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I don't know how unbalanced the game would be with all traits maxed. Most traits are barely impactful, or they make relatively small changes. The entire system seems built to cater to having no limitations on perk points, but then it seems like it got switched last minute.
I liked the previouse game and i enjoyed maxing out traits i have to admit, but it was because there wasnt anything else and i have to admit, it felt rushed and it didnt feel like you are building a character, but rather, you were just collecting everything.
This has more of a feeling of choice and being able to experiment with different builds
and there are more points, regarding builds/inventory management etc. one could list - all of them just imply, the devs put - at best - little thought and/or effort in giving us the mechanics to even go for "build diversity".
putting a build together, even if you just ignore traits, is just a tedious chore right now, looking at my inventory and the trillion rings i have. nothing ties togethers in terms of mechanics, nothing goes well together.
also, as many others stated already, the traits we get are mostly QoL and give only small benefits. even the people defending the trait cap say this. so why limit the player, if the difference in spending traitpoints is small in general? that whole arguement doesnt make any sense.
By your logic, they can just present you a screen, which does nothing and you can just collect points.
Quality, of, life.
if that doesnt mean anything to you, good, im glad it doesnt. has nothing to do with "addiction", but thanks for assuming stuff i havent even talked about.
spending half an hour climbing a ladder is not fun.
_qualitiy of life_
im not gonna respond again to useless comments like this. have a good one mate.
wouldn't it be nice to throw points into climbing up a ladder instead of being ultra slow all the gawd damn time. i put a point in there just because, am playing casually on vet.
but I know am gonna have to reset the my point tree eventually and its going to be annoying. I pretty much say, everyone is literally putting the same stats in to the same setup. there really isn't that much diversity in say trait setups.
its more along the lines of what gear fits best to your setup.
lets say, you do make a build setup. you are stuck with that for a long time. if they made trait resets free. then I wouldn't care about the cap
but right now, its beats the point of experimenting setups cause you gotta waste money and time to try things out.
not everyone has 10 hours to grind and test things out. each day