Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The mutator works best with high damage, but also higher capacity weapons that seems to have a longer reload time, that you can generally one shot or two shot kill often in that magazine usage.
Also at higher difficulties, some of the builds and loadouts becomes more useless if the enemy's health increase to the point where they don't die in one shot hence your efficiency of a 'reload buff' build isn't better.
Even at full draw though its practically hitscan, for survivor difficulty you can one tap most of the trash with the bow upgarded a bit so I dont understand how its not using the mutator. Pull bow back, arrow hits a kills then the reload animation starts esp at close range. I tried using the lever action as well and I still so indication that the mutator is working. No little boxes at the bottom of the screen.
Yeah exactly... you reload after each kill... its literally the description of the mutator, reload speed increased after each kill BETWEEN reload?
It never runs out, doesn't give the buff, and also seems to be cancelling my concoction usage ?
Which, ya know... I don't really enjoy. I want my exp boost.
games still got some work to be done