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The Dog is by no means useless in boss fights, you just can't expect it to beat the boss for you.
oh, i wouldn't want it to just beat a boss for me. But as i said, actually do something. And with the 'something' it does, not getting me more likely to get killed. Seems you didn't really read my post, have you? oh well...
Level the summoner and you get 2 flying summons and then you get a root reaver which is a great tank. You will want the ring that gives your minions lifesteal which will keep you healed.
The root reaver, even though he cannot fly, gets 2 throwing attacks that leave an explosive weapon in the enemy which can hit for quite a lot. Also, you may want to consider investing in the rugged trait for your summons as that gives them a lot of health and I believe the dog counts as a summon.
And have either the commands animations : pointing, or finger snapping be overruled by other commands like dodge, shoot, etc.
I also had some occasions where my good dog rezzes me, JUST before a boss strikes me, so, being rezzed to get smacked down. A little 2 second window where you don't catch damage would help a little there. Just to be able to dodge.
Game is fantastic, guess it is bit frustrating to get a defeat because of the things I said.
So Handler in general is a utility support class, the dog in general will function different depending on which howl you want obviously you already know this. Having the dog out in general already gives a decent damage buff and they also just buffed the Howl distance i believe to 40m making the snap less annoying. The buffs given are already pretty potent and last a decent while.
I've been combo'ing Archetypes since i swapped around a lot myself and just found i liked Handler as my starting AT better. im currently Using Summoner and it works you also don't deal a lot of damage to them especially with kinship being active and the dog buffs give them that extra kick.
However unlike the dog, The summons have to be changed out sometimes depending the boss the Dog at least gives utility during boss fights and will have your back on adds usually with a free revive every 90s (if you dont wanna get rezzed right away move while your downed it'll break or slow it down). Otherwise the most you can do if your going to use the rollers is for boss bombing, lifesteal (dmg increase i think i'd have to check again) and a healing field for that extra health regen on Summon sacrifice.
This is also the case if your playing summoner main. your either blowing them up for the bonuses and taking Hunter for the gun damage if the summons are useless or your swapping your summons for the extra breathing room while the boss is slowly getting chunked if allowed. Minion builds have to kinda change per boss or well be treated like bombs sadly on some bosses.
Rollers- Are best for grounded bosses and general add clear on ground best for bombing low CD.
Flyers- flexible squishy deal decent damage to any boss really lil higher CD if used for bombing not much though.
Tank- High hp decent dmg decent ranged dmg, High CD but high dmg bomb, can die easy on fast moving bosses or ones that have too many attacks.
Your either going to want to full force build out Rings and neck with Summons in mind or a mix or flat out go for more overall damage and go in expecting to sacrifice more then just letting summons damage over time.
Apologies if im repeating myself im tired af and just reading forums lol
Oh and the resurrection bugs out sometimes and doesnt work.