Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
From what it seems, you can force one over 100 and it glitches the game. But I do think it's bugged or at least not working 100% Otherwise that would mean the enemy deal % health dmg. That means regardless of your armor/DR value they'll still deal dmg, Just less based on the DR value. It's an easy way to make a cap without making a cap.
I give it one or two updates. But yeah, It's two Values not just one. DR if a flat DR. Armor deals with the other stuff.
Yeah, I think it's a safe bet to to say that damage reduction as a whole is currently bugged, regardless of Armor DR or non-Armor DR.
But if I put an explorer's archetype instead of engie, I'll get 168 armor and 45,7% DR in tooltip. 168/(168+150) = 0,528. However 168/(168+200) = 0,4565.
0 armor, 0% DR = 9,1 pips of health or 59,15 damage received.
44 armor, 18% DR = 7,5 pips of health or 48,75 damage; 82% damage received, 18% mitigated.
104 armor, 34,2% DR = 6 pips of health or 39 damage; 66% damage received, 34% mitigated.
168 armor, 45,7% DR = 5 pips of health or 32,5 damage; 55% damage received, 45% mitigated.
DR's working as intended here.
With engineer naked and in leto armor (I'm too lazy to test it with other sets) results are sligtly different. Also, I received only 8,5 pips of health in damage insteand of 9,1, while wearing no armor.
0 armor, 0% DR = 8,5 pips of health, 55,25 damage received.
226,8 armor (leto set), 60,5% DR = 4 pips of health or 26 damage received; 47% damage received, 53% mitigated.
Actual DR is only 53%, not 60,5% like tooltip says.
However if DR is calculated by standart formula formula, where DR=armor/(armor+200), it will be 226,8/426,8 = 53%.
Conclusions: DR tooltip is broken for an engineer class. Also, there's something slightly fishy going on with incoming damage.
Oh, thanks! I think I found the problem. I was using the twisted idol, which "increases armor effectiveness" by 30%, and 150 * (100 + 30)% = 195, which explains the difference between our formulae.
Judging by the results from your following post, I'm pretty sure the twisted idol is the culprit here. Its effect of "increases armor effectiveness" by 30% isn't actually applying, it might even be applying the effect negatively.
Mystery solved I guess.
so instead of it being:
[Damage Value] x (1 - DR1 - DR2)
It's simply just
[Damage Value] x (1 - DR1) x (1 - DR2) and so forth
So instead of 80% damage reduction you would land at a bit over 64%.
If the twisted idol is infact bugged and not working properly despite the armor DR tooltip showing a higher value I'd say the numbers seem to be adding up.
If this is the case though, the "Total DR" in the advanced stats bracket would be just straight up wrong.