants disability aids in a game like Remnant...
Because there are no invisible walls which means you can fall off / roll off islands and platforms. That is simply how it is, if it happens it means you had poor judgement in deciding where to roll and had no map / position awareness of your own. thats not a game issue, thats you.
As for ladders....if you do not want to climb a ladder why are you approaching it to begin with? If you do not approach it, the character will not climb it. Considering nearly everywhere you can just jump off instead of climbing down and you dont climb up automatically unless you really want to and head for a ladder.
I would say have more awareness of where you are and what you are doing.
And i agree, the controls are a bit garbage. The ladders are also very lazy done as far as how you interact with it.
Using the same input key for jump and dodge is a horrible design decision that only exists because of the limits to input sources on a console controller. Also not a fan of the animation locks when you touch a ladder, they can be quite irritating.
I REALLY wish they would change crap like this in ports instead of ignoring it.
Second, I genuinely like the auto jump as far as world design goes. We don't have a pointless jump, and the distance is predetermined so there is no chance of missing a jump that youre intended to make. I can understand just not liking the design of it, but blaming your deaths on it is more than likely not the case. Youre just rolling off ledges my dude.
I don't understand the ladder argument at all, so no comment there. automatically climbing a ladder is far more common than a dedicated interact with it in most games.
The same goes for vaulting, if its not a forward action with the camera, you should not vault a fence into the abyss.
It might be annoying at first for ladders, but after you know that the character automatically uses the ladder if in front of it, one can simply avoid it.
It's no different from evading an aoe or jumping over a hole. If the player keep deliberately go inside an aoe or fall into a hole well.... I don't feel the right to call it a game issue.