Task Force Admiral

Task Force Admiral

 This topic has been pinned, so it's probably important
Drydock Dreams Games  [developer] Feb 18 @ 3:43am
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TASK FORCE ADMIRAL DEMO FORUM
A specific room has been created for the TFA Demo feedback - especially regarding bug reports. Thank you in advance for directing your needs in the corresponding section!

Hope you'll enjoy the ride!

Cheers.
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Showing 61-75 of 246 comments
Originally posted by Sgt_Lobo:
Working through this, I'm wondering if there's a way to recall your search planes once they find an enemy task force, or have them orbit until recalled? I'm assuming not at this time, but wanted to ask!

I support this. In the scenario I had two spotter planes identify the Japanese carriers and proceed on their search pattern. Both got shot down as they continued to fly over the carriers.

Maybe give them a menu of things to look for or behaviors to follow upon spotting something? I can see this adding some extra complexity to scenario design too, suppose your spotter sees surface ships but you gave it a "RTB upon spotting something" and it doesn't stay on station long enough to ID composition so you send your entire strike package to attack a couple of cruisers but the Japanese carriers were somewhere else and you missed them.
Originally posted by Reaper28:
I'm not sure if that's what happened to me but I sent all my planes on a strike and they all seemed to go crazy on the return trip and never returned to the carrier. It also bugged out and stopped doing defensive cap patrols which resulted in me getting stomped by the pc's strike.

Had something similar happen to me, my strike returned to where my carriers were supposed to be when they launched but I had changed course after takeoff. They eventually made it back, but it was silly to see them fly past my Task Force to their waypoint, realize the carriers weren't there, and then correct themselves. There's a case to be made that these types of things actually happened, but between radio comms and visual identification I'd think the air wing would realize they just flew past their carriers on the way to the planned waypoint.
Raphx Feb 20 @ 9:07am 
+1 Idea: Introduce a button that advances time until the next event (scheduled launch, sightings report etc.)
Drydock Dreams Games  [developer] Feb 20 @ 9:10am 
That will eventually be considered, but we gotta make sure we have most of the events we need set already, along with a menu that allows you to decide which kind of event it worth the pause (aka what paradox games do with their logs). It will be for certain a quality of life improvement, but it will come a bit later :)
Raphx Feb 20 @ 9:11am 
one thing that is really annoying when playing is to select a plane from the left menu there are lots of + to open to find a specific plane in the list when it is big it is just painful every time
*otherwise thanks anyway for the demo I love it
Schmitty Feb 20 @ 10:44am 
When Alt+Tabbing game audio cuts out until game is restarted.
mills.man Feb 20 @ 11:05am 
I am not sure if i missed it in this chat but i am unable to figure out how to clear the flight deck of all aircraft on the demo so i am unsure if its just not enabled in the demo but hopefully it is possible when the game releases. if not just a idea for the future. still love the game and cant wait for full release thank you.
game freezeson loading during the loading flagplot portion
Raphx Feb 20 @ 1:40pm 
we always 30.4 mo download update is this normale y have 3 per day always 30.4 mo no diferent change or smal line always in same dir ?
Last edited by Raphx; Feb 20 @ 1:41pm
Raphx Feb 20 @ 3:15pm 
when I modify a TF I end up with empty tf and I cannot delete them, this should be corrected or we need a delete option to delete the empty tf tg tu
Last edited by Raphx; Feb 20 @ 3:16pm
cr8zyfoo Feb 20 @ 4:59pm 
Great proof of concept! The detail work that's already in the game is very impressive. I'm confused about a few things, which I hope will be addressed in the full release, mainly info on how the game works. There's all this supposed control you can have over the fleet and the fleet's direction and air patrols, etc., but the controls are not explained at all. Notable issues; while viewing the tactical map, the WASD keys suddenly swap out, and you can only move the map around with either the mouse or with the QDZS keys? It happened every time I went into map view, even though WASD worked for camera movement in 3D mode. Gameplay: CAP patrols don't do anything, not sure if this is bad AI or what. I had three patrols of 3 fighters up during the one demo mission when a group of maybe 6 or 8 Zeros showed up, so all CAP fighters went to engage. Unfortunately they didn't do anything besides go evasive and eventually die, they just refused to engage the enemy. Another problem is the inability to select a current flight group from the tac map; clicking on a contact shows which ship spotted the contact, but when it's my own planes I should be able to view them, or have it highlight the flight they're a part of. Finally, requiring the player to drop down 4 or 5 or 6 sub-menus before they're able to view a plane in flight is ridiculous. I just want to see the action, I should be able to click on the group and get a view without having to fully expand every sub-menu to select a specific plane.
Lookin' Good :)... and judging by these micro-updates, you're never satisfied, which is a good thing. I used to play 1942: Pacific Air War and Microprose never rested till it was perfected, with the final patches between Gold were debating amongst the team if you should have "Rear Gunners" simulated... and you'd have one patch adding them and then realising how addictive it was, and that nobody would play as pilot.., and remove it :) Hahaha, that was hilarious... and still debatable. It will be interesting to see what decision you make this time :) [Edit: Hehehe, had to come back for an edit. That Gunner patch debate, before Gold, went for like six patches or so, but it'll be good hearing from the community on this and how it affects the game... Go Gold ! Personally, I was totally addicted to Gunner mode and if you add it at all, and it affects the game too much and doesn't make it, put it in a mode as "Go for a Ride" and make it like a movie] Also, Great work on how you've elaborated on the Carrier Battles from that. That was the last mode that I got into, but had me totally obsessed. Well done and can't wait for Gold :) ... but you can certainly have ours before you get there. ps. note to players. If you survive long enough "All" Dogfights end up in the treetops or into the planet for the loser. I regretted leaving 1942: Pacific Air War (was looking for any excuse as I was totally addicted) as I realised years later how accurate that was. You run out of sky. Don't make the same mistake I did. [Edit 2. Wow. Just going through some old patch data in "DOS Days". Seems everyone had the same dilemma I did. One patch was to stop enemies taking the fight to the ground, which in hindsight was how ALL dogfights ended up, then the next patch was to stop enemies and wingmates lazily banking left and right and avoiding vertical manuevers... but in a Dogfight, there is no vertical, It's only Down, to gain speed and get the aggressor away from your six. Go with that. You had it right the first time and let old vets, historians and sim addicts fill in the blanks...for past noobs like me :) ] pps. 1942: Pacific Air War's available on Steam.
Last edited by Bastardboy; Feb 20 @ 9:24pm
Small Issue I have Encountered, Sometimes, the Fleet does not follow the waypoints after I edit one, or move an existing one, and also the Game crashed when I zoomed the camera into the hanger of a damaged part of Yorktowns Hull
Game has awesome potential.... Had the game crash in TACVIEW and second strike ingress. 1. Re scale mouse 2. Search planes need to loiter after spotting enemy 3. Better command of attacking aircraft targeting. 4. Ability to cancel mission packages prior to take off. 5. Some instructions in manual confusing 6. TF speed and ship configuration needed. Thank you..
Dear Devs,

Thank you for scratching my "WW2 Pacific Naval Strategy" itch. I have been dying to play something like this for so long and your execution could not be more perfect. The mission list looks amazing and I absolutely cannot wait for the full release. This is definitely my #1 most looked forward to game of 2025.
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