Remnant II

Remnant II

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Annihilation is the best boss in the game
Why do people hate difficulty so much?

I see so many people worrying over Nightweaver, Sha'Hala and Annihilation, but they aren't even difficult once you learn their patterns... Hell, Annihilation announces when you should dodge.

What is it that new players expect from the "final" boss? An orange peel and a trophy for losing?

Title holds true i love this man, but wish he as more aggressive!
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Showing 1-15 of 15 comments
Augoeides Aug 6, 2023 @ 2:18am 
I'm fighting him on Veteran at the moment. Every one of his blade attacks 2 shots me. If he hits you, he knocks you down, and as you recover from the knock down animation, he WILL hit you again. There's almost no delay between his attacks either, it's annoying.

He has an attack where rises up into the air, then brings his sword down. The attack is borderline instantaneous, and can hit you from quite a distance. He likes to spam this move, and while it isn't too hard to dodge, this is in addition to all the stupid crap happening on the screen,

By the time he starts doing the sword stomp, he summons orbs. The orbs die fast, but you can't shoot the orbs while he's swinging at you constantly. If the orbs hit you, you die INSTANTLY. Even though I have 170 Health. Even though I have 60% damage resistance.

Then there's the multiple phases, along with all the crap he vomits on the screen, which is probably going to break your GPU, unless your running a $3,000 modern PC.

He's kind of garbage.
Silv Aug 6, 2023 @ 2:19am 
Dude same, love this boss
his1roguenation Aug 6, 2023 @ 2:20am 
he's the only good boss in the whole game

>The orbs die fast, but you can't shoot the orbs while he's swinging at you constantly.

that's funny considering he won't be swinging at you for half an hour after summoning them
^7ja^1co Aug 6, 2023 @ 2:30am 
There is nothing great about teleport mid fight...just feels cheap
Sid Aug 6, 2023 @ 2:32am 
Originally posted by Augoeides:
I'm fighting him on Veteran at the moment. Every one of his blade attacks 2 shots me. If he hits you, he knocks you down, and as you recover from the knock down animation, he WILL hit you again. There's almost no delay between his attacks either, it's annoying.

He has an attack where rises up into the air, then brings his sword down. The attack is borderline instantaneous, and can hit you from quite a distance. He likes to spam this move, and while it isn't too hard to dodge, this is in addition to all the stupid crap happening on the screen,

By the time he starts doing the sword stomp, he summons orbs. The orbs die fast, but you can't shoot the orbs while he's swinging at you constantly. If the orbs hit you, you die INSTANTLY. Even though I have 170 Health. Even though I have 60% damage resistance.

Then there's the multiple phases, along with all the crap he vomits on the screen, which is probably going to break your GPU, unless your running a $3,000 modern PC.

He's kind of garbage.

if you've got song of eifir mod (talk to flutist after beating ravager iirc), it'll one shot all the orbs.
Mister Wiggles Aug 6, 2023 @ 2:41am 
Don't think its a problem with difficulty, more fairness. I love the fact the game doesn't hold your hand or sugar coat anything for you but that doesn't give the devs a pass if a boss fight feels unfair or tedious.

As for the last boss, the arena is more of an issue than anything else. Really need the audio queues more than the visual ones because you can barely read his attacks because of the visual clutter. That was my issue anyway, after I dropped the music it was a cake walk.
Kappa Aug 6, 2023 @ 2:52am 
Best boss so far \o
MShields Aug 6, 2023 @ 2:54am 
pepelepsy
Goosetave Aug 6, 2023 @ 3:18am 
Depends on experience i think, i hated that boss first few times, because nothing felt right, nothing was intuitive. I didn't feel like i learned anything with each deaths.
Then i changed my audio settings and everything changed. That and getting more relic charges lol.
GhostofWar Aug 6, 2023 @ 3:29am 
The problem with it is part of the difficulty for some people comes from the colour scheme. Everything is red or grey, it can be hard to actually see whats going on at times especially phase 2 then they throw on the weird broken sync phase change mechanic and it can be quiet hard on the eyes.
120 BPM Aug 6, 2023 @ 3:32am 
Originally posted by Augoeides:
I'm fighting him on Veteran at the moment. Every one of his blade attacks 2 shots me. If he hits you, he knocks you down, and as you recover from the knock down animation, he WILL hit you again. There's almost no delay between his attacks either, it's annoying.

He has an attack where rises up into the air, then brings his sword down. The attack is borderline instantaneous, and can hit you from quite a distance. He likes to spam this move, and while it isn't too hard to dodge, this is in addition to all the stupid crap happening on the screen,

By the time he starts doing the sword stomp, he summons orbs. The orbs die fast, but you can't shoot the orbs while he's swinging at you constantly. If the orbs hit you, you die INSTANTLY. Even though I have 170 Health. Even though I have 60% damage resistance.

Then there's the multiple phases, along with all the crap he vomits on the screen, which is probably going to break your GPU, unless your running a $3,000 modern PC.

He's kind of garbage.
skill issue
Nexus Aug 6, 2023 @ 3:56am 
because for some ♥♥♥♥♥♥♥ reason it is the only part of the game i cant get above 15 fps
Starmachine24 Aug 6, 2023 @ 4:03am 
I just feel that some of the phases i so overloaded with things that happens that it becomes hard to understand why you die which leads to a lot of frustration for many (me included). Some of the attacks as others have mentioned two shot most people and in some of the phases it is borderline impossible to heal because he is constantly attacking you. In multiplayer this can feel even worse due to everyone taking increased damage from attacks.

Also i did not like that in the "Glitch" phase he can do one attack and then teleport you to the first arena stop right before that attack hits you and teleport you back to the second arena. Which means that when you get teleported back he can still be in the attack that almost hit you leaving you no room to react to it. (At least thats how it felt when me and my friend met him, we managed to beat him in the end though)
derw4tz Aug 6, 2023 @ 4:05am 
yes, the boss is like a dance, i love the rythm of the attacks

it feel incredibly overwhelming when you fight him the first few times, but once you solve each attack you can start styling on him
Mesond Aug 6, 2023 @ 4:11am 
Originally posted by Mister Wiggles:
but that doesn't give the devs a pass if a boss fight feels unfair or tedious.

Did you even play Dark Souls? The whole point of games like this is to try and break the player. While givng people a goal to overcome. If some bosses weren't unfair and tedious then people wouldn't learn to adapt and improve as people.

The problem is people don't know how to adapt to difficult fights. Some bosses are a bit on the unfair side, but that's the point of them. I'm currently stuck on Nightmare Nightweaver trying to do the fight with breaking her heart. The instant kill grab move is unfair. But it's my mistake when she grabs me. The move tended to kill me on Vet anyway and I done the fight a number of times before. So I'm sure it's my own paranoia getting the better of me. It's causing me to make more mistakes. Others are just too prideful/stubborn to admit that.

Sha'hala isn't that bad. Just got to keep moving and roll through the lasers. Annihilation phase 2 is more sound cues then seeing when it comes to the sword attacks. I actually like the mid fight teleporting. For one thing it makes it easier. Because phase 1 is easier to see coming then phase 2.
Last edited by Mesond; Aug 6, 2023 @ 4:12am
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Date Posted: Aug 6, 2023 @ 1:57am
Posts: 15