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The special bow has the potential to do the same dps as the nightfall.
DPS is not the overall damage myfriend. I can do 2k DPS with a coach shotgun, it won't be anywhere close to what the nightfall can do with the proper build/proper hands.
This for sure. I believe most weapons do about the same DPS. It's about the utility each weapon brings to the table. Bows are super strong at one-hit damage, especially when you hit the timing properly - but even if you are just doing fully-charged shots, they hit quite hard and do high DPS.
But they're inflexible. If you've got a time-pressure to clear targets (several boss fights have 3+ targets you have to kill in a limited amount of time before they activate or the boss returns to taking other actions against you), a bow is not very good, so you will probably want to compensate with a more generalist-style secondary weapon.
Bows also have very low ammo counts, so you may need to take a relic fragment or a ring that helps you with ammo usage.
The DPS per each weapon, flat, is roughly the same. Except for some extremely odd weapons, like Godslicer, which is just objectively weaker than other options, despite it's seemingly powerful modifier.
Yeah, I suppose. Just seems odd to me that I keep finding otherwise interesting weapons that seem to... not really do as well as the garbage scrap ones. Maybe if I had the ability to change their appearance it wouldn't be so odd.
I guess I was more wondering why the game has only a single LMG. Granted, that's one more than the previous game, but still. We have eleventy billion slugthrower pistols pretty much across the spectrum, but there's all of one LMG? Or I guess are we counting the Tommygun?
It's more the principle of the thing. I like scrap weapons as much as the next guy, but it's just odd that everything else has weaker stats. I THINK they're supposed to make up for it with gimmicks. Like, say, the Merciless. Less damage, smaller magazine, but it does Bleed. I'm assuming that's the balance point. So for the weapons without gimmicks, their stats would need to be naturally high to compensate. Or something to that effect.
I'm not THAT fussed about performance. Just failing to understand the design.
I'll have to get them upgraded, but yeah - not a bad idea. Wish I could do that for melee weapons, but I can't hit the targets standing in the area where DPS is counted.
But seriously, Firestorm is just insane. Max AoE trait makes its size comparable to Aphelion's shot-enhanced supernova, and it has the double-edged sword of lasting way longer than it has any right to while it constantly ticks fire damage as it constantly refreshes the burning status. Survivor difficulty basically nothing can run anywhere close to it without just instantly dying and even elites/beefy enemies get melted down fast enough to be a non-issue, still mostly viable as a main source of damage on Veteran from personal experience building for max fire and burn. Not to mention it mostly pays for its own mod cost with a +10 Feedback mutator.
But that IS what I'm talking about :) The starter weapons seem to outclass pretty much everything else in the game. Outside of the Enigma (which I consider to be overpowered), every single weapon I've picked up has felt like a downgrade from the starter weapons at Brabus. I know people say "sidegrade", but to me they just feel objectively weaker. Once I realised that, it fundamentally undermined my sense of progress. I knew that pretty much nothing I found would be useful to me.
Yeah, I think the Plasma Cutter may be a good contender. I'm currently trying to get a hold of one. I should also probably look into the Engineer class. Heavy weapons sound like a ton of fun.
I think LMGs might just be a "me" thing, though - as someone said upthread. Video games in general seem to have issues with LMGs, either not having any or only having a scant few relative to the full weapons list. All too often, they also suck. I'm really happy that Remnant 2 has a PROPER LMG, even if I don't end up replacing it. Just wish I could find a mod that's both good and doesn't look like scrap :)
I've been wondering about that one. My co-op partner used it to great effect (often on ME) and it seemed like a pretty good choice. I guess I'm a lazy gamer, so the very straightforward flame rounds mod just seemed easier to get mileage out of :) I'll play around with the Firestorm, especially if it makes the gun look a bit less rusty.