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Please do name those “ most bosses” because after 60 hours I only encountered two and one was likely an armor issue
The most toxic bosses include Nightweaver, Annihilation, Red Prince, Venom, that labyrinth where walls one-shot you unless you memorize their movement patterns, then that pond thing with tentacles... Do I honestly need to continue or did I get the point across?
The fact it technically COULD be avoided does not mean anything.
Yep, it's not hard per se, it's just tedious and unfun to engage with. But people will disagree with you, because obviously definitions of fun are different. Some enjoy to be treated unfairly, and some are simply better at dodging mechanics than others.
No benefit whatsoever. The only factor to your success is how good you are at dodge mechanics, meaning that your armor, weapons, archetypes are absolutely irrelevant - you can beat anything in a theoretical scenario where you just avoid getting hit.
Of course, this is terrible game design because all it accomplishes is undoing of RPG elements, as well as any semblance of roles in the party - tanks are irrelevant because no build is able to facetank damage for more than a few hits, and healers are irrelevant because they are only able to heal so much due to skill cooldowns and relic charges limit; ultimately leading to what you said - damage is the only relevant stat.
To sum it up, Remnant 2 is simply poorly designed game that is unfun to play as soon as you understand how its mechanics work. It feels largely a clone of the first game, but rather than improving on its foundations, it actually made it worse by adding "muh hardcore" everywhere, to the detriment of everything else.
One-shot mechanics arent a bad design. They are typically scripted in when you simply fail certain aspects of the boss fight. This is not the only game that has it and definetely not the last.
Point is, you can avoid all of the "one-shot" mechanics very easily. If you fail so, it is not a bad boss design, it is simply you failing to avoid it. Some are avoided through a simple dodge. If you simply cannot dodge a mechanic, that does not mean the boss is hard or bad, it literally means you need more practice and be better.
You didn’t, annihilation doesn’t one shot nor does the pond boss, red prince neither, venom has only one extremely high damaging attack that’s easy to dodge and the nightweaver is slow in phase 2.
I mean this in a constructive way, this is a skill issue.
Out of all you mentioned I really only had trouble with venom on my nightmare run, that boss is my Achilles heel
Other were kinda okay the labyrinth cube wasnt very fun too but at least you can improve very easly. nightweaver was just annoying, only beat her because i had the challenger revive to survive the grab.
How the fact I am not ENJOYING this kind of design got anything to do with skill or lack of thereof? Can you possibly imagine a situation where someone can do something, but actually hates doing it?
Yes, well, you've just confirmed what I said - what the game boils down to is your ability to dodge.
You can unlock every weapon, every archetype and have the most powerful build the game would possibly allow - but that doesn't mean a thing if you can't dodge well.
And the other way around - if you're able to dodge very well, other mechanics and values like the mentioned armor or health regen or even your dps become irrelevant - at best they influence the time it's gonna take you.
What we're trying to explain to you is the game must not be based off our ability to dodge while determining success. Because in doing so, it invalidates every other system it has. Who needs tanks, if you just don't take damage? Who needs healers, if you don't take damage? The only relevant stat becomes your dps, and even then only relevant to decide the speed of your progression.
Remnant 2 got actually not a lot to do with being action, RPG or shooter game. It's more of a puzzle game, because your success hinges on memorizing the patterns and then following the single, correct course of action. The labyrinth boss illustrates that the best.
I'd heard that you can use melee attacks to escape her insta-kill grabs.
Haven't had chance to fight her again yet to test.
No, it isn't, not really. This issue is pretty much unique to Remnant, though it might possibly also happen to an extent in Sekiro, not played that one.
For example, compare Annihilation to Malenia in Elden Ring. Both of those are very, very tough bosses which a lot of players struggle to beat. But in ER, there's the option to rejig your character to take Malenia down with a pancake build, Prayerful Strike, Frost bombs, etc. It takes a bit of time investment to re-gear, but the game allows it and Malenia doesn't get more powerful in the meantime.
In Remnant, because of the scaling system and the way some bosses have very high damage output, plus scaling, you simply can't do that. When I first got to Annihilation I was a Challenger with max in the HP trait and Strong Back, with max Shadeskin and the heaviest armour I could get away with for med load, and the first thing that hit me in Phase 2 one-shotted me from full HP.
Remnant, by design, prevents you from gearing or grinding through bosses, something which most 'soulslikes' are specifically designed to support. It means the Let Me Solo Hers of this world can still do their naked unupgraded no-damage runs to show off, whilst the rest of us poor sclubs at least get to see the ending eventually and unlock a few toys.
Ontop of that yeah- bosses go bettewn being a breeze to having BS oneshot mechanics just there to make the fight more tedious- not harder, not more fun.
So whats the point of making healer or a tank? Just go DPS.