Task Force Admiral

Task Force Admiral

 This topic has been pinned, so it's probably important
Drydock Dreams Games  [developer] Feb 18 @ 3:43am
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TASK FORCE ADMIRAL DEMO FORUM
A specific room has been created for the TFA Demo feedback - especially regarding bug reports. Thank you in advance for directing your needs in the corresponding section!

Hope you'll enjoy the ride!

Cheers.
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Showing 1-15 of 246 comments
Sgt_Lobo Feb 18 @ 7:54am 
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Working through this, I'm wondering if there's a way to recall your search planes once they find an enemy task force, or have them orbit until recalled? I'm assuming not at this time, but wanted to ask!
+1 for above or to alter search area mid mission
Last edited by richardscholes50; Feb 18 @ 9:07am
my game crashed after spotting Lexington's deck with CAP fighters at night

edit: the game isn't stopping. steam says it's trying to stop the game, but it's not stopping.
Last edited by Savage_Lettuce; Feb 18 @ 10:49am
adjgfas Feb 18 @ 11:30am 
In the scenario, i got a Torpedobomber stuck on USS Lexington while moving into the starting position (it doesn't move, just turns left and right) which blocks all operations. Takeoff is already overdue since 10mins.

I can provide a Savegame if you tell me where to upload
HptmZero Feb 18 @ 1:13pm 
Well, seems like my screen resolution is not supported - I am using 1920 x 1080. I can only see roughly the upper left quarter of the screen (down to Museum in the menu). Any workaround for this?
Dandy Feb 18 @ 2:25pm 
Look's like I can not change resolution in order to play the demo. Been waiting to play this game for a while but it looks like I will have to wait a little longer. Already on my wish list so I can wait.
Originally posted by Dandy:
Look's like I can not change resolution in order to play the demo. Been waiting to play this game for a while but it looks like I will have to wait a little longer. Already on my wish list so I can wait.
Same here!
garyvp71 Feb 18 @ 8:16pm 
Played for about an hour and a half before it CTD'd. Crash report was sent. I was just launching my alpha strike as well. 3D view would freeze for a second or two at times when there was a lot going on at once.

I noticed that the engine sounds from aircraft continue when you pause. Perhaps they could be stopped as well, then continue when you un-pause again.
Really enjoying the demo but I'm experiencing frequent crashes when I switch menus (i.e Maps to 3D, or vice versa) when there's a lot of action going on. The game has crashed 3 times and I've restarted 3 times due to this.

In one case, the game crashed when I hit the X button to close the Deck View Ouji board while there was action going on (bogeys, planes in the air, etc).
Air launch schedule was overlapped a bit with combat air patrol recovery, and that results in patrol ditch and carrier air opertions completely stuck for the rest of the mission.

And CTD, of course...
Last edited by JGr124_MUTbKA; Feb 18 @ 10:11pm
Firstly, congrats on getting to this point. I am very keen to play so commit to providing constructive feedback to the forum to make the game as accurate as possible.

Intro brief audio for Coral Sea doesn't have the gravity I would expect for the situation. ...sounds less than convincing, more theatrics and less serious than the situation warranted...considering its the first battle after Pearl Harbor and the USN was anything but confident in its ability at that stage.. Perhaps the audio tone should be more inline with Chester Nimitz voice considering TF orders would have been briefed to Fletcher from Nimitz. Additionally, in the brief, the capital of New Guinea is mentioned 3 times by name. In the first two it is pronounced incorrectly (as though it is pronounced Port Mozeby rather than Port Moores-by). The second mention it was pronounced correctly, the third mention incorrectly. This may seem a trivial point historically but I would assume many players interested in this game would have an eye for detail considering the nature of the game.
I also attempted to return to the start menu once I started (to find the link for this forum) but the game froze and it was still running in Steam even though I closed steam in the task manager. Needed to restart to fix the issue.
Decimas Feb 18 @ 11:56pm 
Played around a bit yesterday, so far even the Demo is amazing!

Two things i noticed:
I would wish for clearer tools to work the strategic map with, including maneuvering your Task Forces. - something along the lines of the old Silent Hunter III would be amazing. Intuitive, easy.

Time Warp wasn't intuitive for me. Took me a while to find out that multiple clicks on the speed up button would increase it, and i wasn't clear to me which conditions would cause the timewarp to fall back a step.
Idea: Introduce a button that advances time until the next event (scheduled launch, sightings report etc.)

Great experience overall so far, keep up the good work!
Crow Feb 19 @ 12:06am 
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----------General Feedback:
-Really good concept! I'm looking forward to the final release
-GFX and SFX are solid
-Music is good, though the track switching happens a little too often and the music loop gets to repetitive. There needs to be more "downtime" music so the hype music has impact.
-Combat looks great! Very satisfying to watch it unfold.
-Watching the aircraft form up and proceed enroute looks glorious. Straight out of film!

---------Constructive feedback:
-The mouse cursor does not seem to scale with resolution. In 3840x2160 the mouse is about 1/8" big on my screen and very difficult to find. Make it bigger and scale please!
-Need more tools to adjust how the deck is spotted or how the deck schedule will be conducted. The AI choose some wildly inefficient ways to operate the deck.
-Need a way to tell the deck when things are off-schedule and realign schedules to the actual times of things occurring. For instance, when a STK package is "deferred" the time to form up and depart is not calculated into when they will return, which leaves the recovery window forever delayed.
-Need a button to cancel/delete STK packages created in error.
-Creating STK packages is not intuitive, it's too easy to navigate away and then the package is forever in limbo. I probably spent 15+ minutes trying to get a STK package sent (I did read the demo manual, twice).
-It's not clear in the manual or game what some of the options will do, such as the order to "stay clear" or the strike package "early spotting." The risk/reward of these choices is not explained.
-If an option exists to adjust the heading/speed of the TF I cannot find it. If it will be added later, disregard.
Last edited by Crow; Feb 19 @ 12:09am
DDmaikaze Feb 19 @ 12:59am 
Is video recording allowed?
(and share it on youtube)
some gamers have already done it
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