Remnant II

Remnant II

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Kappa Aug 5, 2023 @ 12:45am
New "meta" after last patch
Threads seem to have changed from:

- omg nightweaver is unbalanced
- last boss is ****, please nerf
- remove the trait cap

to:

- now being armored is useless
- why did they nerf my overpowered weapons ( feat "this is a pve game" ).

Jokes aside, I am really happy about this patch.
It came out pretty fast, and addressed several issues that affected the game ( in terms of balance and QoL ).

Great job Gunfire!
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Showing 1-15 of 16 comments
JustMarcusBrown Aug 5, 2023 @ 12:47am 
Spoken like a true shill. Touch grass.
Skenjin Aug 5, 2023 @ 12:59am 
Originally posted by JustMarcusBrown:
Spoken like a true shill. Touch grass.

So being happy that bugs that broke the game to be easy regardless of difficulty makes them a shill?

Nightfall and Enigma are still good, Nightfall just isn't god-tier now.
Kappa Aug 5, 2023 @ 1:03am 
Originally posted by Skenjin:
Nightfall and Enigma are still good, Nightfall just isn't god-tier now.

I wasn't a nightfall user so I admit I have no Idea about it, but my friends ( and at some point I tried it too ) used enigma all day long, and even with the nerfs the weapon is still efficient.

It has to be noticed that, as the devs mentioned in the patch notes, the fact that enigma is still able to pierce armored characters is something that is going to be addressed, so I say we will se how the real enigma is supposed to be after that fix ( but I still have the feel it would remain an excellent weapon ).
Skenjin Aug 5, 2023 @ 1:05am 
Originally posted by Kappa:
Originally posted by Skenjin:
Nightfall and Enigma are still good, Nightfall just isn't god-tier now.

I wasn't a nightfall user so I admit I have no Idea about it, but my friends ( and at some point I tried it too ) used enigma all day long, and even with the nerfs the weapon is still efficient.

It has to be noticed that, as the devs mentioned in the patch notes, the fact that enigma is still able to pierce armored characters is something that is going to be addressed, so I say we will se how the real enigma is supposed to be after that fix ( but I still have the feel it would remain an excellent weapon ).

My only issue with it getting "fixed" is the number of enemies (fae) who don't seem to even have unarmored bits let alone weak spots. They are unfun to fight with anything else, but then this one also makes them unfun cause it tears through them like butter.
Kappa Aug 5, 2023 @ 1:08am 
Originally posted by Skenjin:
Originally posted by Kappa:

I wasn't a nightfall user so I admit I have no Idea about it, but my friends ( and at some point I tried it too ) used enigma all day long, and even with the nerfs the weapon is still efficient.

It has to be noticed that, as the devs mentioned in the patch notes, the fact that enigma is still able to pierce armored characters is something that is going to be addressed, so I say we will se how the real enigma is supposed to be after that fix ( but I still have the feel it would remain an excellent weapon ).

My only issue with it getting "fixed" is the number of enemies (fae) who don't seem to even have unarmored bits let alone weak spots. They are unfun to fight with anything else, but then this one also makes them unfun cause it tears through them like butter.

Yeah that's pretty annoying I do agree.
The one that can spawn in eidara's rest ( the one full armored, I don't know if its name is fae, which I still have no clue how to get it properly down without wasting ammunitions ) is really, really annoying.
Skenjin Aug 5, 2023 @ 1:10am 
Originally posted by Kappa:
Originally posted by Skenjin:

My only issue with it getting "fixed" is the number of enemies (fae) who don't seem to even have unarmored bits let alone weak spots. They are unfun to fight with anything else, but then this one also makes them unfun cause it tears through them like butter.

Yeah that's pretty annoying I do agree.
The one that can spawn in eidara's rest ( the one full armored, I don't know if its name is fae, which I still have no clue how to get it properly down without wasting ammunitions ) is really, really annoying.
Fae is the category, the enemies in Losomn on the side with the false kings.
poisonsoup Aug 5, 2023 @ 1:16am 
balance is overrated.
Dootslayer Aug 5, 2023 @ 1:17am 
Originally posted by JustMarcusBrown:
Spoken like a true shill. Touch grass.

Amen
YippeeKai-Yay Aug 5, 2023 @ 1:46am 
Originally posted by JustMarcusBrown:
Spoken like a true shill. Touch grass.
Do you actually think they work for Gunfire?:BL3Facepalm:
Gearotic Aug 5, 2023 @ 1:59am 
I'm happy about the balancing, I hope to see less Nightfalls and Enigmas when I join other people. I'm kinda disappointed in the performance though, they said the patch would improve it, but I'm not noticing any difference. I guess I should be happy that at least performance didn't get worse, for me anyway.
Kappa Aug 5, 2023 @ 2:01am 
Originally posted by Gearotic:
I'm happy about the balancing, I hope to see less Nightfalls and Enigmas when I join other people. I'm kinda disappointed in the performance though, they said the patch would improve it, but I'm not noticing any difference. I guess I should be happy that at least performance didn't get worse, for me anyway.

Did you try forcing dx 11 on steam?
I also didn't see any difference with this patch ( or at least, I didn't notice them yet ), but it does seem the game runs smoother with the dx11.
lifestorock Aug 5, 2023 @ 2:25am 
Originally posted by Kappa:
Did you try forcing dx 11 on steam?
I also didn't see any difference with this patch ( or at least, I didn't notice them yet ), but it does seem the game runs smoother with the dx11.

The game doesn't even support Dx11. Let me guess you are "forcing" it via start argument. Too bad there aren't any dlls for it it and the game most likely reverts to Dx12 without error. :steammocking:
Martin Aug 5, 2023 @ 2:52am 
Imo, nightfall wasn't the core problem. It's the hunter archetype. +40% range damage, +15% crit chance and wallhack are literally completely insane. On top of that you also get increased range which is very important here since fall off damage is incredibly strong debuff for every weapon so range essentially = damage. It all proves that the devs don't exactly know what they are doing.

My natural game progression on my first playthrough (blind and nightmare) as gunslinger starter was wrangler > ar-47 > nightfall, with momentum ofc. The game became extremely easy as soon as I unlocked 2nd archetype and I chose hunter cause i played it in the first game and wallhack + 15% crit lol.

I got nightfall at the end of the game (at the end of the third world) and it completely trivialized the rest of the game. Annihilation was dead so quickly, under minute and a half. I didn't even get to hear it's soundtrack.

The worst part is that it made switching to other weapons/builds in apocalypse really unenjoyable. Everything I tried felt extremely weak compared to nightfall and hunter. While nightfall had consistend 4.7k dps with other weapons I could barely reach 1.5k. No game should have such broken weapons. They defeat the purpose of multiple game difficulties.
Last edited by Martin; Aug 5, 2023 @ 2:54am
Devs themselves admit that the armor change was a mistake and half the threads are about fixed bugs that weren't actually fixed.

Good job indeed lmfao
Tekamo Aug 5, 2023 @ 3:32am 
i didnt read anything about armor, how did it get nerfed?
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Date Posted: Aug 5, 2023 @ 12:45am
Posts: 16