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I've gone over 125% DR and still got chunked by an one of those horde boss spawns.
Yeah, but even if it's hard capped at 80%, it wouldn't explain what was happening. The actual damage reduction was at about 50% ~ 60% even when the 80% cap was reached.
I could be very wrong though.
Oh, I meant physical damage, not elemental damage or blights.
DR as a whole is supposed to be capped. But it's two different stats. Heres the reddit link.
https://www.reddit.com/r/remnantgame/comments/15b8ke2/remnant_2_invincibility_with_100_damage_reduction/
For example, normally you would take 100% damage.
Wearing an armor might give you 35% DR.
Now you are stuck with 65% damage.
If you put a ring that gives 10% DR, you are going to apply that to the 65%, getting not 10% DR but 6.5 DR ( 57.5% damage remains ).
And so on.
Armor DR = Armor / (Armor + 150)
But judging the actual damage reduction from testing, it's closer to something like:
Armor DR = Armor / (Armor + 450)
It might also be how non-Armor DR and Armor DR stacks. The tool tip would suggest that they're additive, but even if they were multiplicative, it still wouldn't fully explain the discrepancy between tool tip and actual DR values.