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So the Dev's said - Nope we just want BIG DPS DMG in our game... So now I have to go level up Archetypes just to do High DPS so I can down the mobs quick enough so not to die at the same rate my tank does... LOL what was the point in that?
Even basic mobs 2-3 shot you now in apoc.
Did they fix the damage reduction stuff going beyond 80% total DR?
You don't have to max every Archetype to do that.. LUL
I'm running alch/medic
Leto's mark 1
Tranquil Heart with health / DR / armor relic fragments
Rusted Navigator's Pendant
Restriction Cord / Ring of Crisis / Hardened Coil / Reverse Boosting Gem
Wrangler +20 / Stonebreaker +10 / Enigma +10
Concoctions are: Bark / Cider / Tonic / Root Water
Traits: Fortify / Regrowth / Swiftness / Vigor / Barkskin / Shadeskin all maxed / Spirit level 8
I usually swap out the pendant or hardened coil if I need something else. Swiftness can also be replaced. I have over 200 hp and 110% total DR. I have over 100 effective hp with restriction cord on. I also just killed the Red Prince first try on apoc with this build with 50 hp because of the curse stacks.
https://youtu.be/Y9u6IVU2SZg
Dev's already mentioned this isn't intentional. Devs don't post here. This is the land of the trolls. Look elsewhere for their comments.