Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
No, it isn't. I said it above. This game is Warframe.
they're not iconic at all, people were just too bad
Malenia was also a joke for an actual experienced player
Also Warframe has MUCH greater build variety, by comparison, this game is extremely limited.
Also also, nothing in Warframe can 2 shot you unless your builds are trash; this game is full of 2 shot killers.
Or how lucky their start was? (for example my first amulet gave me +50% scrap, and I only realized later none of my friends started with it)
They don't actually want to talk about mechanics they just want to flex their e-peens like you said.
Yep - rerolling the world helps a lot. The RNG is mega in Remnant 2, almost to the point where it feels a bit broken to allow starting worlds to be that difficult off the bat.
In fact, it takes the exact opposite approach on most fronts.
Boss design is the antithesys of souls design, with bosses having ads and a bunch of instakill/unavoidable damage mechanics.
Souls is a focused experience, this game's area progression is legit randomized.
Swarming enemies are the opposite of fromsoftware's approach to encounters, not to mention enemies that can randomly spawn behind you or right next to you.
Often in this game you just die because of ♥♥♥♥ outside your control, when you die in souls it's because you messed up, it's also essentially impossible to reliably do hitless runs on a bunch of bosses because of stuff hitting you from outside the screen.
Hell, two of the starting classes' perks rely on how often you die from factors outside your control in this game.
No lock on system, and before you say shooter, watch some armored core IV, V or even VI footage and you'll see shooting with a souls-like soft lock-on system.
Selectable difficulty that's just a %damage and %health stacked on top, as opposed to a single difficulty with a specific design in mind.
Level design is absolutely atrocious, maze-like levels with no shortcuts, no levels looping back on themselves in clever ways to use the same checkpoint.
Story is told through dialogue and writing/voice acting is pretty mid. Souls games tell their story trough context and environmental storytelling, with very few, very direct and memorable spoken lines.
No NPC questlines to follow, and bosses have no identity, ♥♥♥♥ like abomination would be mocked relentlessly in a Souls game because of how insanely generic it is.
This game is the opposite of a Souls-like.
Yes souls-like is a genre, in case you missed it, it means "like Dark Souls".
I said it isn't a souls like and provided reasons to why, you didn't provide any argument as to why it's a souls-like, you just said "yes it is".
Also, what, I didn't say the game isn't good, I like the game a lot, it just has nothing to do with Souls whatsoever.
You seem to be missing the "like" part of "souls-like". It's not "souls-exact".
Also, you're flat out wrong on a bunch of things in your essay.
E.g.
Levels do have shortcuts.
NPCs do give quests.
So no dying allowed on the bosses.
How is this anything like Warframe?
In Warframe you can dash jump, fly, teleport, run at mach 5 through a level to complete it.
All bosses can be face tanked with various Warframes.
The only reason bosses are not instantly dying is because they have a gimmick shield or they nerf your damage so much you rarely can do it.
Your weapons can clear rooms ahead of you with no problems. Your abilities from Warframe can do that on a larger scale.
The only common thing is that both games have guns and melee weapons.