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Target Spell:
Domination: Easier domination
Destruction: More damage
Minon Spell:
Domination: More damage for Minion projectile
Destruction: More health for sacrificing a Minion
Halo Spell:
Domination: Stronger buff for Minions
Destruction: Stronger shockwave
It really depends on your playstyle.
/thread
While people think that the reward for Destruction lies in the items/gold/life force dropped by villagers, I don't think so. The real reward for Destruction lies in how it quickly buffs the hell out of your "Destruction" side spells. Evil Presence becomes a beast on a Destruction Run, to the point where you can almost rely on it if you buff it all the way up. Contrast, the only thing you gain for upgrading Evil Presence on a Domination Run is being able to dominate more people, and this doesn't work against enemies (which it SHOULD'VE) so it quickly loses its usefulness... contrast the Minion spell, where you get to turn minions into living bombs that don't die when used.
So each side has its own main damage spell, but IMO Destruction has it easier. Which makes sense.
I do miss the visual change that Overlord 1 had in response to its karma system. Still, I much prefer Overlord 2's karma system. I hope that they make an Overlord 3, and I hope that it has Domination/Destruction.
The character shown has armor that highly resembles the Armor of Fire from Raising Hell, with a few elements of the Arcanium armor thrown in. It's not a confirmation of anything at all, but is still nice for those who enjoy speculation.