Remnant II

Remnant II

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Ganlorth Jul 25, 2023 @ 10:30pm
I want to enjoy this game but...
I seem to question everything that made the first game great and why they didn't carry it over to the sequel

Armor Upgrading and Armor Set Bonus?

Trait Cap & Still have books that give you trait points instead of giving scrap or anything else?

Rings, my god the developers love rings, I have so many rings... so so many... and the majority of them being absolute garbage.

There's more to list but if you've read this far awesome, I'd love to know other peoples thoughts, I would definitely like to see some of the features from the previous game added into this somewhere in the near future.

Oh and in general some performance fixes would be nice to see.
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Showing 1-15 of 18 comments
ZeroC00L Jul 25, 2023 @ 10:31pm 
i dunno im getting 100+ fps on max settings no problems at all so far runs great
Grimzy Jul 25, 2023 @ 10:34pm 
Originally posted by Ganlorth:
I seem to question everything that made the first game great and why they didn't carry it over to the sequel

Armor Upgrading and Armor Set Bonus?

Trait Cap & Still have books that give you trait points instead of giving scrap or anything else?

Rings, my god the developers love rings, I have so many rings... so so many... and the majority of them being absolute garbage.

There's more to list but if you've read this far awesome, I'd love to know other peoples thoughts, I would definitely like to see some of the features from the previous game added into this somewhere in the near future.

Oh and in general some performance fixes would be nice to see.

Upgrading Armor - Glad this got scrapped because it completely messed up the scaling of enemies in the first game.

Set bonuses - they were changed to mutators that you can equip on weapons.

Trait Cap - The first game relied on traits too much. This game has archetype combos, perks etc. Personally I like the trait cap. The only thing i would change is that it refunds the points if any swap or archetype combos has some default points in there and it exceeds 10.

Overall this game is much better than the first and I am having a blast coop.
Shao Jul 25, 2023 @ 10:36pm 
Not being able to upgrade armor may look bad, but it makes the new Powerlevel system alot easier.
Which is a huge improvement about that gear score system from Remnant 1, which was pretty much the only realy bad thing about that Game.

Set Bonus are gone yes, but we get them back as Mutators for our Weapon.
So now you can wear any Armor you like for stats or looks without losing out on your build.

Not sure about the trait cap, maybe put it to 80 or 100 down the line, but yeah you should get something for finding some when you are maxed.

Performance tweaks should come too, i agree with that.

And Rings were also everywhere in Remnant 1, they are just realy important for build variety and with that many feel useless for your actual build.
MasterZalm Jul 25, 2023 @ 10:38pm 
Originally posted by Grimzy:
Originally posted by Ganlorth:
I seem to question everything that made the first game great and why they didn't carry it over to the sequel

Armor Upgrading and Armor Set Bonus?

Trait Cap & Still have books that give you trait points instead of giving scrap or anything else?

Rings, my god the developers love rings, I have so many rings... so so many... and the majority of them being absolute garbage.

There's more to list but if you've read this far awesome, I'd love to know other peoples thoughts, I would definitely like to see some of the features from the previous game added into this somewhere in the near future.

Oh and in general some performance fixes would be nice to see.

Upgrading Armor - Glad this got scrapped because it completely messed up the scaling of enemies in the first game.

Set bonuses - they were changed to mutators that you can equip on weapons.

Trait Cap - The first game relied on traits too much. This game has archetype combos, perks etc. Personally I like the trait cap. The only thing i would change is that it refunds the points if any swap or archetype combos has some default points in there and it exceeds 10.

Overall this game is much better than the first and I am having a blast coop.

I have seen the opposite. People say that since enemies still scale, not having upgraded armour means enemies do more and more damage as you level. While you also do more damage, you do not scale in survival aspects, no extra defence, no extra health, just the same 100 health and whatever armour you like most.

So much so that elites become one shot machines, even in Veteran, at higher end play.
Taddy Mason Jul 25, 2023 @ 10:42pm 
It feels like they wanted you to keep playing with one character to unlock as many things as possible on, but then implemented a bunch of mechanics to prevent you from using most of the things you could unlock. Then they didn't implement loadouts or any system to quickly swap between gear and Archetype sets for when you reached their implemented level/Trait cap and found the weapons, rings, etc you wanted to use. In terms of how you're able to try and progress thru the campaign, it feels like a step forward, and some of the Archetype abilities are cool, but other things feel like downgrades from the first game.
Grimzy Jul 25, 2023 @ 10:44pm 
Originally posted by MasterZalm:
Originally posted by Grimzy:

Upgrading Armor - Glad this got scrapped because it completely messed up the scaling of enemies in the first game.

Set bonuses - they were changed to mutators that you can equip on weapons.

Trait Cap - The first game relied on traits too much. This game has archetype combos, perks etc. Personally I like the trait cap. The only thing i would change is that it refunds the points if any swap or archetype combos has some default points in there and it exceeds 10.

Overall this game is much better than the first and I am having a blast coop.

I have seen the opposite. People say that since enemies still scale, not having upgraded armour means enemies do more and more damage as you level. While you also do more damage, you do not scale in survival aspects, no extra defence, no extra health, just the same 100 health and whatever armour you like most.

So much so that elites become one shot machines, even in Veteran, at higher end play.

Played the game on Veteran and at no point ever did a elite mob one shot me. They always take 2-3 hits at best to kill you and that is without any points into health. They do more damage yes, but armor effectiveness seems to have its own scaling.
I am using the armor from the sarcophagus the whole game once i got it.

You have ways to boost your armor like the challenger trait that increases armor effectiveness (Once you get challenger to max level you can use his trait with any other archetype) or rings / amulets that grant shields or bulwark or give damage reduction.
You even have a second chance every 2 min with a ring.
There is...i will say "much more depth to surviving" in this game than the first.

Though as I said, I have not boosted my armor or health and completed the game on veteran just fine.
Shao Jul 25, 2023 @ 10:45pm 
Originally posted by MasterZalm:
Originally posted by Grimzy:

Upgrading Armor - Glad this got scrapped because it completely messed up the scaling of enemies in the first game.

Set bonuses - they were changed to mutators that you can equip on weapons.

Trait Cap - The first game relied on traits too much. This game has archetype combos, perks etc. Personally I like the trait cap. The only thing i would change is that it refunds the points if any swap or archetype combos has some default points in there and it exceeds 10.

Overall this game is much better than the first and I am having a blast coop.

I have seen the opposite. People say that since enemies still scale, not having upgraded armour means enemies do more and more damage as you level. While you also do more damage, you do not scale in survival aspects, no extra defence, no extra health, just the same 100 health and whatever armour you like most.

So much so that elites become one shot machines, even in Veteran, at higher end play.

We have two more Ring slots, 3 slots in our relic too which can all be used for damage reduction.
Same with Traits and Perks, Skills and Traits from the Archetypes.

In Remnant 1 you were made out of glass anyway if you werent using Letos armor no matter the upgrades.

You are also way more flexibal with your armos now, you cans witch between heavy and light or go with specific res against elements with a few clicks.
In Remnant 1 you were bound to one Armor until you find a new one which drops on your level as an alternative, but not realy because you would lose your Set Boni.

So far i think its working pretty well, but lets see how it goes later on.
Trellek Jul 25, 2023 @ 10:45pm 
Originally posted by ZeroC00L:
i dunno im getting 100+ fps on max settings no problems at all so far runs great

Meanwhile, I have to restrict the framerate to 30fps in NVIDIA Control Panel to even reach the main menu without the game crashing. There are definitely optimization issues that need fixing.
Taddy Mason Jul 25, 2023 @ 10:48pm 
Originally posted by MasterZalm:

I have seen the opposite. People say that since enemies still scale, not having upgraded armour means enemies do more and more damage as you level. While you also do more damage, you do not scale in survival aspects, no extra defence, no extra health, just the same 100 health and whatever armour you like most.

So much so that elites become one shot machines, even in Veteran, at higher end play.
i'm near the end of my first campaign on the easiest difficult with maxed out hp since first possible to do so and the enemies are definitely hitting harder now than they were at the start of the game. it feels like i'm just supposed to slap on most stacks of health regen to tank thru all the damage enemies dish out cause i have no means of upgrading my armor and improving my survivability really. i have 7/10 ranks in the damage reduction trait but the boss, Venom, is still hitting me for so much damage, the fight feels impossible no matter what combo of traits and armor i try. really has me wishing i had a way to upgrade my armor and try to boost my survivability. can't rely on traits for that when they're capped so low, too.
MasterZalm Jul 25, 2023 @ 10:49pm 
Originally posted by Grimzy:
Originally posted by MasterZalm:

I have seen the opposite. People say that since enemies still scale, not having upgraded armour means enemies do more and more damage as you level. While you also do more damage, you do not scale in survival aspects, no extra defence, no extra health, just the same 100 health and whatever armour you like most.

So much so that elites become one shot machines, even in Veteran, at higher end play.

Played the game on Veteran and at no point ever did a elite mob one shot me. They always take 2-3 hits at best to kill you and that is without any points into health. They do more damage yes, but armor effectiveness seems to have its own scaling.
I am using the armor from the sarcophagus the whole game once i got it.

You have ways to boost your armor like the challenger trait that increases armor effectiveness (Once you get challenger to max level you can use his trait with any other archetype) or rings / amulets that grant shields or bulwark or give damage reduction.
You even have a second chance every 2 min with a ring.
There is...i will say "much more depth to surviving" in this game than the first.

Though as I said, I have not boosted my armor or health and completed the game on veteran just fine.

Dont get me wrong, I made what feels like an immortal build myself. A handler with the regen on the dog, the regen ring, summoners natural regen, and the regen elixir makes me nigh unkillable, using the ring that grants barrier when low life, the cat second life ring as well...I basically just outlast most bosses and fights. But I also havent gotten past +10 on my weapons, so I dont know whats its like to have +10/+20 weapons and two maxed archetypes.

Some elites already come pretty close to oneshotting me as is, and I fear that all the regen and second life cooldowns the game has to offer wont be enough when the elites do start oneshotting me, and I get caught in a three hit wombo combo that basically animation locks me to death.
Taddy Mason Jul 25, 2023 @ 10:52pm 
Originally posted by Grimzy:
Originally posted by MasterZalm:

I have seen the opposite. People say that since enemies still scale, not having upgraded armour means enemies do more and more damage as you level. While you also do more damage, you do not scale in survival aspects, no extra defence, no extra health, just the same 100 health and whatever armour you like most.

So much so that elites become one shot machines, even in Veteran, at higher end play.

Played the game on Veteran and at no point ever did a elite mob one shot me. They always take 2-3 hits at best to kill you and that is without any points into health. They do more damage yes, but armor effectiveness seems to have its own scaling.
I am using the armor from the sarcophagus the whole game once i got it.

You have ways to boost your armor like the challenger trait that increases armor effectiveness (Once you get challenger to max level you can use his trait with any other archetype) or rings / amulets that grant shields or bulwark or give damage reduction.
You even have a second chance every 2 min with a ring.
There is...i will say "much more depth to surviving" in this game than the first.

Though as I said, I have not boosted my armor or health and completed the game on veteran just fine.
i had to almost immediately quit veteran during early access cause i couldn't get past the first couple rooms i got dumped into-and clearing those rooms ate up most of my ammo. it was a brutal slog and i immediately made a new character on survival. my campaign doesn't have a sarcophagus so i don't know what armor set you're talking about or how i could get it if it didn't roll in my campaign. the challenger trait reduced ecumbrance-it just lowers the weight of armor you wear. i have the challenger perk right now on my Medic main character that's near the end of the campaign and i'm trying to max it to lower the armor weight of my character.
Grimzy Jul 25, 2023 @ 10:55pm 
Originally posted by MasterZalm:
Originally posted by Grimzy:

Played the game on Veteran and at no point ever did a elite mob one shot me. They always take 2-3 hits at best to kill you and that is without any points into health. They do more damage yes, but armor effectiveness seems to have its own scaling.
I am using the armor from the sarcophagus the whole game once i got it.

You have ways to boost your armor like the challenger trait that increases armor effectiveness (Once you get challenger to max level you can use his trait with any other archetype) or rings / amulets that grant shields or bulwark or give damage reduction.
You even have a second chance every 2 min with a ring.
There is...i will say "much more depth to surviving" in this game than the first.

Though as I said, I have not boosted my armor or health and completed the game on veteran just fine.

Dont get me wrong, I made what feels like an immortal build myself. A handler with the regen on the dog, the regen ring, summoners natural regen, and the regen elixir makes me nigh unkillable, using the ring that grants barrier when low life, the cat second life ring as well...I basically just outlast most bosses and fights. But I also havent gotten past +10 on my weapons, so I dont know whats its like to have +10/+20 weapons and two maxed archetypes.

Some elites already come pretty close to oneshotting me as is, and I fear that all the regen and second life cooldowns the game has to offer wont be enough when the elites do start oneshotting me, and I get caught in a three hit wombo combo that basically animation locks me to death.

I understand what you are saying, but like I said I have not had any issues, and I dont spec regen, hp or armor. Small enemies you can easily shoot down before they get to you.
I use a rifle, enigma and sword with the heal shot mod.

Elites are easy to kill once you know their weakspots and gimmicks.
The ONLY elites that gave me a bit of a difficult time were the Root Earth flower ones, but only until i figured out how to properly dodge to avoid them.
Grimzy Jul 25, 2023 @ 10:58pm 
Originally posted by Taddy Mason:
Originally posted by Grimzy:

Played the game on Veteran and at no point ever did a elite mob one shot me. They always take 2-3 hits at best to kill you and that is without any points into health. They do more damage yes, but armor effectiveness seems to have its own scaling.
I am using the armor from the sarcophagus the whole game once i got it.

You have ways to boost your armor like the challenger trait that increases armor effectiveness (Once you get challenger to max level you can use his trait with any other archetype) or rings / amulets that grant shields or bulwark or give damage reduction.
You even have a second chance every 2 min with a ring.
There is...i will say "much more depth to surviving" in this game than the first.

Though as I said, I have not boosted my armor or health and completed the game on veteran just fine.
i had to almost immediately quit veteran during early access cause i couldn't get past the first couple rooms i got dumped into-and clearing those rooms ate up most of my ammo. it was a brutal slog and i immediately made a new character on survival. my campaign doesn't have a sarcophagus so i don't know what armor set you're talking about or how i could get it if it didn't roll in my campaign. the challenger trait reduced ecumbrance-it just lowers the weight of armor you wear. i have the challenger perk right now on my Medic main character that's near the end of the campaign and i'm trying to max it to lower the armor weight of my character.

I use the Red Widow Set through my entire game. Some other sets while they gave more armor they also had more weight, and the more weight the slower you are in evading and running. So this set kept my weight in the green with still decent armor amount.
MasterZalm Jul 25, 2023 @ 11:01pm 
The summons handle most of my smaller enemies, and any chip damage I take gets healed away anyway, so not a big deal. Its usually the elites, and mostly melee ones. They are usually really tanky, and do TONS of damage. One of the Root types I had the most trouble with is on the Pan world, Yaesha, where it seems like it has nothing but armour everywhere. All I ever get is single digits, at most teens in damage. Killing it is a slog, and usually burns all my ammo, and it has a single root thrust attack that is usually hard to predict that takes roughly 80% of my health.

The rest of melee based elites are problematic, but I can still usually just outrun them when they hit me to regen up. I still do not look forward to being oneshot all the time, and honestly, I dont even think trait point cap increases will help fully. It almost feels like a core issue with balance.
Quagimus Decimus Jul 25, 2023 @ 11:36pm 
Originally posted by Grimzy:
Originally posted by Ganlorth:
I seem to question everything that made the first game great and why they didn't carry it over to the sequel

Armor Upgrading and Armor Set Bonus?

Trait Cap & Still have books that give you trait points instead of giving scrap or anything else?

Rings, my god the developers love rings, I have so many rings... so so many... and the majority of them being absolute garbage.

There's more to list but if you've read this far awesome, I'd love to know other peoples thoughts, I would definitely like to see some of the features from the previous game added into this somewhere in the near future.

Oh and in general some performance fixes would be nice to see.

Upgrading Armor - Glad this got scrapped because it completely messed up the scaling of enemies in the first game.

Set bonuses - they were changed to mutators that you can equip on weapons.

Trait Cap - The first game relied on traits too much. This game has archetype combos, perks etc. Personally I like the trait cap. The only thing i would change is that it refunds the points if any swap or archetype combos has some default points in there and it exceeds 10.

Overall this game is much better than the first and I am having a blast coop.
They replaced upgrading armor with ♥♥♥♥ loads of rings.. I'd rather have the the old armor upgrading than dealing with all these rings.. especially when you're trying to search for one within them all.
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Date Posted: Jul 25, 2023 @ 10:30pm
Posts: 18