Remnant II
Loot feels generally underwhelming. What am I missing?
Finished the game yesterday. That final boss was a prick, not going to lie. But anyway, one thing that I feel lets down the game is the loot. I play as a Hunter and used starting rifle I got for the whole campaign. After a couple of upgrades, there didn't seem to be any other gun that was worth trading out for.

But it's not just the guns. Levelling up mods and mutators seems to give such a tiny improvement, I can't really see the benefit. Same with the traits (although the upgrades there are a tiny bit better).

It just feels like the loot aspect of this game is underwhelming. I never once found a ring, gun, amulet or anything that felt like it could be a difference maker.

Great game other than that (and the horrible final boss) but this aspect feels a little lacking.
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Each piece of loot, or each upgrade, might not feel like much, but they all become greater than the sum of their parts.

When you upgrade weapons, you can get up to triple their damage. Equipped mods also have their effects increased based on the level of the weapon they're used on.

Combine these with improved mutators, an amulet, 4 rings, traits, different relics and relic fragments, 2 archtypes with a swath of perks, and you can find yourself becoming a borderline god.
That's because most new weapons / armour are hidden behind puzzles or boss materials.
You have to explore in order to find them.

Another thing, all world bosses have at least 2 loots obtained by killing them in a different way.
For some of them (like ravager) it's pretty obvious, but sometimes it's a bit harder to find.
Τελευταία επεξεργασία από Trichouette; 8 Αυγ 2023, 5:05
If you played the first remnant it might be the contrast to the loot in that game. In the original you would not only upgrade your armour, but your armour would have set bonus effects that changed how you play.

In this we have archetypes take up that spot but their power increments often feel lack lustre and slow, as well as passively gained and not really earned. Your main power feels like it's coming from your guns and whatever small incremental bonus you get from rings, but many of the guns seem to be normalised compared to the first game; a few of the starting classes already contain contesters for the best weapons in the game.

We also have the massive trait nerf where we allocate far less points and also seem to have far less traits available and they seem to be dished out in smaller increments.

Not really too sure why this game didn't just build upon the previous one with the additional archtypes rather than remove/nerf several elements to make up for it. Despite that I still feel as powerful as I did in the first game but with less tools to play with.
Yep, 100 % agree. Game is fun but found exact 2 new long guns in 50 hours playtime.
Even if you get some new interesting boss weapon it would cost you a ton of scrap and materials to craft and upgrade it to be viable in late game...
Would really like to see more guns and less rings!
Most of the loot worth having is hidden in puzzles or even a puzzle within that puzzle.
I've been feeling the exact same way, was hoping that there were more powerful drops in higher difficutly but def wrong on that one.
Αναρτήθηκε αρχικά από peacesquid:
Finished the game yesterday. That final boss was a prick, not going to lie. But anyway, one thing that I feel lets down the game is the loot. I play as a Hunter and used starting rifle I got for the whole campaign. After a couple of upgrades, there didn't seem to be any other gun that was worth trading out for.

But it's not just the guns. Levelling up mods and mutators seems to give such a tiny improvement, I can't really see the benefit. Same with the traits (although the upgrades there are a tiny bit better).

It just feels like the loot aspect of this game is underwhelming. I never once found a ring, gun, amulet or anything that felt like it could be a difference maker.

Great game other than that (and the horrible final boss) but this aspect feels a little lacking.

They sacrificed making items unique and useful for the sake of "balance" so we always feel underpowered when fighting enemies.



Αναρτήθηκε αρχικά από Suzaku:
Each piece of loot, or each upgrade, might not feel like much, but they all become greater than the sum of their parts.

When you upgrade weapons, you can get up to triple their damage. Equipped mods also have their effects increased based on the level of the weapon they're used on.

Combine these with improved mutators, an amulet, 4 rings, traits, different relics and relic fragments, 2 archtypes with a swath of perks, and you can find yourself becoming a borderline god.

This game has zero to do with a power fantasy game, how many times have you died so far in the game?
Αναρτήθηκε αρχικά από Hadley333:
I've been feeling the exact same way, was hoping that there were more powerful drops in higher difficutly but def wrong on that one.

you get rewards for finishing the game in higher difficulties, like melee weapons and long guns, the funny part besides it being all bugged, is that those weapons instead of being OP are complete garbage.

The hardest weapon to get in the game in the Savior rifle if you beat veteran in hardcore and it's absolute garbage the weapon.
Αναρτήθηκε αρχικά από Mr Fantastic:
Αναρτήθηκε αρχικά από Suzaku:
Each piece of loot, or each upgrade, might not feel like much, but they all become greater than the sum of their parts.

When you upgrade weapons, you can get up to triple their damage. Equipped mods also have their effects increased based on the level of the weapon they're used on.

Combine these with improved mutators, an amulet, 4 rings, traits, different relics and relic fragments, 2 archtypes with a swath of perks, and you can find yourself becoming a borderline god.
This game has zero to do with a power fantasy game, how many times have you died so far in the game?
I've had my share of deaths. I've also had my share of wiping out hundreds of enemies with little effort. Sounds pretty powerful to me.
Αναρτήθηκε αρχικά από peacesquid:
Finished the game yesterday. That final boss was a prick, not going to lie. But anyway, one thing that I feel lets down the game is the loot. I play as a Hunter and used starting rifle I got for the whole campaign. After a couple of upgrades, there didn't seem to be any other gun that was worth trading out for.

But it's not just the guns. Levelling up mods and mutators seems to give such a tiny improvement, I can't really see the benefit. Same with the traits (although the upgrades there are a tiny bit better).

It just feels like the loot aspect of this game is underwhelming. I never once found a ring, gun, amulet or anything that felt like it could be a difference maker.

Great game other than that (and the horrible final boss) but this aspect feels a little lacking.

I had heard term 'looter shooter' here and there when i looked at some reviews on youtube. But why they use that on this game, i don't have any clue. Not saying the game is bad, but ATM i don't really feel any excitement in the game anymore.
Whilst I agree that most weapons you find are...well...underwhelming. I used the Bonesaw for my entire playtime and the 5 shot revolver. But in terms of amulets, rings and mutators I found extremely potent synergies with my Bonesaw.

My role in my group is boss-shredding, so I invested in Overheat dmg bonus ring, amulet that increases skill dmg by 50% or 25% increase dont remember, the mutator that increases dmg the longer you aim down sights and hunter as second archetype for more dmg and range.

So yeah, agree on the weapons, somewhat disagree on mutators, rings and amulets.
Loot in this game is like pieces of different jigsaw puzzles.
Most of it is completely worthless until you get enough pieces to put together.

Maybe 10% of all accessories are good without a build/weapon to accompany it, but many of them are obscure or in an RNG shop.

With that said, yes. I did feel like too many loot is boring. Mostly because like half of everything I get is for melee builds the game punishes using melee. A bunch of enemies/bosses can't even be reached with melee, while some have shotgun attacks, which hit a lot harder if you're closeby.
Αναρτήθηκε αρχικά από King ECHatron II:
Whilst I agree that most weapons you find are...well...underwhelming. I used the Bonesaw for my entire playtime and the 5 shot revolver. But in terms of amulets, rings and mutators I found extremely potent synergies with my Bonesaw.

My role in my group is boss-shredding, so I invested in Overheat dmg bonus ring, amulet that increases skill dmg by 50% or 25% increase dont remember, the mutator that increases dmg the longer you aim down sights and hunter as second archetype for more dmg and range.

So yeah, agree on the weapons, somewhat disagree on mutators, rings and amulets.
Bonesaw is on a lot of lists as a S tier/the best weapon in the game, so I don't blame you.
Profile hidden, I dont believe you even own the game.
They went too hard on "hidden treasures"

The game is a visual novel, There is no purpose to more or less any choices you make, its just a functional way to spoon feed you a story.

Leveling makes the game more difficult, playing the game with fresh untouched gear is more efficient.

There might be a few combinations of gear that alter the fact the game is "percentage based" but, for the most part, if the number goes up, the percentage remains the same.

This is a shadow of what the First Remnant was.
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Ημ/νία ανάρτησης: 8 Αυγ 2023, 4:27
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