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Ein Übersetzungsproblem melden
Classes like the medic and handler are useless later, they are only meant to support a party.
The same could be said about challenger and hunter somewhat later.
The advanced archetypes are supposed to be main classes the basic ones just support or secondary
A mage isn't going to easily kill every boss in dark souls due to enemy speed.
You're just outright admitting you have a lack of fundamental knowledge k what balancing is.
Everything being viable just isn't good design. It doesn't make you think about your environment. Learn the game or pick up something easier for you. I've been swapping archetypes, rings, and mods to help me counter enemies.
I'm saying "complaining because your build doesn't work as well against all of the enemies is you not understanding how the game wants you to play"
that is a huge problem i dont have ADHD but i got hit wayy to many times because the boss literally throw everything and anything at you for no reasons and sometimes i will just not dodge because my brain cant process needing to dodge 4 things at once.
Handler support dog can heal you and attack dog can buff your damage. The dog can revive you. You get damage boost from having a dog out because of archetype perks.
Summoner gets HP regen and lets you eat the minions for buffs and healing.
There's more to them than having pets to win the game for you.
Literally free revive, and 3 forms of passive and active buffs. You just don't whitle attack command, let dog stay at your side so he wont die so much.
Also dog in Guard mode is fantastic for taking aggro of ads and sometime boss special attacks ( like lazors )
Players see "I can summon creatures that attack" and all they think about is "they will do the fighting for me".
and you can get the hp regen of the summoner from it's trait at level 10, and the dog revive and the summons buffs can be found in the alchemist class. it's not useless but everything they do other classes can do it and better sometimes. sure it's a different playstyle but if you wanna go healer medic and alchemist are much better in that aspect same for buffs.
they arent unique in that aspect. Dog should have some more utility and fliers should get a huge projectile speed increase/hitscan attack to be viable against lots of bosses.
Summons dont need to carry, they just need to do their part and they just ... dont.
Do you buff them with relics to increase their damage & health regen ?
That's a 65% damage bonus + 15% crit chance + 50% attack speed + 50% movement speed.
(having the summon health trait also helps a lot)
Having the handler archetype allows you to hit your summons without killing them, and the dog can take aggro + buff defense or simply heal/buff damage.
Go take a look at all the buffs you get for sacrificing your minions, which can have over 75%+ uptime (for the damage one) if you do it right. I can not believe so many people are just ignoring that class mechanic.