Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Ah damn, I don't understand why companies that make arpgs don't get the essential key component of loot-based build-based arpgs, endgame grind/content. That's kinda disappointing because the game looks good. Guess it's more of a casual arpg.
Yeah it's fine, I'm not really into casual catered games. I prefer complexity and a decent endgame. Each to their own.
Also we're still due a couple DLCs, who knows what theyll add
So youre glad theres less content for people to keep playing
Enjoy the clown award
Its trying to be a souls-like but its not, atleast not entirely and its nowhere close arpg..
Sure, there are bosses and lots of enemies, and bosses can be hard, just like any souls but thats the only similarity.
I mean, a fundamental aspect of loot-based, dungeon hunting arpgs is a nice endgame loop, that could mean endgame dungeons, different endgame systems etc. It's a very strange perspective to not want those elements in a game like this.
Typically, these types of games shouldn't be one and done, as it defeats the fundamental principles of the genre.
I'm getting the impression this is a casual game.
People talking about variation. It's pretty straightforward, Each world has 2 variants and there's 4 worlds do the match. After few runs you'll essentially know what's what.
Don't expect this to be like DS [the complexity isn't there] or D2 [not much content to be an endless grind], which in my opinion is the a good thing.
"Endgame" is in fact just "more game" after the initial playthrough and I don't get why people try to say that a game lacks "end game" when its does post game content different then modern gaming trends (POE, Warframe, Division, Destiny....etc).
The term "End game" has been distorted over time by modern gaming trends to just mean endlessly replayable and grindy content to keep the player engaged for long periods of time. So, just because action RPGs like POE, Diablo, DIvision, Destiny, Warframe,....etc, have re-defined what "end game" means, does not mean that games that don't follow those treads don't have "end game" as well. Souls games have "end game" with NG+ cycles, DMC games have "end game" with the crazy amounts of difficulties to play/unlock, and Remnant 1-2 have "end game" with its highly replayable campaign, unlockables, build creation and harder difficulties after NG.
Since games like Diablo 2, "end game" was essentially playing the game on the unlocked harder difficulties to continue building your character until the final or hardest challenge in the game was accomplished. Now end game has turned into regurgitated pointless/grindy content that never ends or leads to nowhere.
Imo if a game has one difficulty, no NG+ cycles, no harder difficulties, and comes to an immediate stop after the campaign, where you have to start from scratch to experience it again, then it in fact has NO end game. If a game comes with higher difficulties, NG+, more leveling, more content/unlockables...etc, after the first playthrough then it in fact DOES have end game just not in the modern terms of gaming trends.
The "end game" in Remnant IS unlocking all gear/weapons, beating all bosses, getting all secrets, plaything through all world variations, and finally putting together a build to beat the game on the hardest difficulty (and even doing it on hardcore for special unlocks). I'm am getting close to 80-90hrs in the game and still have yet to unlock many Traits, classes, gear, weapons,...etc (without looking up everything online) and now with my unlocks I can start the game with class combinations that were not possible in the original NG. This is "end game" just as much as maps, rifts, or any other grindy system other action RPGs offer to players after beating the main campaign.