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If you upgrade to large warehouse, and have stone roads, and only connect the Tier3 buildings, it should be actually difficult to build more buildings than can be serviced. I'd love to see a screenshot of a market that can't service all it's buildings.
Then, no road from smelter either because the smith can fetch steel directly. So now I've just reduced my traffic by MORE than two thirds (since higher tiers take MORE of the materials). True I won't fill my warehouse with ore, nor steel. If there IS a warehouse close to an iron mine, I DO build a road to get some backstock in case of hard times. I don't want to sell iron anyway since it costs to replace it, though I will sell tools to rid excess materials. Also I do actually make a road for half the smithies so I can sell the iron, since they tend to overproduce. But I put the smithies one hex from the warehouse (but in range of the mine) so their transport is minimal anyway). Do the same thing for agriculture etc.
TLDR try building ONLY roads to your Tier3 buildings, most the Tier2 and all the T1 buildings don't get a road to your warehouse. They will get auto-fetched without requiring a road to warehouse, nor road at all.
Is it the same in anno 2070?
thank you, that helped a lot. :)
marketplace creates only residential area and services living houses to satisfy their needs in goods, it won't send carts, nor expands space for placing production buildings