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> proceeds to make every enemy flying, or every boss insta kill at point blank, or puts the boss in a pit
Thanks~ Melee is fixed!
Eeeyup.
So you're very lightly incentivized to use sources of stagger, which they nerfed on all but like 2 guns to shift to melee weapons. And only like 2 melee weapons are good at stagger.
So the guy that did all the good design work left the company, and then they just took all his toys and scattered them around the room and called it art, seems like.
*edit also lol the PLAYER stagger. There is only a single source of stagger protection on some amulet or some nonsense. They removed the most important defense from heavy armor, the stagger level lol
There are a handful of bosses where you can actually build up enough damage reduction and actually tank while melee'ing, however I think one of the biggest problems is actually the elemental resistance so many bosses seem to have, which indirectly nerfs many of the more interesting melee weapons...
Melee is far far better than in remnant 1, and you can actually make it a staple of your build now, rather than forcing it in niche situations. I think its ridiculous to want a completely melee build.
The idea that medium/heavy elite enemies 2 shot you is absolutely ridiculous, you can easily tank them, even without a challenger, but with challenger you can make their hits basically irrelevant, only doing about 5% unrecoverable damage:
https://imgur.com/G64ml2r
This is a clip from my nightmare solo challenger, the melee weapon is also underlevelled compared to the rest of my kit.
Idk why people say that you can't build tanky in this game, as this isn't even a pure damage reduction build yet an attack that apparently 2 shots does ~10% of my max health.
Yeah and the stagger has a very clear cooldown, and it's ONLY used on Medium / Elite enemies, because bosses are immune, and small enemies die before you follow up on the stagger.
Yes but you're likely BIS, or close to it, I'm building up to it as I can only play a little a day, as I don't want to out-pace my friends.
Also nightmare normals aren't a flex, maybe Medium / Elite, or Bosses, but anyone can "cheese" those after memorizing attack patterns and the like.
But in a normal non-sweaty play through, it's just not a thing.
NGl, I have no clue what BIS is, but my video contained me fighting a medium elite, with it only doing ~10% damage.
I posted that to display that medium elites don't 2 shot you as implied before, even on the hardest difficulty you can initially play the game on. Not only that, but my underlevelled melee weapon actually kills that enemy relatively fast, probably just as fast as my actual guns.
I didn't even play sweaty in my clip, I literally ate a hit because im not that good at reading that enemy.
All i did was use a challenger ability/perk, and wear heavy armour, and the enemy did negligible damage to me, an enemy that apparently 2 shots people.
Melee was more viable in 1 than this. You could viably do the entire game melee. That is not the case here, so it's defacto, objectively in a worse spot without going into details. (though it is questionable if melee only in 1 is fun. It's not really fun imo lol, but the bleed setups are sick in the first game)
Also I'm playing through on apocalypse ultra+69 and only using my big toe. Except when the game needs me to do anything except use my big toe. That's the core of your argument, and it's a strange tack to take.
As for your personal experience in general, if your gear isn't upgraded your enemies are weaker. It's another weird design decision that ends up boomeranging extremely wildly and making enemies much harder to deal with at midgame+, as you do not scale as well as they do. There's also a lot of variability in bosses that people aren't paying attention to- just telling people to 'git gud' which is kind of what you're doing without *quite* doing it. Vicious and iirc Vindictive bosses have drastically increased damage on top of the stat bloat from difficulty levels- and their strikes OHKO. Nuance, not generalities, friend.
I'm only on the second world in this playthrough. I'm absolutely nowhere near best in slot.
Because of my other gear being a lot higher, it means that my hammer is relatively weaker/underlevelled compared to the area, yet it still did great.
There were literally flying bosses in remnant 1 that you could literally not melee, just the same as this. The idea that you could purely melee build in remnant 1 is ridiculous.
Also the idea that I was using nightmare is a brag doesn't change anything. I posted a video of me failing to dodge an attack, but because im playing one character, using an ability, and have a weak melee weapon I can kill the enemy easily with melee. My skill had nothing to do with that, if anything it was a display of a lack of skill.
Literally all I did was dodge one attack, use a relic, and just do a basic melee combo.
They do in fact TWO SHOT YOU [clips.twitch.tv]
Maybe they make solo baby easy or something, but it don't help your argument to lie.
The game seems more intended for you to roll characters and play through fresh than play like the first. The more you play on a character, the more obsolete they become as they just can't scale and traits are worthless.