Remnant II

Remnant II

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Jinx Aug 4, 2023 @ 12:14am
Just a brief comment on Trait cap discussion.
If we are going to have a trait cap, resetting should be free. It was one thing when we had tons and tons of traits to experiment with.

Now traits so rare and precious that one misspent point would require resetting, and skills that people aren't sure of they will just never even try.

With a total of 60 traight currency, you can only master six traits. Four of those will in most cases be Vigor, Barkskin, Spirit, and Expertise. Many players will *probably* invest in fortify once they fully level engineer...

So that leaves you all of one trait you can choose for your build, two if you only unlock them half way. And guess what. Since it is so expensive to reset your traits, you are probably going to go for something neutral so probably recovery, wayfarer, fitness, or swiftness. Maybe kinship.

If there is going to be any room at all for experimentation, either the cap needs to go, needs to be increased, or resets need to be free.

I get the fact that games this generation are prioritizing balance over enjoyment, you may also notice that people are getting heartily sick of being told they can't have fun because of "balance", just look at the Diablo community where one set of balance control nerfs may have just killed what was shaping up to be a very popular game. I think they should go back to RFA1's trait cap and return to giving traits for boss kills. The gameplay experience is not benefiting from this change in design, and if gameplay isn't benefitting one must ask "Why are we doing it?"

I have seen a great deal of evidence that players are getting extremely unhappy with the enforced weakness fantasy that is being presented them by almost every game in this generation. The game doesnt have to be easy, it does need to be fun. And I promise you that any nerfs this game receives will be extremely unwelcome. My opinion is that the trait cap was well intedned but needs to be removed for the good of the game, as, in a game where difficulty and timing are core parts of the game play, a not small number of people seem to feel the cap was one bridge too far and want you to cross back over it then set it on fire.
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Showing 1-15 of 16 comments
Z3Sleeper Aug 4, 2023 @ 12:27am 
"Brief comment"
skin2yard Aug 4, 2023 @ 12:31am 
Enforced weakness fantasy? It is balanced because when it is not balanced, its not fun. You see diablo always sucks, because it is not a game, it has never been balanced. If i want to try every weapon, i want to do it because it changes gameplay and i want my build to be viable unlike in crap games like diablo
Firellius Aug 4, 2023 @ 12:38am 
Originally posted by skin2yard:
Enforced weakness fantasy? It is balanced because when it is not balanced, its not fun. You see diablo always sucks, because it is not a game, it has never been balanced. If i want to try every weapon, i want to do it because it changes gameplay and i want my build to be viable unlike in crap games like diablo

I don't know how unbalanced the game would be with all traits maxed. Most traits are barely impactful, or they make relatively small changes. The entire system seems built to cater to having no limitations on perk points, but then it seems like it got switched last minute.
skin2yard Aug 4, 2023 @ 12:41am 
Originally posted by Firellius:
Originally posted by skin2yard:
Enforced weakness fantasy? It is balanced because when it is not balanced, its not fun. You see diablo always sucks, because it is not a game, it has never been balanced. If i want to try every weapon, i want to do it because it changes gameplay and i want my build to be viable unlike in crap games like diablo

I don't know how unbalanced the game would be with all traits maxed. Most traits are barely impactful, or they make relatively small changes. The entire system seems built to cater to having no limitations on perk points, but then it seems like it got switched last minute.
Yea but, the last game didnt have trinkets and all this new stuff.

I liked the previouse game and i enjoyed maxing out traits i have to admit, but it was because there wasnt anything else and i have to admit, it felt rushed and it didnt feel like you are building a character, but rather, you were just collecting everything.

This has more of a feeling of choice and being able to experiment with different builds
skin2yard Aug 4, 2023 @ 12:42am 
Originally posted by skin2yard:
Originally posted by Firellius:

I don't know how unbalanced the game would be with all traits maxed. Most traits are barely impactful, or they make relatively small changes. The entire system seems built to cater to having no limitations on perk points, but then it seems like it got switched last minute.
Yea but, the last game didnt have trinkets and all this new stuff.

I liked the previouse game and i enjoyed maxing out traits i have to admit, but it was because there wasnt anything else and i have to admit, it felt rushed and it didnt feel like you are building a character, but rather, you were just collecting everything.

This has more of a feeling of choice and being able to experiment with different builds
Im not against them adding more points if balanced, or add a sub trait system to complement this, like paragon levels
Gul Bjorn Aug 4, 2023 @ 12:42am 
This has all been discussed. Mostly by me.
amyen Aug 4, 2023 @ 12:49am 
the fact, that you arent even given scrap when you pick up tomes of knowledge after reaching the trait cap, says it all tbh. then we have no loadout slots. we have no way to order our inventory with the flood of items we receive.
and there are more points, regarding builds/inventory management etc. one could list - all of them just imply, the devs put - at best - little thought and/or effort in giving us the mechanics to even go for "build diversity".

putting a build together, even if you just ignore traits, is just a tedious chore right now, looking at my inventory and the trillion rings i have. nothing ties togethers in terms of mechanics, nothing goes well together.

also, as many others stated already, the traits we get are mostly QoL and give only small benefits. even the people defending the trait cap say this. so why limit the player, if the difference in spending traitpoints is small in general? that whole arguement doesnt make any sense.
Last edited by amyen; Aug 4, 2023 @ 12:50am
skin2yard Aug 4, 2023 @ 12:57am 
I think it makes sense to have a cap. How doesnt it? You say traits basically mean nothing except feeding your addiction with useless numbers, how does that make sense?

By your logic, they can just present you a screen, which does nothing and you can just collect points.
amyen Aug 4, 2023 @ 12:59am 
Originally posted by skin2yard:
I think it makes sense to have a cap. How doesnt it? You say traits basically mean nothing except feeding your addiction with useless numbers, how does that make sense?

By your logic, they can just present you a screen, which does nothing and you can just collect points.

Quality, of, life.

if that doesnt mean anything to you, good, im glad it doesnt. has nothing to do with "addiction", but thanks for assuming stuff i havent even talked about.

spending half an hour climbing a ladder is not fun.
Last edited by amyen; Aug 4, 2023 @ 12:59am
skin2yard Aug 4, 2023 @ 1:00am 
Originally posted by amyen:
Originally posted by skin2yard:
I think it makes sense to have a cap. How doesnt it? You say traits basically mean nothing except feeding your addiction with useless numbers, how does that make sense?

By your logic, they can just present you a screen, which does nothing and you can just collect points.

Quality, of, life. if that doesnt mean anything to you, good, im glad it doesnt. has nothing to do with "addiction", but thanks for assuming stuff i havent even talked about.

spending half an hour climbing a ladder is not fun.
But you said right now, that traits dont impact anything.
amyen Aug 4, 2023 @ 1:01am 
sorry, if it wasnt clear enough.

_qualitiy of life_

im not gonna respond again to useless comments like this. have a good one mate.
skin2yard Aug 4, 2023 @ 1:01am 
You know, i hate discussions where you speak through your ass and mouth at the same time. Either traits do something, o r they dont.
RyouDeeLuLu Aug 4, 2023 @ 1:07am 
Originally posted by skin2yard:
I think it makes sense to have a cap. How doesnt it? You say traits basically mean nothing except feeding your addiction with useless numbers, how does that make sense?

By your logic, they can just present you a screen, which does nothing and you can just collect points.

wouldn't it be nice to throw points into climbing up a ladder instead of being ultra slow all the gawd damn time. i put a point in there just because, am playing casually on vet.

but I know am gonna have to reset the my point tree eventually and its going to be annoying. I pretty much say, everyone is literally putting the same stats in to the same setup. there really isn't that much diversity in say trait setups.

its more along the lines of what gear fits best to your setup.

lets say, you do make a build setup. you are stuck with that for a long time. if they made trait resets free. then I wouldn't care about the cap
but right now, its beats the point of experimenting setups cause you gotta waste money and time to try things out.

not everyone has 10 hours to grind and test things out. each day
Last edited by RyouDeeLuLu; Aug 4, 2023 @ 1:08am
N-camon Aug 4, 2023 @ 1:08am 
I think the change should be a second option. Leave the cost the same, but give a free respec when the story is complete. Players that don't use them could sell them, or hold on to them to make a new build when they want.
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Date Posted: Aug 4, 2023 @ 12:14am
Posts: 16