Remnant II

Remnant II

View Stats:
GFCat Jul 26, 2023 @ 8:15pm
Armor Upgrades
The game feels severely hurt by its lack of armor upgrades. With the "Dante Must Die" sink or swim design, being one-shotted by a majority of the game's major bosses on anything above Survivor really hurts the feeling of build variety.

I love the way the game builds for damage and me and my buddy have already beaten it twice, but the restrictiveness of how armor is a simple correlation of "more weight, more armor" at the cost of encumbrance feels like a huge step down from being able to upgrade armor like in the previous title.

I'd just appreciate not getting nuked by basic trash mobs without needing to roll heavier armor and dump into health and damage resist traits. I like the cowboy set from gunslinger and just want to keep rocking it without getting slam dunked by simple swipes. I hope the devs are considering some of the more constructive suggestions being offered because a lot of players would definitely like to keep wearing their favorite drip and just upgrade it instead of needing to jump through hoops to not get instagibbed.
< >
Showing 1-12 of 12 comments
Keyman05 Jul 27, 2023 @ 2:39pm 
I agree all armor feels more like a cosmetic item which is very disappointing even the heaviest of armors such as MK II Leto when compared to the MK I version in the first title is very laughably bad compared to how it use to be originally for defense against enemies now the most basic of mobs can drop you easily down by 30-40% if they manage to get a singular hit
Grimzy Jul 27, 2023 @ 2:42pm 
This game scales armor effectiveness differently, so armor upgrades are not needed.
If armor upgrades were present, enemies would have had to been adjusted to still do enough damage, in other words a useless hassle.

Armor effectiveness scales so you do not get one shot. Additionally the game gives you a plethora of survivability options you can use. You arent doing much damage in that glass cannon build if you have no survivability with your accessories / traits.
Kappa Jul 27, 2023 @ 2:44pm 
Thanks god we don't have to expend materials on armor upgrades anymore ( and we are free to swap between armors, even making a mix of them, depends the content we are going to face ).

If you feel squishy, try to sacrifice some dmg to get some defense ( mostly rings and traits ) with DR, bulwark, elemental res, etc... or even try a different build with traits ( or a different archetype combination ).
Last edited by Kappa; Jul 27, 2023 @ 2:46pm
adobo Jul 27, 2023 @ 2:45pm 
All armors are relatively equal within weight classes. They even removed armor sets bonus so there's no meta armor. You can just wear what you like.
Last edited by adobo; Jul 27, 2023 @ 2:46pm
Kappa Jul 27, 2023 @ 2:48pm 
Originally posted by majikero:
All armors are relatively equal within weight classes. They even removed armor sets bonus so there's no meta armor. You can just wear what you like.

Well, both resistances and DR matter.
You can go with a 10% DR armor or a 34% DR armor, and the difference, regardless the difficulty, is still neat.
Dreams of Fury Jul 27, 2023 @ 2:54pm 
I'm fine with no upgrades, enemy damage seems to be flat regardless of map PL, what I am sad about is the set bonuses and how the features that some sets offered are no longer in the game or I havent discovered it yet.....btw old bandit set bonus please......
Megatard Jul 27, 2023 @ 3:15pm 
Armor is cosmetic for sure.
Kazaanh Jul 27, 2023 @ 3:21pm 
Unless they add abillity to mod armours or slap some Dwell magic tricks in some next expansions, there is no need to tinker with armurs. Leave as it it.
Originally posted by Grimzy:
This game scales armor effectiveness differently
Yeah? Really? Does it? Are you sure? Bacause it the same as R1, except it's armor/(armor+200) instead of armor/(armor+100).

Originally posted by GFCat:
I'd just appreciate not getting nuked by basic trash mobs without needing to roll heavier armor and dump into health and damage resist traits.
Well, since in the fisrt game you could upgrade armor, your damage reduction used to scale with mob's damage (which in turn scaled with your gear and maybe something else).
Let's say a mob does 100 damage at lvl1 and 300 damage at lvl20. MK2 armor in R1 gave 50% DR at lvl1 and 83% at max level, meaning you would receive 50 damage from lvl1 mob wearing lvl1 armor and 60 damage from lvl20 mob wearing lvl20 armor.
Now, let's look at what happens in r2 if enemy damage scales the same way (and I don't know if it does, but it seems like it). The heaviest MK2 armor gives 53% damage reduction. lvl1 mob will hit you for 50 damage. And lvl20 mob will hit you for 150 damage. Because balance is for losers. Now, they moved tanky stuff to archetypes, archetype traits and trinkets, so you do have an option to get sweet 80% DR at the expense of other stuff. That's a trade off for a... ermm... well.. fashion souls! Oh, oh, and build diversity! Yay.
Last edited by I gurgle for Nurgle; Jul 27, 2023 @ 3:38pm
adobo Jul 27, 2023 @ 3:43pm 
Why would they need to scale damage to enemy level? Pretty sure the same level 1 zombie in N'erud can still kill me in the same amount of hits as a level 7 one in the 2nd zone.
Dregora Jul 27, 2023 @ 3:45pm 
Originally posted by Grimzy:
This game scales armor effectiveness differently, so armor upgrades are not needed.
If armor upgrades were present, enemies would have had to been adjusted to still do enough damage, in other words a useless hassle.

Armor effectiveness scales so you do not get one shot. Additionally the game gives you a plethora of survivability options you can use. You arent doing much damage in that glass cannon build if you have no survivability with your accessories / traits.



So once again another ''streamline'' thing? I also severely disliked dark souls moving away from armor upgrades.


It's sad that games are moving away from things that make you feel good for the sake of ''this makes more sense''.
LazyLiz Jul 27, 2023 @ 7:07pm 
Love to see them tweak this yeah
< >
Showing 1-12 of 12 comments
Per page: 1530 50

Date Posted: Jul 26, 2023 @ 8:15pm
Posts: 12