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I'm not going to post spoilers but no that's not what I'm referring to. And I'm not making a statement on whether it's fine or not. You said something doesn't happen which does. I'm just correcting it.
A lot of the difficulty in this game I think comes down to the class you pick and weapons you have, and whether or not your playing coop. Ranger turned out to be one of the worst solo classes in the game, and if you roll the melee class...good luck since most ♥♥♥♥ in this game isn't even on the ground. I can't speak for non-verteran difficulty but I imagine playing this game on an easier difficulty wouldn't even be fun.
Sorry, don't have time to address everything when a lot is strawmaning and being pedantic.
But:
> Then go play those games.
I do. In fact most of them. Some do life up to my standards. This one doesn't when it comes to boss design.
And I can post my opinion on that as much as I want here. You are free to not engage.
> Or, better yet - look into the game you're about to buy and verify it has that feature.
I'd love to. Standard review process, be it big publications or idnependent, like YouTube is not up for the task of very specific needs.
There can barely find a easy to look up unified repository of things like games with common performance problems, loot boxes, pay to win, seasonal content, yet alone if the bosses have a oneshot mechanics.
I'd love to find a site where where thousands of like minded individuals (to me) rate games on how fair and no BS bosses are.
> I won't even mention how "hitting your head against a wall and overcoming it through repetition" is nonsensical simply because pHaaSe tWoOO is DiFfErEnT.
Complete nonsense. That is what I'm looking for in challenging games. That is what drawn me originally to Demon's souls and have played almost every single similar game since. And now it pains me that even From Soft are starting to embrace 2 phase completely different phase boss fights, 3 phase boss fights and two different bosses back to back, like in Elden Ring.
I'm looking forward again to repositories that rate games from 1 to 10 on many categories, one of them being how many phases the bosses have and how similar they are, but until then, all I can do is see normal review and none mentioned this. I saw a dozen before buying Remnant 2, even though I was going to buy it anyway.
> It's not a personal preference, it's an opinion. Believe it or not, opinions can be wrong.
There is barely any difference, especially in this context. Being overly pedantic. Of course opinions can be wrong. And personal opinions apply only to you, and when forced upon other people, can fell "Wrong".
> Then you take damage? What kind of argument is this?
The kind which dictates the value of something based upon a few apriori selected principles. You may or may not agree with them.
But one of these is that bosses should not oneshot. Even when it is technically not a one shot, you should not feel like you got one shot. Corollary: you should always get at least 2 mistakes. Doesn't have to be more than two, the two must not necessarily be of the same magnitude.
Sure, I'm expressing my opinions here, personal preference and all, but I'm also applying standards and grading the developers on their performance in having implemented said standards, like grading a paper.
And they are not some weird standards, most of the games that are considered to have good combat and good bosses get high scores based on these standards.
I can't remember the last time I got one shot.
nor can I remember when I encountered bosses where the design principle looks to be to overwhelm you with offscreen lasers, in hope you make enough mistakes that you die, because the boss does very little else.
> Then don't get one shot. Stack more defenses or, better yet, don't get hit by it.
Or stand up to what you believe and do your small bit, whatever is in your power that devs in the future simply do not add one shot mechanics.
And even grab attacks. If you want to add a grab attack, make sure you physics and hit boxes are 10/10 so you won't get a single complain that the grab got you when it shouldn't. So don't do Dark Souls 2. And don't make it a one shot. Put an if in the code, if the attack is more than you full hp, leave 1 HP.
> Then you survive it with "like 1-2 HP". So... it's not a one shot.
Again, it is the principle.
The actual degree of oneshoting is debatable, but not really relevant.
> No, you'll hit a wall on nightmare because you won't be able to heal-tank the boss.
Definitely not skilled enough to take on nightmare in Remnant 1, but maybe I improved since. We'll see.
> Meanwhile, the boss is lamenting their fate of smacking scrubs all day. You people honestly are a bore.
The boss is not a sentient being and has no preoccupation about good boss design.
How about not engaging with bores then?
> Hello Kitty: Island Adventure
Nonsense. Probably over half the dark souls games and clones, together with many classical action games like God of War or spectacle fighter like DmC have many bosses I would rate higher than these ones. So does Remnant 1.
Of course. See, in many games you have a singular boss that is the center of your attention. A boss of appropriate size. You don't have a hundreds adds or mechanics that do not originate in the vicinity of the boss to distract you. So when the boss launches the projectiles, they are in view. And they don't linger around. And the boss gives you very little reason to turn your back on him, dodge behind him or otherwise loose focus of the projectiles.
And many games just give you an immersion breaking marker on the edges of your screen to signal projectiles if they can't keep them in view.
they seem fine to me, but i am an experienced gamer.
For each boss that feels fair but challenging, no BS, I'll add a point to the score.
For each BS boss I'll deduct a point and complain even louder.
wait, it was vet? i thought you were struggling with nightmare…
nevermind lol, you must be trolling so im out.
It definitely isn't the best boss design but the worst? That sounds like mad cope.
https://streamable.com/d5xc3k
First thing we went with medic/handler combo. So dog is absolutely useless and medic heals are worthless. Only shield somewhat useful, well spring gl standing in 1 place more than 1 second. btw Nightmare mode.
Its absolutely worst if you roll N'erud as your first world, we are level 9 and weapon upgrades around +8, and not enough of trinkets variety and no ranged weaponry. Only melee ( nice rng )
This boss has many attacks that are not properly signalized and visualized to the player.
Either add proper ground indicators where his attacks are about to land or simply remove these terribly designed minor AI bots flying and chipping your health away
Same stuff in that overseer robot boss on n'erud. If not for him spawning every 10 seconds 4 flying cores that laser snipe you it would be MUCH more comfortable boss fight.
Stop that ♥♥♥♥♥♥♥♥, same with Faerin/Faelin spawning auto-aiming flying core orbs.
Just stop.
Whoever designed this Sha'La boss absolutely hates the fun and players.
To be fair I beat Sha'Hala in 2 tries also on veteran, not dodging much and barely knowing the mechanics. I had a ring that regen 3% of max health when a shield is up, and another ring where if I spend 25 stamina I would get a small shield, up to 50% total shield i believe. Then I had dog companion for 20% damage reduction.
So i just rolled over the floor like a prick to spend stamina when I got hit, and that regen my hp to full + shielded me.
Other archetype was gunslinger.