Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Like whats the point of automatic guns in this game if everything is designed for crits or weakpoints? especially bosses
Why are there so many trinkets that doesnt help in builds?
Why is the economy so hyper constrainted? i can barely get enough lumenite crystals to craft a few new guns and mods. It's very hard to upgrade my guns.
But the damage resistance is very interesting because the devs seem to have clearly have favored certain mechanics and not balance the game.
It's the game pushing players into high damage low rate of fire, dodging over damage resistance, upgrading only your guns and not crafting anything you don't need etc
Early on, they design wide for various options.
Then come balance time, someone picks out The Correct Way to play and leaves most of those options pointless.
Enjoy being tanky or focusing on melee on lowest difficulty, because it won't be viable in the real game.
If you are getting 1 shot then you aren't building a tank build properly. You can go watch videos of people literally tanking shots in apocalypse and not caring. The damage resist cap is for armor its not a hard cap. You can get 80% and then further reduce damage past that point.
In fact i just watched this video like 15 minutes ago. https://www.youtube.com/watch?v=FDog0knvwOE&t=247s You can see him clearly tanking hits and just not caring about it.
Then to top it off, as if they didn't have enough down sides, they make them over heat as well, and you can't even weapon swap when they are overheated.
Bullsh*t. I actually used an even tankier variation of this build with Alchemist instead of challenger and no wasted trait points on non tanking traits like Handling, Untouchable and Strongback and it still does not work.
What you don't realize is that bosses in this game have random affixes, and when a boss gets an affix called Vicious (increased damage) it renders all your tanking efforts completely worthless. Here are some example clips of me getting destroyed by Vicious bosses on apoc:
https://streamable.com/62omvf
https://streamable.com/jemv7j
https://streamable.com/3tunmr
https://streamable.com/sz03ns
That 10 minute video you posted doesn't really mean anything when the guy is just fighting some weak Losomn boss with no Vicious affix. And before you bring up the 100% resist invincible engineer build yes I too am aware of that and yes it's an exploit. For normal tank builds that revolve around the Restriction Cord yes you are right you can still further reduce damage past 80% but that usually requires reaching certain amount of thresholds like 25% health with Amber Moonstone etc, and that is worthless when a Vicious boss completely evaporates your health in 1 hit.
Overheat is kind of a bonus since it allows you to use the Constant Variable Ring to get ~10% extra damage. Possibly more if you combine it with the Microcompressor.
As someone whos made multiple attempts at Tank builds. You just cant do it. 80% DR and summons "share" damage still aint enough. Even normal enemies in Late-Game Nightmare can completely 1 shot or come close to it. Nevermind bosses or a Vicious modifier on something.
Boutta finish my Nightmare run so I can laugh at the absurdity that Apocalypse most likely is. The Damage creep in this game is incredibly unbalanced.
I mean that was just a general proof of concept that I happened to pop up on my feed a few minutes before I saw this thread. I fully understand how bosses have mods. The tanky builds require the 10 points from improved armor as well. The increased armor from the trait is not an exploit. I don't know which exploit you are refering to. Not sure what your full build is in those videos so its hard to say. Are you implying you are being 1 shot in these videos with all the tank items, armor trait and barkskin and shadeskin equipped?
armor isn't as useful as dodge.