Remnant II

Remnant II

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Goonbag Aug 5, 2023 @ 8:07pm
Is there endgame content?
Or is it a one and done sort of game? I'm considering purchasing, but I'm the type who plays games like PoE with endgame content.
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Showing 1-15 of 41 comments
Suzaku Aug 5, 2023 @ 8:12pm 
A large part of the game is running through it multiple times. There are more locations and bosses than fit into a single play-through, and each run randomizes what is available. You can re-roll the campaign multiple times, or run adventure mode, which is like a small slice of the campaign so you can focus on obtaining specific things. This allows you to get more flexible with builds, or challenge yourself with higher difficulties.
Maraxus Aug 5, 2023 @ 8:12pm 
Apart from collecting everything and jacking up the challenge for fun (or unique rewards), not really. Plenty to do, but no dedicated endgame content
Goonbag Aug 5, 2023 @ 8:16pm 
Originally posted by Maraxus:
Apart from collecting everything and jacking up the challenge for fun (or unique rewards), not really. Plenty to do, but no dedicated endgame content

Ah damn, I don't understand why companies that make arpgs don't get the essential key component of loot-based build-based arpgs, endgame grind/content. That's kinda disappointing because the game looks good. Guess it's more of a casual arpg.
Detlef Aug 5, 2023 @ 8:22pm 
4
I am glad there is no "endgame" how you define it. Not everything needs to be a forever grind fest for bigger numbers. I can just write bigger numbers on a piece of paper if that makes me happy. I enjoy more the great worlds they created. I wish for example D4 would learn from them a thing or two.
Goonbag Aug 5, 2023 @ 8:26pm 
Originally posted by Mikado:
I am glad there is no "endgame" how you define it. Not everything needs to be a forever grind fest for bigger numbers. I can just write bigger numbers on a piece of paper if that makes me happy. I enjoy more the great worlds they created. I wish for example D4 would learn from them a thing or two.

Yeah it's fine, I'm not really into casual catered games. I prefer complexity and a decent endgame. Each to their own.
Maraxus Aug 5, 2023 @ 8:27pm 
Originally posted by Goonbag:
Originally posted by Maraxus:
Apart from collecting everything and jacking up the challenge for fun (or unique rewards), not really. Plenty to do, but no dedicated endgame content

Ah damn, I don't understand why companies that make arpgs don't get the essential key component of loot-based build-based arpgs, endgame grind/content. That's kinda disappointing because the game looks good. Guess it's more of a casual arpg.
Most of the fun in this game comes from hunting down collectibles, breaking yourself against the brutal difficulties, or experimenting with build variety. It's a different kind of experience, but there's plenty to do here.

Also we're still due a couple DLCs, who knows what theyll add
MangoMan305 Aug 5, 2023 @ 8:43pm 
7
Originally posted by Mikado:
I am glad there is no "endgame" how you define it. Not everything needs to be a forever grind fest for bigger numbers. I can just write bigger numbers on a piece of paper if that makes me happy. I enjoy more the great worlds they created. I wish for example D4 would learn from them a thing or two.

So youre glad theres less content for people to keep playing

Enjoy the clown award
Suzaku Aug 5, 2023 @ 8:47pm 
Originally posted by MangoMan305:
Originally posted by Mikado:
I am glad there is no "endgame" how you define it. Not everything needs to be a forever grind fest for bigger numbers. I can just write bigger numbers on a piece of paper if that makes me happy. I enjoy more the great worlds they created. I wish for example D4 would learn from them a thing or two.
So youre glad theres less content for people to keep playing
I think they're saying that they'd rather play more games, have more variety, and reach an actual conclusion instead of playing the same game while repeating the exact same actions for 1000 hours so their damage numbers go up 1% and calling that "content".
Last edited by Suzaku; Aug 5, 2023 @ 8:48pm
Shiroe (cortana) Aug 5, 2023 @ 8:52pm 
Originally posted by Goonbag:
Originally posted by Mikado:
I am glad there is no "endgame" how you define it. Not everything needs to be a forever grind fest for bigger numbers. I can just write bigger numbers on a piece of paper if that makes me happy. I enjoy more the great worlds they created. I wish for example D4 would learn from them a thing or two.

Yeah it's fine, I'm not really into casual catered games. I prefer complexity and a decent endgame. Each to their own.
its not a casual tho.
Its trying to be a souls-like but its not, atleast not entirely and its nowhere close arpg..
Sure, there are bosses and lots of enemies, and bosses can be hard, just like any souls but thats the only similarity.
Goonbag Aug 5, 2023 @ 8:55pm 
Originally posted by Suzaku:
Originally posted by MangoMan305:
So youre glad theres less content for people to keep playing
I think they're saying that they'd rather play more games, have more variety, and reach an actual conclusion instead of playing the same game while repeating the exact same actions for 1000 hours so their damage numbers go up 1% and calling that "content".

I mean, a fundamental aspect of loot-based, dungeon hunting arpgs is a nice endgame loop, that could mean endgame dungeons, different endgame systems etc. It's a very strange perspective to not want those elements in a game like this.

Typically, these types of games shouldn't be one and done, as it defeats the fundamental principles of the genre.




Originally posted by Shiroe (cortana):
Originally posted by Goonbag:

Yeah it's fine, I'm not really into casual catered games. I prefer complexity and a decent endgame. Each to their own.
its not a casual tho.
Its trying to be a souls-like but its not, atleast not entirely and its nowhere close arpg..
Sure, there are bosses and lots of enemies, and bosses can be hard, just like any souls but thats the only similarity.

I'm getting the impression this is a casual game.
Last edited by Goonbag; Aug 5, 2023 @ 8:57pm
Copy & Cat Aug 5, 2023 @ 8:59pm 
Originally posted by Goonbag:
Originally posted by Mikado:
I am glad there is no "endgame" how you define it. Not everything needs to be a forever grind fest for bigger numbers. I can just write bigger numbers on a piece of paper if that makes me happy. I enjoy more the great worlds they created. I wish for example D4 would learn from them a thing or two.

Yeah it's fine, I'm not really into casual catered games. I prefer complexity and a decent endgame. Each to their own.
Honestly the grind in those game is not really hard is just tedious and long term, while some people may approach this as "one and done" game, the exploration is really nice and battles are quite hard honestly really fun game, there is complexity in build making by mixing and matching gear and talent, there isnt killing enemies repetedly for 1% drops that might be the same hammer but better
Handbanana Aug 5, 2023 @ 9:18pm 
There is no "endgame" there is just more game. You play through until you reach whatever goal you want. Beat all the bosses in every variant. Beat it on apoc. Collect all the items or level all the classes to 10. You can play through each area 10 times and still run across new items and areas you have never seen before.
Blazer Wifle Aug 5, 2023 @ 9:37pm 
im currently at my second campagne run and at 70h. First run was me solo listening to everything and now i set the game to public to enjoy some fun with randoms collecting what ive missed in my first run. Unlocking all classes especially the Final class is plenty of work and fun.
foogla Aug 5, 2023 @ 9:43pm 
I'll give you a basic rundown. I'm 80hrs into the game and I'm done, your mileage may vary. I have done everything - difficulty, reward collection, bosses. If you want to spend 1000+ hours on the game you can, it's totally up to you. There's still 3 more DLCs to come. One might be a survival mode like in the original game so there's that.

People talking about variation. It's pretty straightforward, Each world has 2 variants and there's 4 worlds do the match. After few runs you'll essentially know what's what.

Don't expect this to be like DS [the complexity isn't there] or D2 [not much content to be an endless grind], which in my opinion is the a good thing.
Mike Aug 5, 2023 @ 9:50pm 
Originally posted by Handbanana:
There is no "endgame" there is just more game. You play through until you reach whatever goal you want. Beat all the bosses in every variant. Beat it on apoc. Collect all the items or level all the classes to 10. You can play through each area 10 times and still run across new items and areas you have never seen before.

"Endgame" is in fact just "more game" after the initial playthrough and I don't get why people try to say that a game lacks "end game" when its does post game content different then modern gaming trends (POE, Warframe, Division, Destiny....etc).

The term "End game" has been distorted over time by modern gaming trends to just mean endlessly replayable and grindy content to keep the player engaged for long periods of time. So, just because action RPGs like POE, Diablo, DIvision, Destiny, Warframe,....etc, have re-defined what "end game" means, does not mean that games that don't follow those treads don't have "end game" as well. Souls games have "end game" with NG+ cycles, DMC games have "end game" with the crazy amounts of difficulties to play/unlock, and Remnant 1-2 have "end game" with its highly replayable campaign, unlockables, build creation and harder difficulties after NG.

Since games like Diablo 2, "end game" was essentially playing the game on the unlocked harder difficulties to continue building your character until the final or hardest challenge in the game was accomplished. Now end game has turned into regurgitated pointless/grindy content that never ends or leads to nowhere.

Imo if a game has one difficulty, no NG+ cycles, no harder difficulties, and comes to an immediate stop after the campaign, where you have to start from scratch to experience it again, then it in fact has NO end game. If a game comes with higher difficulties, NG+, more leveling, more content/unlockables...etc, after the first playthrough then it in fact DOES have end game just not in the modern terms of gaming trends.

The "end game" in Remnant IS unlocking all gear/weapons, beating all bosses, getting all secrets, plaything through all world variations, and finally putting together a build to beat the game on the hardest difficulty (and even doing it on hardcore for special unlocks). I'm am getting close to 80-90hrs in the game and still have yet to unlock many Traits, classes, gear, weapons,...etc (without looking up everything online) and now with my unlocks I can start the game with class combinations that were not possible in the original NG. This is "end game" just as much as maps, rifts, or any other grindy system other action RPGs offer to players after beating the main campaign.
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Date Posted: Aug 5, 2023 @ 8:07pm
Posts: 41