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Fordítási probléma jelentése
DODGE. DODGE. DODGE. DODGE TWICE. DODGE AGAIN. DIP. DUCK.DIVE. DODGE.
I'm going yo try a melee focused build at some point, but I wonder if its balanced by the damage melee does compared to ranged. I've gotten SOOOO many melee focused rings, mutators, amulets...etc, that there has to be some beastly melee builds possible, now whether you can hit the boss is another story lol. I can name a few bosses that are impossible with melee alone, like bloat King and Gwendil: The unburnt
The one melee weapon that would work perfectly is the spear that you can throw like a ranged attack, but at that point is it really "melee" still.
Took me maybe 10-12 tries. By like try 4, the first phase had already gotten to the point that I almost couldn't lose it. The attacks are pretty easy to dodge.
The second phase does feel a bit cheap at times, especially with the time sink of having to hack through the first phase every time eating up a minute or so.
Granted I did it as archon/medic... But I really don't think the Archon bit had much to do with it. The special certainly wasn't useful on the boss. It helped me have fire bullets up more often, and made fire bullets do more damage I suppose. But other arch-types would have just brought other advantages that would have been more useful.
There's a shock axe you can throw as well.
Yeah when I got to the second phase. my eyes were bleeding red. I couldn't tell what was going on. Plus the switching back and forth, made me feel nauseated for a moment.
Sure, it's not impossibly hard, but it's nothing like anything else in the game in terms of sudden difficulty. Swim or drown, I guess.
It also made me feel stupid for making a tank build. Looking at you Venom, you ♥♥♥♥. That dude had so many instant-kills that made my build worthless, compounded by the fact that I couldn't even aggro him and fulfill my role as the tank while my friends utilized their builds, no matter what I tried he deemed literally everything else more worthy.
Final boss is all of your annoyances throughout the entire game plus the new headache from the final zone, culminated into one encounter I'll never want to do again.
Maybe CO-OP has something to do with how unbearable it feels?
But because a large number of actual bosses are either flying, floating or have their weak points up above the reach of our heroes.
There's a spear you can toss...
And a shock-axe that looks like somebody took a Bionicle's frosty-gum plastic and ported it to Remnant 2...
But that's about it. IMO, kind of a shame we don't have any throw-able hammers.