Remnant II

Remnant II

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Yo Homie Jul 26, 2023 @ 1:57am
Game is way to easy for a souls like
Started on veteran because the game said nightmare is made for "players with gear". I recommend if you are an experienced player start on nightmare, even the world bosses are a push over. I am in too deep and cannot change difficulties without re-rolling my campaign :(
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Showing 16-30 of 31 comments
Postman Pat Jul 26, 2023 @ 3:58am 
Originally posted by Howdy Partner:
Originally posted by SAUVAGE:
This game isn't even a souls-like.
But it is

No, it isn't. I said it above. This game is Warframe.
Sygmaelle Jul 26, 2023 @ 4:01am 
Originally posted by Howdy Partner:
You guys miss the point where I say experienced players. If you struggle with souls-like play on an easier difficulty

A majority if not all of the iconic Dark Souls bosses are iconic because they were so hard to beat. You can only fight a boss for the first time once. Its much better having that difficult experience which makes a fight memorable vs one-shotting a boss with interesting mechanics and ignoring half of them throughout the fight. Just another throw away boss. People don't remember Malenia or Radahn because they were push overs but in fact they are remembered by most players because they were actually challenging

they're not iconic at all, people were just too bad

Malenia was also a joke for an actual experienced player
Last edited by Sygmaelle; Jul 26, 2023 @ 4:01am
Roland Jul 26, 2023 @ 4:03am 
Originally posted by Postman Pat:
Originally posted by Howdy Partner:
But it is

No, it isn't. I said it above. This game is Warframe.
You actually said "it's Warframe with bosses" which makes no ♥♥♥♥♥♥♥ sense because Warframe has bosses.
Also Warframe has MUCH greater build variety, by comparison, this game is extremely limited.
Also also, nothing in Warframe can 2 shot you unless your builds are trash; this game is full of 2 shot killers.
Adz Jul 26, 2023 @ 4:06am 
Ah, the obligatory souls-like flex. "It's too easy. I have to play with my feet to get any kind of challenge out of Dark Souls."
Roland Jul 26, 2023 @ 4:11am 
Originally posted by Addzi:
Ah, the obligatory souls-like flex. "It's too easy. I have to play with my feet to get any kind of challenge out of Dark Souls."
Notice how they never talk about their builds or how some builds would struggle?
Or how lucky their start was? (for example my first amulet gave me +50% scrap, and I only realized later none of my friends started with it)

They don't actually want to talk about mechanics they just want to flex their e-peens like you said.
Adz Jul 26, 2023 @ 4:15am 
Originally posted by Roland:
Originally posted by Addzi:
Ah, the obligatory souls-like flex. "It's too easy. I have to play with my feet to get any kind of challenge out of Dark Souls."
Notice how they never talk about their builds or how some builds would struggle?
Or how lucky their start was? (for example my first amulet gave me +50% scrap, and I only realized later none of my friends started with it)

They don't actually want to talk about mechanics they just want to flex their e-peens like you said.
It's standard for difficult games. It attracts all kinds of no-lifers and elitists who, like you say, like to flex their e-peens to the only people that will listen.

Yep - rerolling the world helps a lot. The RNG is mega in Remnant 2, almost to the point where it feels a bit broken to allow starting worlds to be that difficult off the bat.
Last edited by Adz; Jul 26, 2023 @ 4:17am
Yo Homie Jul 26, 2023 @ 5:04pm 
Wow I forget how pathetic most steam discussions users are. I said a simple statement of don't play on a easy difficulty if you aren't experienced. "RNG" "elitists" uhuh. Have fun being horrible and giving any excuse on why someone is better than you
Last edited by Yo Homie; Jul 26, 2023 @ 5:48pm
Lind Jul 26, 2023 @ 5:34pm 
Originally posted by Howdy Partner:
Originally posted by SAUVAGE:
This game isn't even a souls-like.
But it is
This game has legit nothing to do with dark souls other than having checkpoints that refill your healing items.
In fact, it takes the exact opposite approach on most fronts.

Boss design is the antithesys of souls design, with bosses having ads and a bunch of instakill/unavoidable damage mechanics.

Souls is a focused experience, this game's area progression is legit randomized.

Swarming enemies are the opposite of fromsoftware's approach to encounters, not to mention enemies that can randomly spawn behind you or right next to you.

Often in this game you just die because of ♥♥♥♥ outside your control, when you die in souls it's because you messed up, it's also essentially impossible to reliably do hitless runs on a bunch of bosses because of stuff hitting you from outside the screen.
Hell, two of the starting classes' perks rely on how often you die from factors outside your control in this game.

No lock on system, and before you say shooter, watch some armored core IV, V or even VI footage and you'll see shooting with a souls-like soft lock-on system.

Selectable difficulty that's just a %damage and %health stacked on top, as opposed to a single difficulty with a specific design in mind.

Level design is absolutely atrocious, maze-like levels with no shortcuts, no levels looping back on themselves in clever ways to use the same checkpoint.

Story is told through dialogue and writing/voice acting is pretty mid. Souls games tell their story trough context and environmental storytelling, with very few, very direct and memorable spoken lines.

No NPC questlines to follow, and bosses have no identity, ♥♥♥♥ like abomination would be mocked relentlessly in a Souls game because of how insanely generic it is.

This game is the opposite of a Souls-like.
Last edited by Lind; Jul 26, 2023 @ 5:40pm
Yo Homie Jul 26, 2023 @ 5:54pm 
Originally posted by Lind:
Originally posted by Howdy Partner:
But it is
This game has legit nothing to do with dark souls other than having checkpoints that refill your healing items.
In fact, it takes the exact opposite approach on most fronts.

Boss design is the antithesys of souls design, with bosses having ads and a bunch of instakill/unavoidable damage mechanics.

Souls is a focused experience, this game's area progression is legit randomized.

Swarming enemies are the opposite of fromsoftware's approach to encounters, not to mention enemies that can randomly spawn behind you or right next to you.

Often in this game you just die because of ♥♥♥♥ outside your control, when you die in souls it's because you messed up, it's also essentially impossible to reliably do hitless runs on a bunch of bosses because of stuff hitting you from outside the screen.
Hell, two of the starting classes' perks rely on how often you die from factors outside your control in this game.

No lock on system, and before you say shooter, watch some armored core IV, V or even VI footage and you'll see shooting with a souls-like soft lock-on system.

Selectable difficulty that's just a %damage and %health stacked on top, as opposed to a single difficulty with a specific design in mind.

Level design is absolutely atrocious, maze-like levels with no shortcuts, no levels looping back on themselves in clever ways to use the same checkpoint.

Story is told through dialogue and writing/voice acting is pretty mid. Souls games tell their story trough context and environmental storytelling, with very few, very direct and memorable spoken lines.

No NPC questlines to follow, and bosses have no identity, ♥♥♥♥ like abomination would be mocked relentlessly in a Souls game because of how insanely generic it is.

This game is the opposite of a Souls-like.
lol.. souls-like is a game genre. The game being souls-like is a factual statement, the first tag in the game says "souls-like". We aren't talking about Dark Souls we are talking about the game genre. You don't think the game is good, well okay sure, but its still a souls-like game whether or not you like it. You people don't seem to understand simple points. Writing an essay on why you didn't like the game doesn't make it non souls-like...
Last edited by Yo Homie; Jul 26, 2023 @ 5:55pm
Lind Jul 26, 2023 @ 6:09pm 
Originally posted by Howdy Partner:
Originally posted by Lind:
This game has legit nothing to do with dark souls other than having checkpoints that refill your healing items.
In fact, it takes the exact opposite approach on most fronts.

Boss design is the antithesys of souls design, with bosses having ads and a bunch of instakill/unavoidable damage mechanics.

Souls is a focused experience, this game's area progression is legit randomized.

Swarming enemies are the opposite of fromsoftware's approach to encounters, not to mention enemies that can randomly spawn behind you or right next to you.

Often in this game you just die because of ♥♥♥♥ outside your control, when you die in souls it's because you messed up, it's also essentially impossible to reliably do hitless runs on a bunch of bosses because of stuff hitting you from outside the screen.
Hell, two of the starting classes' perks rely on how often you die from factors outside your control in this game.

No lock on system, and before you say shooter, watch some armored core IV, V or even VI footage and you'll see shooting with a souls-like soft lock-on system.

Selectable difficulty that's just a %damage and %health stacked on top, as opposed to a single difficulty with a specific design in mind.

Level design is absolutely atrocious, maze-like levels with no shortcuts, no levels looping back on themselves in clever ways to use the same checkpoint.

Story is told through dialogue and writing/voice acting is pretty mid. Souls games tell their story trough context and environmental storytelling, with very few, very direct and memorable spoken lines.

No NPC questlines to follow, and bosses have no identity, ♥♥♥♥ like abomination would be mocked relentlessly in a Souls game because of how insanely generic it is.

This game is the opposite of a Souls-like.
lol.. souls-like is a game genre. The game being souls-like is a factual statement, the first tag in the game says "souls-like". We aren't talking about Dark Souls we are talking about the game genre. You don't think the game is good, well okay sure, but its still a souls-like game whether or not you like it. You people don't seem to understand simple points. Writing an essay on why you didn't like the game doesn't make it non souls-like...

Yes souls-like is a genre, in case you missed it, it means "like Dark Souls".

I said it isn't a souls like and provided reasons to why, you didn't provide any argument as to why it's a souls-like, you just said "yes it is".

Also, what, I didn't say the game isn't good, I like the game a lot, it just has nothing to do with Souls whatsoever.
Yo Homie Jul 26, 2023 @ 9:20pm 
Originally posted by Lind:
Originally posted by Howdy Partner:
lol.. souls-like is a game genre. The game being souls-like is a factual statement, the first tag in the game says "souls-like". We aren't talking about Dark Souls we are talking about the game genre. You don't think the game is good, well okay sure, but its still a souls-like game whether or not you like it. You people don't seem to understand simple points. Writing an essay on why you didn't like the game doesn't make it non souls-like...

Yes souls-like is a genre, in case you missed it, it means "like Dark Souls".

I said it isn't a souls like and provided reasons to why, you didn't provide any argument as to why it's a souls-like, you just said "yes it is".

Also, what, I didn't say the game isn't good, I like the game a lot, it just has nothing to do with Souls whatsoever.
Wow, you are a special kind of st*pid. I'm not going to write out all the similarities like some autistic. The very FIRST tag on the game is SOULS-LIKE. Weird how you overlooked the tag on the actual game itself. Souls-like is defined by the mechanics not the game-play you bozo
Calv Jul 26, 2023 @ 10:16pm 
Originally posted by Lind:
Originally posted by Howdy Partner:
lol.. souls-like is a game genre. The game being souls-like is a factual statement, the first tag in the game says "souls-like". We aren't talking about Dark Souls we are talking about the game genre. You don't think the game is good, well okay sure, but its still a souls-like game whether or not you like it. You people don't seem to understand simple points. Writing an essay on why you didn't like the game doesn't make it non souls-like...

Yes souls-like is a genre, in case you missed it, it means "like Dark Souls".

I said it isn't a souls like and provided reasons to why, you didn't provide any argument as to why it's a souls-like, you just said "yes it is".

Also, what, I didn't say the game isn't good, I like the game a lot, it just has nothing to do with Souls whatsoever.

You seem to be missing the "like" part of "souls-like". It's not "souls-exact".

Also, you're flat out wrong on a bunch of things in your essay.
E.g.
Levels do have shortcuts.
NPCs do give quests.
Andy Jul 26, 2023 @ 10:30pm 
all game difficulties are easy when you play softcore, want the real challenge? play hardcore! :steamhappy:
Zefar Jul 26, 2023 @ 10:52pm 
I'm finding the game to be fun. Have been some annoying bosses where if one of your team mates dies it's basically impossible to revive them due to how fast the boss is.

So no dying allowed on the bosses.

Originally posted by Postman Pat:
Originally posted by Howdy Partner:
But it is

No, it isn't. I said it above. This game is Warframe.

How is this anything like Warframe?
In Warframe you can dash jump, fly, teleport, run at mach 5 through a level to complete it.
All bosses can be face tanked with various Warframes.
The only reason bosses are not instantly dying is because they have a gimmick shield or they nerf your damage so much you rarely can do it.
Your weapons can clear rooms ahead of you with no problems. Your abilities from Warframe can do that on a larger scale.

The only common thing is that both games have guns and melee weapons.
Kibble Jul 26, 2023 @ 10:55pm 
Im playing on Nightmare and i'm not finding it as difficult as it is tedious. Lots of dodging around, bosses are absolute bullet sponges, and random deer running past me eliminates half my hp bar. Fun times, truly.
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Date Posted: Jul 26, 2023 @ 1:57am
Posts: 31