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The only balancing and thought this game received was in a boardroom. All they had to do was announce on twitter and discord that they had an 'artistic vision' and suddenly all the questionable design decisions become an impregnable fortress. How dare your experience not fall in line with their imaginary one?
You can't expect to play something that will work perfectly in 100% of the situations.
It's like all these people on the forum crying because they want to play melee only but so many enemies are flying...
Some gameplay are better against certain bosses, and some are weaker.
I'm just sad we don't have a loadout system :(
(and that power level scales according to your inventory instead of equipped items/archetype.....)
The game ain't perfect, none of them are, but "this archetype doesn't work against X enemy" really is failure to understand the game's design.
The build I go into for a particular boss is really situational against what that boss does. Against one boss, our summons carried the fight while we tried to avoid splash effects.
In others they were not useful so we swapped them out.
Experiment with it, have fun.
Experience gain is definitely not enough to support a flip-flop playstyle.
Also you don't need level 10 archetypes to play...
as someone who crutched on Summoner & Handler. i disagree.
The fliers attack very often, and with Soul Link, they literally heal you constantly.
The dog has a Free Revive, and will spam revives on allies if you die.
The Reaver is such a powerhouse that doesn't even matter if its flying or not as its ranged attack EXPLDOES.
and the dog has a AOE 20% damage buff on a short cooldown.
Swapping relic / weapons / rings / amulet can make a huge difference.
I just beat the endboss on basic difficulty (survivor I think?) with summoner/hunter.
I was struggling until I switched relic and found something that worked nicely.
LMAO
No, it's designed around playing Engineer or Gunslinger and using guns to apply massive damage into weakspots.
Pets? Waste of time, aside from using dog to revive. Melee? Waste of time.
You will use gun, you will use a precision weapon with a quick reload, and you will not do anything else.
My ADHD literally just gets overwhelmed and i just stall.
Sensory overload is a problem on that boss.
You're free to play the game how you wish to.
I have to admit, everything is blurry during that fight.
I enjoyed it but damn, everything is red and fast.
Thankfuly you have some cue sound that tell you when to dodge.
But it's complicated.
One thing you can do is try to over-level it, but that will only help you a limited amount of times...