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A few of the bosses have wonky hit boxes on their attacks that can be frustrating as well.
yeah with the lever action it has the super precise center dot, i would think cause its a precision weapon. but it also has a traditional cross around the center dot, when its fully reset the crosshair locks pretty tightly around the center dot... but regardless of its reset (at minimum spread) if you place the bottom of the exterior of the farthest point of the cross on an enemy. though the center of the crosshair is far above the head of an enemy it still registers as a body hit instead of missing appropriately.
yeah enemy weakspot hitboxes, thank you for the correction!
the enemies i dont know about. i feel what you are talking about with the ground slam labyrinth enemy... the humanoids i think show the aim assist issue by correcting shots that are supposed to miss
i wondered if it might be that, i just went to the ward and used the targets there, the crosshair shot redirection occurs on both the left and the right of the weakspot. its really noticeable there cause your crosshair will be completely off of the target. all shots to the maximum left and right of the head (before turning white) will redirect shots into the "shoulders" of the targets. regardless of 3rd person camera stagger
It's called magnetism and if you're using a controller it is definitely in this game, if you're on mouse and keyboard and have a controller plugged in, unplug it.
dont have controller, have joysticks but already unplugged, also gamepad aim assist option has been disabled already incase it may impact gameplay. am purely on keyboard and mouse.
bullet magnetism is def a better descriptor than just aim assist since its not reticle stickiness for sure. watching these bullets leave my barrel at 30 degree angles.
https://streamable.com/nhn51p
https://streamable.com/soa8pl
Yeah this is pretty much bullet magnetism affecting kbm players.
Yeah! exactly! used the the same ar for a good portion of my own tests as well. Even switched shoulders as well and its pretty prevalent. Thanks for the visuals! I hope they add a way to tone it down or toggle it.
Against human enemies I seem to get head shots from closer range, but from further away, my bullet is eassily 6-8 inches above their shoulders and I get white damage.
Sometimes bullets fly through mob heads (while zoomed in on sniper scope), sometimes head shots register as normal shots and often I see shots that look like they missed get white hits (but never red).
I play a LOT of pve coop shooters and have never seen this happen in other games.
Either seems like enemy regular hitboxes are too big, or there is some cheat aiming going on that supercedes headshots with regular hits.
I also turned off the controller assist, but to me it FEELS like the game is somehow auto aiming and hitting a too generous body hit box.
Makes weakspot builds highly sus at best.
Notes:
- Mostly playing coop as host on 5800x3d/4080 super and fibre internet
- Noticing it most in losomn with villagers that pretty much all have head weak spots (except for the bombers with bucket heads obviously
- Later areas its hard to tell as weakspots are less noticible on many mobs
NEVER had this issue 100% played coop in remnant 1.
This is an old issue and the devs said they fixed it which I thought was true. Unfortunately the last DLC reintroduced a ton of bugs that were allready fixed. Idk how they could ♥♥♥♥ up like this but it happened and here we are with the exact same issues like a year ago.