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Reloading is slow, using items is slow, running is slow, all for the same purpose of making traits relevant. This was a thing in the first game, but eventually you could get all traits and the game could feel more normal.
Then they go and cap traits, so now we're stuck with being slow doing everything just because.
In the time it takes to use a healing relic in this game, you can drink 5 potions in dark souls. They could not even copy the source material right.
Or, you know, there are traits that speed up specific animations.
- using ladders, vaulting, crawling has its own trait.
- consumable speed ( relics too) has its own trait and items
- ressing has its own trait/class/items/runes
- recharging the same.
And so on.
Possibilities are given, and choices have to be made.
It is better to properly understand the game pros and cons, rather than complaining about not having enough traits, that something work in a specific way ( aka ladders and doors) or that some traits are mandatory.
I mean, come on! Having traits for things like "open door" is just... hilarious in an action game.
: |
I'd rather have the immersive interactions. That "Hurry up" mindset is how games get reduced to brean dead shooters with little tactics and only fast trigger fingers.
But most importantly, if your character goes anywhere near a ladder, he'll try to climb it down and that's usually a death sentence at higher difficulties...
Please devs, nerf the ladders
Except that is immersive due to fae having wings and moving before you fire. They don't "doge" your bullets. You fire just after they move. It just looks like they dodge. They're either reacting to you aiming at them or keeping their movements unpridictable.
The nightweaver boss is perhaps even more perdictable. She'll always shift to the side first. That's when to strike. The attack patterns are a bit fixed (breaking immersion somewhat), but the movement makes sense.
Same goes for the delayed reactions when vaulting and using items for the player. It only makes sense for some things to take a moment. You're a vault hunter. Flesh and blood. Not a super mutant with powers. Only mods (and some rings) can do that. Which is confined to whatever ability the item gives the player.