Remnant II

Remnant II

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Karlthulhu Jul 30, 2023 @ 7:13pm
Hitboxes or Aim Assist
enemy *weakspot* hitboxes feel a little weird. Im stuck trying to figure out if its bad hitboxing or if the aim assist is overbearing and redirecting shots.

I am using the gunslinger archetype primarily and the default weapons associated with it.

the revolver is utterly stunning how inaccurate it feels which is surprising cause the revolver from the rfta felt so good.

the lever action feels gimped cause again in rfta it was my favorite throughout the entire game just because of how solid it was as a headshot weapon. In remnant 2 i can put the lowest pixel of the reticle itself on the head of the dran and instead of missing by flying over the targets head it will "redirect" and count as a bodyshot.

ive turned off the aim assist for gamepad in option incase it may "interact" with my keyboard and mouse (you never know i suppose).

Unless maybe weakspots on humanoid targets are smaller than perceived or overlapped in a way by massive "outer" hitboxes im leaning towards aim assist as the culprit, options to disable would be great imo.

anyone else have similar experiences and/or with other weapons?
Last edited by Karlthulhu; Jul 30, 2023 @ 7:39pm
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Showing 1-15 of 15 comments
Kashra Fall Jul 30, 2023 @ 7:15pm 
Unless the crosshair is super tiny, you can miss. Reduce spread, watch the difference it makes. Coachgun is a good example. Fires slugs, but the reticule is big. Get some spread reduction and it always hits.
Naamtar Jul 30, 2023 @ 7:21pm 
If you're referring to the weakpoints on enemies, yes a lot of them are slightly down and to the right of where they should be.

A few of the bosses have wonky hit boxes on their attacks that can be frustrating as well.
Karlthulhu Jul 30, 2023 @ 7:34pm 
Originally posted by Kashra Fall:
Unless the crosshair is super tiny, you can miss. Reduce spread, watch the difference it makes. Coachgun is a good example. Fires slugs, but the reticule is big. Get some spread reduction and it always hits.

yeah with the lever action it has the super precise center dot, i would think cause its a precision weapon. but it also has a traditional cross around the center dot, when its fully reset the crosshair locks pretty tightly around the center dot... but regardless of its reset (at minimum spread) if you place the bottom of the exterior of the farthest point of the cross on an enemy. though the center of the crosshair is far above the head of an enemy it still registers as a body hit instead of missing appropriately.
adobo Jul 30, 2023 @ 7:37pm 
Remember that this is 3rd person and you're kinda off to the side when aiming. So you're not exactly shooting straight. I feel like the hit boxes are too fine tuned. It's damn hard to hit the weak point of those labyrinth enemies because you'll hit a pixel of the rock part.
Last edited by adobo; Jul 30, 2023 @ 7:39pm
Karlthulhu Jul 30, 2023 @ 7:39pm 
Originally posted by Naamtar:
If you're referring to the weakpoints on enemies, yes a lot of them are slightly down and to the right of where they should be.

A few of the bosses have wonky hit boxes on their attacks that can be frustrating as well.

yeah enemy weakspot hitboxes, thank you for the correction!

the enemies i dont know about. i feel what you are talking about with the ground slam labyrinth enemy... the humanoids i think show the aim assist issue by correcting shots that are supposed to miss
Karlthulhu Jul 30, 2023 @ 7:59pm 
Originally posted by majikero:
Remember that this is 3rd person and you're kinda off to the side when aiming. So you're not exactly shooting straight. I feel like the hit boxes are too fine tuned. It's damn hard to hit the weak point of those labyrinth enemies because you'll hit a pixel of the rock part.

i wondered if it might be that, i just went to the ward and used the targets there, the crosshair shot redirection occurs on both the left and the right of the weakspot. its really noticeable there cause your crosshair will be completely off of the target. all shots to the maximum left and right of the head (before turning white) will redirect shots into the "shoulders" of the targets. regardless of 3rd person camera stagger
Karlthulhu Jul 30, 2023 @ 8:05pm 
another thing i have found with my testing at ward 13... when i aim completely over the "head" of the target and fire while the crosshair is red, not only do my shots get redirected into being weakspot hits, they get redirected almost into the "chin/neck" of the target like the centermass is a giant magnet to turn even a whiff into a hit
Naamtar Jul 30, 2023 @ 8:09pm 
Originally posted by Gunner3825:
another thing i have found with my testing at ward 13... when i aim completely over the "head" of the target and fire while the crosshair is red, not only do my shots get redirected into being weakspot hits, they get redirected almost into the "chin/neck" of the target like the centermass is a giant magnet to turn even a whiff into a hit

It's called magnetism and if you're using a controller it is definitely in this game, if you're on mouse and keyboard and have a controller plugged in, unplug it.
Karlthulhu Jul 30, 2023 @ 8:15pm 
Originally posted by Naamtar:
Originally posted by Gunner3825:
another thing i have found with my testing at ward 13... when i aim completely over the "head" of the target and fire while the crosshair is red, not only do my shots get redirected into being weakspot hits, they get redirected almost into the "chin/neck" of the target like the centermass is a giant magnet to turn even a whiff into a hit

It's called magnetism and if you're using a controller it is definitely in this game, if you're on mouse and keyboard and have a controller plugged in, unplug it.

dont have controller, have joysticks but already unplugged, also gamepad aim assist option has been disabled already incase it may impact gameplay. am purely on keyboard and mouse.

bullet magnetism is def a better descriptor than just aim assist since its not reticle stickiness for sure. watching these bullets leave my barrel at 30 degree angles.
Last edited by Karlthulhu; Jul 30, 2023 @ 8:18pm
Torade Aug 3, 2023 @ 2:03pm 
Two examples of what you're likely experiencing:

https://streamable.com/nhn51p
https://streamable.com/soa8pl

Originally posted by Gunner3825:
Originally posted by Naamtar:

It's called magnetism and if you're using a controller it is definitely in this game, if you're on mouse and keyboard and have a controller plugged in, unplug it.

dont have controller, have joysticks but already unplugged, also gamepad aim assist option has been disabled already incase it may impact gameplay. am purely on keyboard and mouse.

bullet magnetism is def a better descriptor than just aim assist since its not reticle stickiness for sure. watching these bullets leave my barrel at 30 degree angles.

Yeah this is pretty much bullet magnetism affecting kbm players.
Karlthulhu Aug 4, 2023 @ 10:26pm 
Originally posted by Snaggle:
Two examples of what you're likely experiencing:

https://streamable.com/nhn51p
https://streamable.com/soa8pl

Originally posted by Gunner3825:

dont have controller, have joysticks but already unplugged, also gamepad aim assist option has been disabled already incase it may impact gameplay. am purely on keyboard and mouse.

bullet magnetism is def a better descriptor than just aim assist since its not reticle stickiness for sure. watching these bullets leave my barrel at 30 degree angles.

Yeah this is pretty much bullet magnetism affecting kbm players.

Yeah! exactly! used the the same ar for a good portion of my own tests as well. Even switched shoulders as well and its pretty prevalent. Thanks for the visuals! I hope they add a way to tone it down or toggle it.
Player 1 Aug 4, 2023 @ 10:27pm 
I wish they would.make aim assist and gamepad snap heavier , not like evil west , but more snap
FilthyPeasant Aug 4, 2023 @ 11:09pm 
I feel you. The only guns that consistently hit exactly where I aim are the scoped ones like the widowmaker for example. But I hate scopes so I don't use them often.
Yes I am 100% having the EXACT same issue as you with hunter and their starting weapon.

Against human enemies I seem to get head shots from closer range, but from further away, my bullet is eassily 6-8 inches above their shoulders and I get white damage.

Sometimes bullets fly through mob heads (while zoomed in on sniper scope), sometimes head shots register as normal shots and often I see shots that look like they missed get white hits (but never red).

I play a LOT of pve coop shooters and have never seen this happen in other games.

Either seems like enemy regular hitboxes are too big, or there is some cheat aiming going on that supercedes headshots with regular hits.

I also turned off the controller assist, but to me it FEELS like the game is somehow auto aiming and hitting a too generous body hit box.

Makes weakspot builds highly sus at best.

Notes:
- Mostly playing coop as host on 5800x3d/4080 super and fibre internet
- Noticing it most in losomn with villagers that pretty much all have head weak spots (except for the bombers with bucket heads obviously
- Later areas its hard to tell as weakspots are less noticible on many mobs

NEVER had this issue 100% played coop in remnant 1.
Noop Jan 12 @ 12:25pm 
No reason to necro an old thread but yes this game have some weird aim assist mechanic. I never figured out how it works exactly but sometimes shots that are clearly aimed at the head will magnetize to the body. Very noticeable on enemies in losomn especially the chainsaw man.

This is an old issue and the devs said they fixed it which I thought was true. Unfortunately the last DLC reintroduced a ton of bugs that were allready fixed. Idk how they could ♥♥♥♥ up like this but it happened and here we are with the exact same issues like a year ago.
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