Anno 1404 - History Edition

Anno 1404 - History Edition

clop1000 Aug 14, 2021 @ 1:02am
How do I increase the amount/speed of carts? It takes really long time to move goods around.
How do I increase the amount/speed of carts? It takes really long time to move goods around, so a lot of houses just wait for resources to be delivered, so they will be able to level up. Also, a lot of production buildings just stand still, producing nothing, because their inner warehouse has filled up, and nobody wants to go and get goods.
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Showing 1-14 of 14 comments
Helgart Aug 14, 2021 @ 12:01pm 
Upgrading a warehouse or small market buildings gives one more cart, upgrading simple roads to cabblestone slightly increases travel speed, but maybe you just need more small market buildings for gathering goods in time, and for production chains only the final building requires road connection to warehouse, every intermediate product has to be taken by workers, i e miller takes wheat from farms, baker takes flour from mills and so on. Of course lower tier productions are to be build in the working radius of the next one.
some moron Aug 14, 2021 @ 12:15pm 
Are we talking about the same game? I think goods are never taken to a house.
some moron Aug 14, 2021 @ 12:18pm 
Yeah as Helgart said, I discovered by accident, you don't need a wheat to connect to the market. You don't even need a road to it. The miller will go cross country to get the wheat. Wish that was in the tutorial somewhere. And the mill doesn't need a road either. Though I tend to connect a couple wheats and mills to the market to catch the overflow to sell it. But only the end production NEED be connected by road to a market.
If you upgrade to large warehouse, and have stone roads, and only connect the Tier3 buildings, it should be actually difficult to build more buildings than can be serviced. I'd love to see a screenshot of a market that can't service all it's buildings.
Helgart Aug 14, 2021 @ 12:23pm 
Originally posted by clop1000:
a lot of houses just wait for resources to be delivered, so they will be able to level up
Disable auto levelling on marketplace and do it manually otherwise it takes forever and consumes lots of tools which are hard to get on beginning.
Helgart Aug 14, 2021 @ 12:35pm 
Also every production has to be build in the warehouse working area for carts to work.
pemmons1 Jan 3, 2022 @ 3:09pm 
It does seem that this becomes more of a problem as the game progresses. Market buildings that once handled all the production in their catchment area suddenly cannot do so anymore without being upgraded. I do realize that if you have, for instance, an iron ore mine, a smelter, a toolmaker's shop, and a market building all in a row, the smelter initially takes ore from the mine and the tool shop takes iron from the smelter. Then if you shut the tool shop down, it is up to the market building to take the iron. Same with the iron ore if you shut the smelter down. So its workload can vary, and shutting off a building could actually increase it depending on your layout. Nevertheless, I rather suspect that the game makes market buildings less efficient as time goes on.
Last edited by pemmons1; Jan 3, 2022 @ 3:14pm
some moron Jan 3, 2022 @ 5:43pm 
One thing I do is, never build a path to an iron mine. This is because the smelter will go directly to the iron mine (even with no roads!) to get iron with it never going to a warehouse. This saves you many long trips.
Then, no road from smelter either because the smith can fetch steel directly. So now I've just reduced my traffic by MORE than two thirds (since higher tiers take MORE of the materials). True I won't fill my warehouse with ore, nor steel. If there IS a warehouse close to an iron mine, I DO build a road to get some backstock in case of hard times. I don't want to sell iron anyway since it costs to replace it, though I will sell tools to rid excess materials. Also I do actually make a road for half the smithies so I can sell the iron, since they tend to overproduce. But I put the smithies one hex from the warehouse (but in range of the mine) so their transport is minimal anyway). Do the same thing for agriculture etc.

TLDR try building ONLY roads to your Tier3 buildings, most the Tier2 and all the T1 buildings don't get a road to your warehouse. They will get auto-fetched without requiring a road to warehouse, nor road at all.
pemmons1 Jan 4, 2022 @ 6:30pm 
Toolsmith is by no means the only shop that needs iron.
clop1000 Jan 5, 2022 @ 2:58am 
Originally posted by some moron:
One thing I do is, never build a path to an iron mine. This is because the smelter will go directly to the iron mine (even with no roads!) to get iron with it never going to a warehouse. This saves you many long trips.
Then, no road from smelter either because the smith can fetch steel directly. So now I've just reduced my traffic by MORE than two thirds (since higher tiers take MORE of the materials). True I won't fill my warehouse with ore, nor steel. If there IS a warehouse close to an iron mine, I DO build a road to get some backstock in case of hard times. I don't want to sell iron anyway since it costs to replace it, though I will sell tools to rid excess materials. Also I do actually make a road for half the smithies so I can sell the iron, since they tend to overproduce. But I put the smithies one hex from the warehouse (but in range of the mine) so their transport is minimal anyway). Do the same thing for agriculture etc.

TLDR try building ONLY roads to your Tier3 buildings, most the Tier2 and all the T1 buildings don't get a road to your warehouse. They will get auto-fetched without requiring a road to warehouse, nor road at all.
So they will work without roads?
Is it the same in anno 2070?
Unicorn Aug 7, 2022 @ 4:55am 
Originally posted by Helgart:
Upgrading a warehouse or small market buildings gives one more cart, upgrading simple roads to cabblestone slightly increases travel speed, but maybe you just need more small market buildings for gathering goods in time, and for production chains only the final building requires road connection to warehouse, every intermediate product has to be taken by workers, i e miller takes wheat from farms, baker takes flour from mills and so on. Of course lower tier productions are to be build in the working radius of the next one.


thank you, that helped a lot. :)
QTV Aug 9, 2022 @ 12:42pm 
marketplaces will also try to service all buildings it is connected to within range. if your marketplaces are busy sending carts to outer edges of their range, it will take a long time to haul stuff.
Helgart Aug 10, 2022 @ 12:13am 
Originally posted by Unicorn:
thank you, that helped a lot. :)
Welcome!

Originally posted by QTV:
marketplaces will also try to service all buildings it is connected to within range. if your marketplaces are busy sending carts to outer edges of their range, it will take a long time to haul stuff.
marketplace creates only residential area and services living houses to satisfy their needs in goods, it won't send carts, nor expands space for placing production buildings
Last edited by Helgart; Aug 10, 2022 @ 12:15am
didnt read all of this but theres also an item you can get from lord richard which increases the amount of carts your warehouses have by 1, its about 350 honour :)
folgra Sep 13, 2022 @ 3:58pm 
Well, learn something new every day. :steamthumbsup:
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Date Posted: Aug 14, 2021 @ 1:02am
Posts: 14