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You play Doom to get through the storymode and maybe find the secrets and then that's it yer kinda done. At least for me. I beat the game. I didn't care about multiplayer. It didn't really have coop which I would have cared about. So once I beat the game I was done. There really was nothing left to go for.
Remnant isn't designed to be beaten and put down.
So what keeps people coming back?
Oh right. You have stuff to keep earning and leveling up for. (Remnant 1).
Okay but now in remnant 2. I have beat the game. My build is maxed out. Solid. The way I want it. My traits are capped. I guess im done?
Sure I can jump into peoples games and help them progress but what am I REALLY doing?
Other than the fun of the game which is short lived without something to strive for. I am going to just put it down and move on.
And I am guessing others will to. It's a flaw.
To keep people playing. Generally. You need something to be working towards.
To be honest. Remnant 1 would make more sense with a trait cap than remnant 2.
The trait cap in remnant 2 just makes certain traits useless such at "environment speed" which is for climbing ladders. wading through water and vaulting. noone would ever pick it no matter the build (unless they would pick it just to spite this comment).
As much as i do think having build variety and not allowing everything at once is nice. the current implementation doesn't really do it well.
Now you actually have to think about how to build your character and you can have drastically different playstyles. This also improves loot since you can't just brute force certain attributes up to max.
You know with Doom Eternal what happened was quite the opposite. Doom 2016 was a game that you would beat the campaign and remember quite fondly, but not touch again. Eternal, on the other hand, kept so many players coming back and built an active community around it's meta, it's "techs" (like weapon swap combos and other techniques that explored the skill gap), etc. It had a very long life for a single player game, like more than 2 years after release we would still be excited at community breakthroughs that pushed the skill ceiling.
I think the same thing will happen with Remnant 2 because I've seen it in other RPG. I remember playing a Destiny wannabe shooter that wasn't very great, but it had a "skill cap" of 20 points only so you could not max out everything in your skill tree. I heard players wish we could have all points needed plenty of times. But truth is, we would always come back to the game to try out new builds: "Let's see how investing in survival skills plays around this time", "let's make a gunslinger build" (that was a thing), "let's make a heavy weapons tank", etc. Didn't take me long to realize the skill cap was actually good for the game's longevity since we always had a reason to respec our characters and try new things.
On the opposite end, if you can max out all traits and do everything, that's it, there are no new shiny build toys to play around with and you are more likely to put down the game.
Again, see what I posted above.
And to add to this. I don't want unlimited traits but the current cap is pretty low. We barely get to dip into alternative traits vs the core of what's really useful / helpful. Or pretty much what most will take.
Not including the 1% who will come in here and be like I beat apoc without any traits. Great few people can do that. We don't care.
The real issue is. Without being able to keep earning... SOMETHING even if its just earning unlimited trait points to spend but only selecting 6-8 traits total... is something.
I played and beat eternal.
I put it down and never came back. It just had nothing else going for it to keep me replaying it. It certainly wasn't as deep as remnant in terms of builds. At least not to me.
Especially on something like apocalypse, traits contributed to around 5%, 25% for equipment and the rest was your skill.
It wasn't in terms of builds indeed, the RPG mechanics were half assed at the very best and actually meaningless. The meat of the game was all in the skill ceiling and the badass sh*t some players could pull off. Not for everyone but it enjoyed an incredible good longevity for a single player game, big community with plenty of "Doomtubers" still talking about the game like 2 years after release. Now it did die out but I blame the lack of good multiplayer for that. Doom 2016 died out sooner.
Make it to end game before you give your opinion on an endgame issue.
Respeccing needs to be cheap or free.
there is a trait cap.. its lvl 60, so who are arguing with?
if your awnser is: ''im not arguing, im just letting everyone know why this system is better for them.''
and in case that's you're reply i would like to ask you:
Why are u so keen on telling on telling us on whats best for us?
What makes u think people want to hear how u think we should play the game and how it should be made?
Fair enough.
Ok even so they are even less important here where we have a ♥♥♥♥♥♥♥ insane truckload of new mechanics for character progression.