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Their bug report threads for both of those have been unanswered for way too long, and I *still* can't play Succubus Hunter.
Right, I was forgetting about that one. That one seems too retro for my taste (like MCS), but it'd still be needed to complete the series.
That's too bad... Fortunately I haven't run into any bugs on any of their DX versions.
That sucks. I was able to run Succubus Hunter a week ago with no issues - my Norton Antivirus didn't even do a false positive on it.
To be 100% fair at the end of the day it's up to the dev's themselves to fix more bugs for their prior releases. We motivate them to do better of course but pixel has moved on to work on other things. Including this game.
As for Tower and Sword the whole situation is very unfortunate. The only real solution we have is rebuilding the games (which we are actually doing). Tower and Sword is using a very archaic engine that just triggers everyone anti virus anytime we make a change.
This will of course be a free update for everyone but we want to have a bit more to show first before we publicly say anything more about it.
However any future releases by Libraheart will be converted over to the GODOT engine. Lily Gaiden and Succubus Six Spells are currently undergoing this change with also 16:9 support and better UI options.
This is awesome. What about Castle of Succubus (aka Akumajou Succubus)?
As for the news about the rebuilding, whoa. That is absolutely unneeded, but absolutely amazing that everyone's going *that* far.
No matter what small complaint feedbacks, always keep in mind with me personally I have hundreds of positive feedbacks that isn't being said!
OMG, soooo looking forward to that!