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Upgrading Armor - Glad this got scrapped because it completely messed up the scaling of enemies in the first game.
Set bonuses - they were changed to mutators that you can equip on weapons.
Trait Cap - The first game relied on traits too much. This game has archetype combos, perks etc. Personally I like the trait cap. The only thing i would change is that it refunds the points if any swap or archetype combos has some default points in there and it exceeds 10.
Overall this game is much better than the first and I am having a blast coop.
Which is a huge improvement about that gear score system from Remnant 1, which was pretty much the only realy bad thing about that Game.
Set Bonus are gone yes, but we get them back as Mutators for our Weapon.
So now you can wear any Armor you like for stats or looks without losing out on your build.
Not sure about the trait cap, maybe put it to 80 or 100 down the line, but yeah you should get something for finding some when you are maxed.
Performance tweaks should come too, i agree with that.
And Rings were also everywhere in Remnant 1, they are just realy important for build variety and with that many feel useless for your actual build.
I have seen the opposite. People say that since enemies still scale, not having upgraded armour means enemies do more and more damage as you level. While you also do more damage, you do not scale in survival aspects, no extra defence, no extra health, just the same 100 health and whatever armour you like most.
So much so that elites become one shot machines, even in Veteran, at higher end play.
Played the game on Veteran and at no point ever did a elite mob one shot me. They always take 2-3 hits at best to kill you and that is without any points into health. They do more damage yes, but armor effectiveness seems to have its own scaling.
I am using the armor from the sarcophagus the whole game once i got it.
You have ways to boost your armor like the challenger trait that increases armor effectiveness (Once you get challenger to max level you can use his trait with any other archetype) or rings / amulets that grant shields or bulwark or give damage reduction.
You even have a second chance every 2 min with a ring.
There is...i will say "much more depth to surviving" in this game than the first.
Though as I said, I have not boosted my armor or health and completed the game on veteran just fine.
We have two more Ring slots, 3 slots in our relic too which can all be used for damage reduction.
Same with Traits and Perks, Skills and Traits from the Archetypes.
In Remnant 1 you were made out of glass anyway if you werent using Letos armor no matter the upgrades.
You are also way more flexibal with your armos now, you cans witch between heavy and light or go with specific res against elements with a few clicks.
In Remnant 1 you were bound to one Armor until you find a new one which drops on your level as an alternative, but not realy because you would lose your Set Boni.
So far i think its working pretty well, but lets see how it goes later on.
Meanwhile, I have to restrict the framerate to 30fps in NVIDIA Control Panel to even reach the main menu without the game crashing. There are definitely optimization issues that need fixing.
Dont get me wrong, I made what feels like an immortal build myself. A handler with the regen on the dog, the regen ring, summoners natural regen, and the regen elixir makes me nigh unkillable, using the ring that grants barrier when low life, the cat second life ring as well...I basically just outlast most bosses and fights. But I also havent gotten past +10 on my weapons, so I dont know whats its like to have +10/+20 weapons and two maxed archetypes.
Some elites already come pretty close to oneshotting me as is, and I fear that all the regen and second life cooldowns the game has to offer wont be enough when the elites do start oneshotting me, and I get caught in a three hit wombo combo that basically animation locks me to death.
I understand what you are saying, but like I said I have not had any issues, and I dont spec regen, hp or armor. Small enemies you can easily shoot down before they get to you.
I use a rifle, enigma and sword with the heal shot mod.
Elites are easy to kill once you know their weakspots and gimmicks.
The ONLY elites that gave me a bit of a difficult time were the Root Earth flower ones, but only until i figured out how to properly dodge to avoid them.
I use the Red Widow Set through my entire game. Some other sets while they gave more armor they also had more weight, and the more weight the slower you are in evading and running. So this set kept my weight in the green with still decent armor amount.
The rest of melee based elites are problematic, but I can still usually just outrun them when they hit me to regen up. I still do not look forward to being oneshot all the time, and honestly, I dont even think trait point cap increases will help fully. It almost feels like a core issue with balance.