Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
On the other hand, if you're looking for something that's ideal for bosses and something else ideal for mobs, then there is chance you need to swap loadouts. I personally haven't been in a situation where a particular build was only suitable for bosses or only suitable for mobs.
Challenger as a secondary lets you wear heavier armor and has more upfront survivability. Medic gives you healing and a massive shield. It's entirely possible to kill bosses just by activating the medic shield, pulling out the minigun, and tanking hits as you dump bullets into them.