Remnant II

Remnant II

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Why are they nerfing enigma and nightfall instead of the bows?
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Zobrazeno 1630 z 53 komentářů
Casval Zem Daikun původně napsal:
Probably because Enigma far out-performed everything.
Does that mean everything else was bad? In this context, no.

Enigma had good damage, range, and good crowd control. It was a literal case of "Why pick anything else".

How can you say it outperforms bows when you have video evidence it doesn't?
Why would I? I like my current guns and have no desire to change it to whatever popular meta you find on youtube.
Mr Fantastic původně napsal:
Casval Zem Daikun původně napsal:
Probably because Enigma far out-performed everything.
Does that mean everything else was bad? In this context, no.

Enigma had good damage, range, and good crowd control. It was a literal case of "Why pick anything else".

How can you say it outperforms bows when you have video evidence it doesn't?

Because, unlike you, I not only play this game but have functioning neurons.
Bows do not have inherent chaining on basic shots.
Bows do not have inherent crowd control on basic shots.
Bows do not ignore armor on basic shots.

Enigma, as a side-arm, outperformed the overwhelming majority of sidearms. I don't need to post video evidence that the sun rises in the morning. You're comparing two completely different things.
Mr Fantastic původně napsal:
Casval Zem Daikun původně napsal:
Probably because Enigma far out-performed everything.
Does that mean everything else was bad? In this context, no.

Enigma had good damage, range, and good crowd control. It was a literal case of "Why pick anything else".

How can you say it outperforms bows when you have video evidence it doesn't?
Bows do their job well, Enigma did ALL the jobs pretty well
Casval Zem Daikun původně napsal:
Mr Fantastic původně napsal:

How can you say it outperforms bows when you have video evidence it doesn't?

Because, unlike you, I not only play this game but have functioning neurons.
Bows do not have inherent chaining on basic shots.
Bows do not have inherent crowd control on basic shots.
Bows do not ignore armor on basic shots.

Enigma, as a side-arm, outperformed the overwhelming majority of sidearms. I don't need to post video evidence that the sun rises in the morning. You're comparing two completely different things.

I've killed the majority of the game's bosses using the meridian and the enigma besides doing little damage, could not even reach more than half of them.

You have no clue what you're talking about. Cleaning weak trash mobs IS NOT THE GAME, it's the part you want to be done with asap.
Mr Fantastic původně napsal:
I've killed the majority of the game's bosses using the meridian and the enigma besides doing little damage, could not even reach more than half of them.

Ok?
Why are you trying to kill bosses with the Enigma? That sounds like a personal problem. Although, that would explain why you're comparing a crowd control sidearm to a ♥♥♥♥♥♥♥ bow.

Mr Fantastic původně napsal:
You have no clue what you're talking about. Cleaning weak trash mobs IS NOT THE GAME, it's the part you want to be done with asap.

Comparatively speaking, the overwhelming majority of THE GAME is clearing trash mobs to get to the boss. So, yea, it matters.
Likewise, it's "the part I want to be done with asap"? Yea, that's why I use the superior weapon for it. It just so happened to be Enigma in the majority of circumstances. Probably explains why it got adjusted.

The gun still does its job just fine, it's just not "the only" option anymore. And that's a good thing.
Go be angry somewhere else.
Crescent Moon isn't any bow. Also, if you built it right Nightfall would out DPS this bow. Note that Crescent Moon has the worst weak spot dmg multiplier. ~30% less than Nightfall and Nightfall had way higher RPS. There is no way pre-nerf Nightfall couldn't do higher DPS than this bow.
majikero původně napsal:
If this is OP, lets see all the brain dead players actually use this.
This literally only applies to luck in this game, if you get luck enough your build is broken simple as.
Enigma didn't get that much of a nerf. Nightfall did.

Nightfall - Most people stop using nightfall and looking for other options

Enigma - People who likes the weapon will actually build into it.

Enigma nerf not as bad for people to switch just yet, but if it was nerfed to the ground like nightfall. Then expect explosive builds with Starshot/Meridian
what does bother me about this patch is that they didn't implement loadouts. I do love the 1 time buy infinite respec change because of how bad the trait system is, but they forgot to add loadouts for how bad/nuance they are doubling down on for weapons.
Azure původně napsal:
Crescent Moon isn't any bow. Also, if you built it right Nightfall would out DPS this bow. Note that Crescent Moon has the worst weak spot dmg multiplier. ~30% less than Nightfall and Nightfall had way higher RPS. There is no way pre-nerf Nightfall couldn't do higher DPS than this bow.

Enigma cannot even take advantage of weakspots.

The video is from before the patch and they all think bow outperform any other gun, how many apocalypse runs have you made? Or are you talking without having a clue?
~Lazy_Eggs~ původně napsal:
Enigma didn't get that much of a nerf. Nightfall did.

Nightfall - Most people stop using nightfall and looking for other options

Enigma - People who likes the weapon will actually build into it.

Enigma nerf not as bad for people to switch just yet, but if it was nerfed to the ground like nightfall. Then expect explosive builds with Starshot/Meridian

The enigma is one of the guns with the least possible upgrade options, you can only upgrade electric damage. It doesn't do criticals and doesn't affect weakspots.

The best builds in the game all have one thing in common crit chance and crit damage
Because the bows take skill. They have charge time, aren't rapid fire, aren't Aoe, all on top of life steal cloak powers, etc.
There are a lot of balancing changes on the way, they are still discovering things. Nightfall and Enigma were just the two most obvious ones, because they were much stronger than their counterparts without even having to build around them, and most people were using them.

Also I don't think enough people have good enough fps for bows to be an issue :lunar2019crylaughingpig:.
Aria Athena původně napsal:
There are a lot of balancing changes on the way, they are still discovering things. Nightfall and Enigma were just the two most obvious ones, because they were much stronger than their counterparts without even having to build around them, and most people were using them.

Also I don't think enough people have good enough fps for bows to be an issue :lunar2019crylaughingpig:.

So the aim of the devs is to take away to fun from using those weapons?

That BS right there is why I changed my review of the game from positive to negative.

And I used the AR and grenade launcher to beat the majority of the game.
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Zobrazeno 1630 z 53 komentářů
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Datum zveřejnění: 4. srp. 2023 v 18.15
Počet příspěvků: 53