Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
But ... we knew that from game 1.
There is no reason to upgrade guns. Enemys scale with you anyway.
It has always been a trap for ppl that mass update one gun and do not know the system.
Try to keep the guns you use or plan to use on one level. Class levels and such will max you out at 9 or 10 power level (from 20).
Playing more and more you will eventually get +1 upgrades because you loot weapons multiple times, just get the others on par and it is all fine.
Nope, enemies only scale when you are above the recommended story level.
I've started a new char and with my Powerlevel 1, the game generated locations level 2, 3, 4... and so on, so at one point, you have to upgrade.
The trap in this game is equipping 2 archetypes at the same time.
On my first char, I've got my second archetype around Powerlevel 7 or so... and equppied it.
Of course, since I level 2 types at the same time, the powerlevel increases at a faster pace and the difficulty can be very overwhelming very fast.
When you have 2 archetypes that are not max level, exp is shared equally (50% each), but yeah, the lower level one requires less exp so you might get total levels faster (not individual levels though, depending on how far apart they are. It takes 5k exp from 0 to 1 but 22k exp from 9 to 10). However you're right that if you never ever level up a second archetype, your archetype level used for scaling will stay stuck at 10.
Ah, didn't know that!
That explains why it took ages to go from level 0 to level 1 after equipping 2 new types.
Cause I could have sworn that I leveled faster at the begiining of the game with just one archetype.
Yeah, the whole upgrade system eats itself and is terrible implemented.
And since people mention "Dark Souls" and so on... yeah, they are somewhat right, you also can't try out everything without excessive grinding so you stick with a few weapons (or just one).
But in these game, upgrading your weapons is an event itself, when you finally find this one material you need, and later on, you are like "There is the stronger variant of this material!".
"Remnant" doesn't provide this feeling, and you can basically overlevel your main weapons very early on, which makes the game harder, which spawns better materials automatically.
There was never ever an exciting moment where I was excited to upgrade my weapons.
Except in the first game when playing it for the very first time.
I was like "Whoa, I make these weapons so strong! I become uber OP early on!", till I read about this nonsensical system and I instantly lost all will to play the game at first.
It's grinding just for the sake of grinding.
The benefits aren't there, but the disadvantages.
As long as you don't reroll, the areas in remnant stay at the level they were when they got created. So you can go back to kill enemies in easier areas. (I'm not sure if crates respawn or not)
The average of the highest score in slot with weapons that only go to +10 counting double.
You can tell your maps scale in the upper right of the mini map. And it is locked in when that world is created based on the gear you had at the time.
I want to say there might be a minimum for some worlds and there is a +1 that gets tagged onto the total once you got past opening map of a world.
Because of this. It is actually better if you think you will have issues to slow your weapon upgrades. Until you feel things are getting to easy.
Also the scaling is based on the Host. so if you join a friend who has maxed out their gear and your still rocking +2 weapons you will have a bad time.
As far as defense goes its not so bad. Remember to upgrade your relic so you have more healing and check the vendors there is a few consumables that heal or buff health/armor/regen.
Lastly if you still having issues reroll one of the tanker archetypes. Medic, Handler, or Challenger all are solid choices for sevorviablity
And your archetype level.
In fact, your 2 highest levels, so it can go up to 20 if you ever use a secondary archetype or just switch your main one and level a brand new.
World strength needs to be tied to currently EQUIPPED weapons or give us unlimited traits or armour upgrades ffs
Currently with my build, the only way I can die is if I do something incredibly stupid like rolling of an edge.
The only thing that really needs changing is the damn blood moon mechanics.