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Nothing is forcing me to go beyond destiny 6+, but it took me less than 11h to do so. Destiny fragment and difficulty multiplier are both part of the endgame, I kinda expected to at least upgrade it a more than 1/10th of it.
Looking at Hades, I didn't need to have 100% of the meta progression upgrade to go beyond very high lvl of heat.
but Here, going for a multiplier x4 or more is much more difficult, and I feel like the meta progress tree that is destiny fragments is undervalued and underused due to the grind it require.
Which is a shame since it looks interesting to use
I agree that's it's not necessary to have it fully upgraded, that's why you have 4 presets to make your own build, but a full run only unlock 1% of the tree.
As it is today, I really don't see lot of players doing 40+ full run to unlock only 1/3 of the tree, meanings that weaker upgrade will never be bought by anyone.
I dont understand the issue you are trying to argue for. does it just bug you to see a progression system that doesn't require you to complete it or what? most of the upgrades are extremely minor anyway with only a select couple extremely impactful ones. idk that very many of those upgrades would suddenly make the game way easier or something
I don't see many people doing 40+ runs of any rougelike game. your talking about a small subset of people who will play the game for 200+ hours not the majority of the playerbase and most people who would do that don't really need an incentive to keep playing it other than the game itself.
The rate at which you earn fragments feels reasonable for the amount of power they represent. If you earned them at an incredible rate there'd be no meaningful decision making in where you put them and there'd be much less satisfaction in reaching a pricy and powerful upgrade like 2 echoes. From my perspective, D56 as well as the ability to fill out the entire fragment tree without a cap is a nod to those hardcore 200+ hour players you mention, they have a continuous grind but engaging with that grind isn't remotely necessary.
The achievement which requires having all powers of the void catalyst active at once should probably be removed though. Someone who just wants 100% steam achievements probably shouldn't have to go quite that far.
assuming it means all powers active as 1 level in each I just started destiny level 9 and have been winning mostly so I have a bunch of shards still available and im only 20 shards away. thats 3 more runs from now. if so that is hardly as much of a time sink as it sounds
Yeah that would make a lot more sense, on first reading I thought it meant full completion as opposed to just one of each
took break from the game, but now I can confirm it only requires you to have a single point invested in every skill