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All in all torpedo mods amount to relatively nothing in this game anyway, maybe a knot or 2 extra speed or a couple pounds of more explosives (real changes to those stats meant new design and thus a new torpdeo not just a mod that could be applied to existing one.).
The REAL changes torpedoes got modded for was improved guidance, detonation, or material changes (IJN infamous wooden shroud mod used for the Pearl Harbor swallow waters drops) and if air dropped the big changes of the mods were improved release speeds and heights, all stuff I don't plan on touching.
Think of them as GPUs. You can go out and buy (if you can find it in stock) a RTX 2070 but you'll see many different ones with small speed changes over each other in the memory or GPU clock, even though they are all RTX 2070 using the same chipset. It's not buying the ASUS version over the EVGA one would change much in terms of performance for you, for that you'd need a new design, enter the RTX 3070.
Mark 13 Mod 5 - (-)75 dmg, (0) speed, (+)10 range
Mark 14 Mod 2 - (-)35 dmg, (+.5/0) speed, (0) range [removed influence exploder as it was contact only at this stage of the war]
Mark 15 Mod 1 - (-)153.8 dmg, (0/+.5/0) speed, (+700/0/0) range
Mark 18 Mod 1 - (+)54.9 dmg, (0) speed, (-)350 range
Mark 24 - (+)7.6 dmg, (0) speed, (0) range
Mark IX * - (+)0.2 dmg, (0) speed, (0) range
Type 91 Mod 3 - (-)7.2 dmg, (0) speed, (-)400 range
Type 93 Mod 3 - (-)175.7 dmg, change from single speed to 3 speed 37/41/49, change from single range to 3 range 40000/32000/20000 [game had speed 49 @ range 15000]
Type 95 Model 1 - (-)166.6 dmg, (0) speed, (+)4500/3500 range
Type 96 - (+)198.5 dmg, (0) speed, (+)20 range
60kg Bomb - (+)10.4 dmg
250kg Bomb - (-)166 dmg
800kg Bomb - (-)512.2 dmg
100lb Bomb - (-)19.2 dmg
250lb Bomb - (-)44.5 dmg
500lb Bomb - (-)97.3 dmg
1000lb Bomb - (-)192.2 dmg
1000lb AP Bomb - (-)77.1 dmg
2000lb Bomb - (-)402.5 dmg
HVAR - (-)281.6 dmg
Standard Depth Charge - (+)86.1 dmg
Aerial Depth Charge - (-)140.8 dmg
Launched/Thrown Depth Charge (hedgehog) - (-)26.1 dmg
historical AAA ranges for short based on Type 96 25mm autocannon (+)100m
historical AAA ranges for long based on Type 89 12.7cm naval gun (+)440m
AAA burst radius (+)6m
drum rolled depth charge lethal radius (+)6m
launched/thrown [hedgehog] depth charge lethal radius (+).25m
avenger - 'Torp' (-)2%, 'x2 1000lb AP' (-)3%, 'x2 1000lb' (-)3%, 'rocket' (-)4%, 'depth charge' (-) 4% range
b17f - 'x4 2000lb' (-)3% range
betty - 'Torp' (+)16%, '800kg' (17%), 'x4 250kg' (+)20% range
dauntless - 'bomb loadout' (+)11% range
devastator - 'Torp' (-)2%, '1000lb' (+)15%, 'x2 500lb' (+)15% range
kate - 'Torp' (-)1%, '800kg' (+)1%, 'x3 250kg' (-)2% range
val - bomb loadout (+)18% range
destroyed plane refresh time - (+) 399
Magazine explosion chance - (+)0.1
Updated for game version 1.08d9
Eg 1x800kg bomb
3x 250kg and so on
So Kate with 6x60kg = 0.04 x 360 /100= 14.4. 100-14.4 = 85.6% or 0.86
Updated for game version 1.08d10h1
You can try to get the best of both worlds by using the higher damage land based HE bombs and skip bombing them into the weaker armoured side plating of a ship.