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And a lot of the bosses have openings where they have just slammed/overextended next to you.
Challenger is quite viable, also you have a death save that helps with the loss of potential ranged damage.
Starting with Challenger is not great. You have all the negatives of close combat and none of the positives, like being tanky. I also think Challenger needs some stagger resistance built into them because it's easy to get stagger locked sometimes.
It is because from remenant 1, every thing it does is intuitive, but in remnant 2, every things feeling different, in dodging, everytime i dodge away, the attack still hits me, also in terms of tanky, challenger makes it feel useless, cuz as dodging become useless, everything hits him, makes him like a billboard.
It's better to try iframe attacks with proper timing instead of trying to avoid them. But, yeh, the enemy melee attacks that seem to "home in" on you are ridiculous and bad/cheap design.
Yo King, do you use the range boost rings to deal with bosses, or do you really just have huge balls and get up in their grills?
Just swap to your guns for aerial enemies or those pesky gunner enemies that tend to run away when you get close.
Or you could still keep melee focused rings/amulet and get a melee weapon that can be thrown or one that send projectiles with charged attacks.
I also use the starting shotgun and I get in their faces. I use the longshot trait too though.