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He has an attack where rises up into the air, then brings his sword down. The attack is borderline instantaneous, and can hit you from quite a distance. He likes to spam this move, and while it isn't too hard to dodge, this is in addition to all the stupid crap happening on the screen,
By the time he starts doing the sword stomp, he summons orbs. The orbs die fast, but you can't shoot the orbs while he's swinging at you constantly. If the orbs hit you, you die INSTANTLY. Even though I have 170 Health. Even though I have 60% damage resistance.
Then there's the multiple phases, along with all the crap he vomits on the screen, which is probably going to break your GPU, unless your running a $3,000 modern PC.
He's kind of garbage.
>The orbs die fast, but you can't shoot the orbs while he's swinging at you constantly.
that's funny considering he won't be swinging at you for half an hour after summoning them
if you've got song of eifir mod (talk to flutist after beating ravager iirc), it'll one shot all the orbs.
As for the last boss, the arena is more of an issue than anything else. Really need the audio queues more than the visual ones because you can barely read his attacks because of the visual clutter. That was my issue anyway, after I dropped the music it was a cake walk.
Then i changed my audio settings and everything changed. That and getting more relic charges lol.
Also i did not like that in the "Glitch" phase he can do one attack and then teleport you to the first arena stop right before that attack hits you and teleport you back to the second arena. Which means that when you get teleported back he can still be in the attack that almost hit you leaving you no room to react to it. (At least thats how it felt when me and my friend met him, we managed to beat him in the end though)
it feel incredibly overwhelming when you fight him the first few times, but once you solve each attack you can start styling on him
Did you even play Dark Souls? The whole point of games like this is to try and break the player. While givng people a goal to overcome. If some bosses weren't unfair and tedious then people wouldn't learn to adapt and improve as people.
The problem is people don't know how to adapt to difficult fights. Some bosses are a bit on the unfair side, but that's the point of them. I'm currently stuck on Nightmare Nightweaver trying to do the fight with breaking her heart. The instant kill grab move is unfair. But it's my mistake when she grabs me. The move tended to kill me on Vet anyway and I done the fight a number of times before. So I'm sure it's my own paranoia getting the better of me. It's causing me to make more mistakes. Others are just too prideful/stubborn to admit that.
Sha'hala isn't that bad. Just got to keep moving and roll through the lasers. Annihilation phase 2 is more sound cues then seeing when it comes to the sword attacks. I actually like the mid fight teleporting. For one thing it makes it easier. Because phase 1 is easier to see coming then phase 2.